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#N canvas 159 79 594 533 10;
#X text 30 7 loops a sound file between a startframe and endframe;
#X text 133 227 start;
#X text 134 239 frame;
#X text 216 239 frame;
#X text 215 229 end;
#X text 29 278 audio out;
#X obj 90 69 frameclock 400;
#X obj 56 455 output~;
#X text 31 187 This will loop the voice.wav sound file starting at
frame 50 and ending at frame 200:;
#N canvas 0 22 450 300 (subpatch) 0;
#X array \$0-array 126079 float 2;
#X coords 0 1 126079 -1 100 70 1;
#X restore 420 19 graph;
#X obj 402 121 symbol \$0-array;
#X obj 402 165 soundfiler;
#X obj 402 100 loadbang;
#X msg 460 101 bang;
#X text 238 255 args: array startframe# endframe#;
#X text 49 236 array;
#X obj 259 330 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 0 1;
#X floatatom 256 349 5 0 0 0 - - -;
#X obj 256 309 line;
#X text 149 276 right outlet outputs a message to send to a line which
will generate a line with 0 at the start and 1 at the end;
#X obj 85 431 *~;
#X obj 100 411 line~;
#X obj 85 355 osc~ 333;
#X msg 177 382 0;
#X obj 85 376 *~ 0.3;
#X obj 177 361 select 1;
#X msg 90 42 33;
#X msg 123 42 53;
#X msg 402 142 read examples/sdf.wav \$1;
#X msg 152 42 111;
#X obj 62 256 tablooper~ \$0-array 40 186;
#X text 180 41 <-- try jumping to a frame;
#X connect 10 0 28 0;
#X connect 12 0 10 0;
#X connect 13 0 10 0;
#X connect 16 0 17 0;
#X connect 18 0 16 0;
#X connect 18 0 25 0;
#X connect 20 0 7 1;
#X connect 21 0 20 1;
#X connect 22 0 24 0;
#X connect 23 0 21 0;
#X connect 24 0 20 0;
#X connect 25 0 23 0;
#X connect 26 0 6 0;
#X connect 27 0 6 0;
#X connect 28 0 11 0;
#X connect 29 0 6 0;
#X connect 30 0 7 0;
#X connect 30 1 18 0;
#X connect 30 1 21 0;