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#N canvas 309 443 478 328 10;
#N canvas 0 22 522 372 sound-source 0;
#X text 13 300 try a vocal sound or other sound with strong formant
structure;
#X obj 31 194 soundfiler;
#X obj 31 160 openpanel;
#N canvas 0 22 450 300 graph1 0;
#X array resent-sound1 1.25363e+06 float 2;
#X coords 0 1 1.25363e+06 -1 200 140 1;
#X restore 237 13 graph;
#X msg 31 131 bang;
#X obj 227 284 outlet~;
#X msg 227 244 bang;
#X obj 348 228 spigot;
#X obj 385 205 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X text 63 132 open the sound;
#X text 133 244 then play it;
#X text 304 190 loop if you like;
#X obj 227 268 tabplay~ resent-sound1;
#X msg 31 177 read -resize \$1 resent-sound1;
#X connect 2 0 13 0;
#X connect 4 0 2 0;
#X connect 6 0 12 0;
#X connect 7 0 6 0;
#X connect 8 0 7 1;
#X connect 12 0 5 0;
#X connect 12 1 7 0;
#X connect 13 0 1 0;
#X restore 35 68 pd sound-source;
#X msg 231 143 \; pd dsp \$1;
#X obj 231 117 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#N canvas 0 22 474 324 resent-block 1;
#X obj 164 51 inlet~;
#X obj 164 143 outlet~;
#X obj 271 203 outlet;
#X obj 162 183 block~ 256;
#X obj 264 54 inlet;
#X obj 164 98 resent~ 5000 4 1;
#X obj 271 175 snapshot~;
#X obj 326 137 metro 50;
#X msg 326 116 1;
#X obj 326 80 loadbang;
#X connect 0 0 5 0;
#X connect 4 0 5 0;
#X connect 5 0 1 0;
#X connect 5 1 6 0;
#X connect 6 0 2 0;
#X connect 7 0 6 0;
#X connect 8 0 7 0;
#X connect 9 0 8 0;
#X restore 35 114 pd resent-block;
#X obj 35 158 dac~;
#N canvas 921 180 636 397 messages 0;
#X obj 171 295 outlet;
#X msg 171 112 acquire_sample;
#N canvas 260 436 657 449 global-control 0;
#X obj 82 351 outlet;
#X msg 257 259 1 0;
#X msg 299 259 -1 0;
#X text 254 347 set speed and phase;
#X msg 82 166 setspeed \$1;
#X floatatom 82 140 5 0 0 0 - a -;
#X msg 337 259 0 0;
#X floatatom 206 66 5 0 0 0 - b -;
#X msg 206 92 setphase \$1;
#X obj 439 235 vsl 15 128 -2 2 0 0 a empty empty 0 -8 0 8 -236160 -1
-1 0 1;
#X obj 461 235 vsl 15 128 0 1 0 0 b empty empty 0 -8 0 8 -236160 -1
-1 0 1;
#X msg 257 327 ssap \$1 \$1;
#X text 421 209 speed;
#X text 460 373 phase;
#X connect 1 0 11 0;
#X connect 2 0 11 0;
#X connect 4 0 0 0;
#X connect 5 0 4 0;
#X connect 6 0 11 0;
#X connect 7 0 8 0;
#X connect 8 0 0 0;
#X connect 11 0 0 0;
#X restore 197 151 pd global-control;
#X text 281 112 record sample to FFT buffer;
#X obj 320 255 fftease-system;
#N canvas 0 22 454 304 init 0;
#X msg 158 101 verbose 1;
#X obj 158 76 loadbang;
#X msg 235 148 playthrough 1;
#X obj 235 125 loadbang;
#X obj 178 210 outlet;
#X connect 0 0 4 0;
#X connect 1 0 0 0;
#X connect 2 0 4 0;
#X connect 3 0 2 0;
#X restore 252 245 pd init;
#N canvas 786 85 508 405 separate-bin-control 0;
#X obj 50 296 outlet;
#X obj 50 129 pack f f;
#X floatatom 50 95 5 0 0 0 - - -;
#X floatatom 101 96 5 0 0 0 - - -;
#X text 48 79 bin #;
#X text 99 81 bin speed;
#X msg 187 122 linespeed 0 -1 511 1;
#X text 164 105 startbin startspeed endbin endspeed;
#X text 164 222 minspeed maxspeed;
#X msg 162 265 randphase 0 1;
#X msg 188 163 linephase 0 0 511 1;
#X msg 165 237 randspeed 0.95 1.05;
#X text 47 53 phase is bounded by 0-1;
#X text 47 39 bin numbers are bounded by 0-(FFT_size/2 - 1);
#X msg 50 168 bin \$1 \$2;
#X text 45 327 The cool thing here is that each FFT bin can be set
to a different speed.;
#X connect 1 0 14 0;
#X connect 2 0 1 0;
#X connect 3 0 1 1;
#X connect 6 0 0 0;
#X connect 9 0 0 0;
#X connect 10 0 0 0;
#X connect 11 0 0 0;
#X connect 14 0 0 0;
#X restore 210 176 pd separate-bin-control;
#X text 334 157 then control it;
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X connect 4 0 0 0;
#X connect 5 0 0 0;
#X connect 6 0 0 0;
#X restore 135 92 pd messages;
#X text 28 212 resent~ follows the model of residency~ but allows independent
control over each bin. It is recommended that you familiarize yourself
with residency~ before working with the more complicated resent~.;
#X floatatom 135 150 5 0 0 0 - - -;
#X text 117 167 record sync;
#X text 155 71 <- first load a sound;
#X text 228 93 <- then see what else you can do;
#X connect 0 0 3 0;
#X connect 2 0 1 0;
#X connect 3 0 4 0;
#X connect 3 0 4 1;
#X connect 3 1 7 0;
#X connect 5 0 3 1;