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#N canvas 56 302 475 480 10;
#X obj 5 2 cnv 15 450 20 empty empty [hid_spiral] 2 11 1 18 -233017
-66577 0;
#X obj 422 3 pddp;
#X text 245 451 released under the GNU GPL;
#X floatatom 70 288 5 0 0 0 - - -;
#X floatatom 70 375 5 0 0 0 radius-> - -;
#X text 175 408 For more info:;
#X text 28 437 (C) Copyright 2005 Hans-Christoph Steiner <hans@at.or.at>
;
#X obj 71 201 hsl 128 15 0 1 0 0 empty empty x-axis 133 7 1 10 -225280
-1 -1 0 0;
#X obj 127 143 vsl 15 128 0 1 0 0 empty empty y-axis -6 -9 1 10 -261681
-1 -1 0 0;
#X floatatom 136 376 8 0 0 1 <-angle - -;
#X floatatom 128 288 5 0 0 0 - - -;
#X obj 127 305 t b f;
#X text 246 271 related objects:;
#X text 264 324 example:;
#X msg 69 126 0.5;
#X text 15 126 center:;
#X obj 323 324 spiral-joystick;
#X obj 70 335 hid_spiral;
#X obj 279 406 pddp_open all_about_hid_mapping;
#X obj 362 271 hid_polar;
#X text 24 32 Converts cartesian coordinates(x \, y) to spiral in polar
coordinates (radius \, angle). The angle is from 0 to 1 The angle 0
is at cartesian (1 \, 0) or far right center.;
#X text 24 81 The angle will just keep going up/down as long as there
is rotation rather than reset like [hid_polar].;
#X connect 3 0 17 0;
#X connect 7 0 3 0;
#X connect 8 0 10 0;
#X connect 10 0 11 0;
#X connect 11 0 3 0;
#X connect 11 1 17 1;
#X connect 14 0 8 0;
#X connect 14 0 7 0;
#X connect 17 0 4 0;
#X connect 17 1 9 0;