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+#X obj 451 407 metro 580;
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+#X obj 405 471 noise~;
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+#X obj 333 407 metro 700;
+#X obj 361 429 delay 200;
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+#X obj 26 536 freeverb~;
+#X obj 43 562 dac~;
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+1;
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+-228;
+#X obj 177 432 t b a;
+#X msg 164 456 1;
+#X msg 25 42 roomsize \$1;
+#X msg 25 87 damping \$1;
+#X msg 25 131 width \$1;
+#X msg 25 175 wet \$1;
+#X msg 25 219 dry \$1;
+#X msg 59 242 print;
+#X msg 78 281 freeze \$1;
+#X msg 83 318 bypass \$1;
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+;
+#X obj 78 262 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
+;
+#X text 154 274 - start and stop "freeze" mode (off by default). If
+on \, reverb tail gets freezed (sample and hold).;
+#X obj 37 196 hsl 60 18 0 1 0 1 empty empty dry 2 9 1 12 -225271 -1
+-1 2950 0;
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+-1 -1 2950 0;
+#X obj 37 19 hsl 60 18 0 2 0 1 empty empty roomsize 2 9 1 12 -261689
+-1 -1 0 0;
+#X text 117 18 - size of the room to be simulated. Larger values result
+in longer reverb. Values above 1 will result in feedback or 'room resonance'
+(i.e. reverb getting louder);
+#X floatatom 7 20 3 0 0 0 - - -;
+#X text 114 65 - amount of damping of the room's surfaces. 1 means
+nearly no damping \, resulting in a lot of reflection (long reverb)
+\, >1 means high damping of signals (short reverb).;
+#X text 116 110 - stereo width of the reverb \, i.e. how much of the
+reverb part from the left and right channel mix. Turning this to 1
+(nearly gives two separate mono reverbs.;
+#X text 115 152 - level of the wet (reverbed) signal \, between 0 and
+1;
+#X text 113 197 - level of the dry (i.e. unprocessed or original) signal
+\, between 0 and 1 Note that wet and dry signals mix and thus can cause
+clipping if both are set at high levels.;
+#X text 115 242 - print the current values of these parameters.;
+#X text 157 305 - bypass reverb processing when set to 1 Can be used
+to compare reverbed signal with original signal \, and to save CPU
+when reverb is not needed.;
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+#X text 16 41 ARGUMENTS:;
+#X text 32 270 OUTLETS:;
+#X text 23 305 EXAMPLES:;
+#X text 20 487 SEE ALSO:;
+#X obj 19 16 freeverb~;
+#X text 39 223 INLETS:;
+#X text 108 16 stereo reverb using the Schroeder/Moorer model;
+#X text 106 249 Right: audio input for the right channel.;
+#X text 106 223 Left: audio input for the left channel and message
+input for settings messages.;
+#X text 106 270 Signal: the two outlets are the left and right channels
+of a stereo output pair.;
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+#X msg 107 154 print;
+#X text 198 43 - size of the room to be simulated;
+#X msg 107 176 freeze \$1;
+#X msg 107 198 bypass \$1;
+#X text -179 76 comment;
+#X text 195 65 - amount of damping of room's surfaces;
+#X text 176 89 - stereo width of reverb;
+#X text 168 131 - level of unprocessed signal to include \, between
+0 and 1;
+#X text 172 110 - level of reverbed signal to include \, between 0
+and 1;
+#X text 170 153 - print the current values of the above parameters
+;
+#X text 183 176 - start/stop freeze of reverb tail \, using 1 or 0
+;
+#X text 187 197 - bypass the reverb processing \, using a 1 or 0;
+#X text 152 541 - Hans-Christoph Steiner 2005 \, based on Olaf Matthes'
+Max help;
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