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authorHans-Christoph Steiner <eighthave@users.sourceforge.net>2009-11-16 21:13:05 +0000
committerHans-Christoph Steiner <eighthave@users.sourceforge.net>2009-11-16 21:13:05 +0000
commit05f7e214a2bcfabd8ba8107ebbe33da704e277a6 (patch)
tree44bcb7cfd15a6e718d576b1000d57cd7c35530b0 /fps-help.pd
parent898b704d1aad9a9cefd0c4da1b096f9470b4ff2c (diff)
created object to set global FPS and get it in FPS or ms, and made fsclock use it
svn path=/trunk/externals/framesync/; revision=12771
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+#N canvas 134 291 450 300 10;
+#X text 38 24 Set the global Frames-Per-Second (FPS) for the global
+clock when using the 'framesync' library. You should only use this
+object once in a project. [frameclock] uses this object to set the
+FPS \, so if you are using [frameclock] \, don't use [fps] also.;
+#X msg 135 206 bang;
+#X floatatom 135 254 5 0 0 0 - - -;
+#X obj 135 230 fps;
+#X obj 135 128 fps 24;
+#X text 39 157 You can use it with no argument to get the current FPS
+(careful not to set the FPS more than once!):;
+#X connect 1 0 3 0;
+#X connect 3 0 2 0;