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+#N canvas 198 116 438 400 10;
+#X text 272 227 frame;
+#X text 313 263 bang when done;
+#X text 71 265 audio out;
+#X text 25 20 Plays a sound file til it ends \, synced up to the frame
+clock. Should stay in sync when randomly accessing different frame
+numbers.;
+#X text 96 227 name;
+#X text 271 216 start;
+#X obj 95 112 frameclock 400;
+#X obj 76 322 output~;
+#X obj 296 264 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X msg 108 82 78;
+#X msg 77 82 55;
+#X text 134 80 <-- try jumping to a frame;
+#X obj 95 243 fsreadsf~ ../../sound/voice.wav 40;
+#X text 177 308 arguments: soundfile startframe#;
+#X text 96 216 file;
+#X connect 9 0 6 0;
+#X connect 10 0 6 0;
+#X connect 12 0 7 0;
+#X connect 12 0 7 1;
+#X connect 12 1 8 0;