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authorHans-Christoph Steiner <eighthave@users.sourceforge.net>2010-11-19 17:23:16 +0000
committerHans-Christoph Steiner <eighthave@users.sourceforge.net>2010-11-19 17:23:16 +0000
commit485346b0ce967db94ed06b7829409eae78edace8 (patch)
treeacccb7fda9499e434de90e0803e03205729c3e6f /tabstretcher~-help.pd
parentfd04ec570134e0271c7bc8c0ff05fcb9b36a09c1 (diff)
improved and cleaned up helppatches
svn path=/trunk/externals/framesync/; revision=14448
Diffstat (limited to 'tabstretcher~-help.pd')
-rw-r--r--tabstretcher~-help.pd40
1 files changed, 20 insertions, 20 deletions
diff --git a/tabstretcher~-help.pd b/tabstretcher~-help.pd
index f71baf6..1f650c2 100644
--- a/tabstretcher~-help.pd
+++ b/tabstretcher~-help.pd
@@ -1,34 +1,34 @@
#N canvas 228 173 595 379 10;
-#X text 212 227 frame;
+#X text 165 227 frame;
#X text 71 265 audio out;
-#X text 25 20 Plays a sound file til it ends \, synced up to the frame
-clock. Should stay in sync when randomly accessing different frame
-numbers.;
#X text 96 216 array;
#X text 96 227 name;
-#X text 211 216 start;
-#X obj 377 279 soundfiler;
-#X obj 377 232 symbol \$0-array;
+#X text 164 216 start;
+#X obj 357 279 soundfiler;
+#X obj 357 232 symbol \$0-array;
#N canvas 0 22 450 300 (subpatch) 0;
#X array \$0-array 20756 float 2;
#X coords 0 1 20756 -1 200 140 1;
-#X restore 376 50 graph;
+#X restore 376 38 graph;
#X obj 94 113 frameclock 400;
#X obj 76 322 output~;
#X msg 108 82 78;
#X msg 77 82 55;
#X text 134 80 <-- try jumping to a frame;
-#X obj 377 211 loadbang;
-#X obj 436 214 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
--1 -1;
+#X obj 357 211 loadbang;
#X obj 95 243 tabstretcher~ \$0-array 10 44;
-#X msg 377 254 read ../../sound/voice.wav \$1;
#X text 176 316 arguments: arrayname startframe# endframe#;
-#X connect 7 0 17 0;
-#X connect 11 0 9 0;
-#X connect 12 0 9 0;
-#X connect 14 0 7 0;
-#X connect 15 0 7 0;
-#X connect 16 0 10 0;
-#X connect 16 0 10 1;
-#X connect 17 0 6 0;
+#X msg 357 254 read -resize ../../sound/voice.wav \$1;
+#X text 246 227 frame;
+#X text 252 216 end;
+#X text 5 20 Plays a complete sound file til it ends \, synced up to
+the frame clock. The sound is stretched or shrunk based on the end
+frame number. It stays in sync when randomly accessing different frame
+numbers.;
+#X connect 6 0 16 0;
+#X connect 10 0 8 0;
+#X connect 11 0 8 0;
+#X connect 13 0 6 0;
+#X connect 14 0 9 0;
+#X connect 14 0 9 1;
+#X connect 16 0 5 0;