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-rw-r--r--examples/run-200voicetest.pd27
1 files changed, 15 insertions, 12 deletions
diff --git a/examples/run-200voicetest.pd b/examples/run-200voicetest.pd
index b42a53d..16f5e69 100644
--- a/examples/run-200voicetest.pd
+++ b/examples/run-200voicetest.pd
@@ -17,7 +17,7 @@ that is banged when the voice is finished.;
#X text 26 169 factor by which to stretch sample;
#X text 26 183 (i.e. 2 means twice as long);
#X text 33 459 this is the patch of a single voice \, it has the same
-inlets and outlets as voicepoly above:;
+inlets and outlets as voices~ above:;
#X obj 335 188 table \$0-sample;
#X text 221 298 (you can send \$0 for localizing things);
#X obj 336 139 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
@@ -57,7 +57,7 @@ inlets and outlets as voicepoly above:;
#X text 248 263 <-- send the size of the sample table to all instances
;
#X obj 67 349 output~;
-#X obj 135 505 voicetest 0 0 \$0;
+#X obj 135 505 voicetest~ 0 0 \$0;
#X obj 60 272 pack 0 0;
#X obj 78 250 t b f;
#X obj 417 139 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
@@ -65,25 +65,28 @@ inlets and outlets as voicepoly above:;
#X text 435 137 <-- record from mic;
#X text 148 78 <-- play your voice like an instrument \, click and
drag;
-#X obj 60 297 voicepoly 200 voicetest \$0;
+#X obj 60 297 voices~ 200 voicetest~ \$0;
#N canvas 0 22 450 300 (subpatch) 0;
#X obj 106 259 outlet;
-#X obj 106 80 inlet;
-#X obj 160 79 inlet;
-#X obj 106 101 / 80;
-#X obj 106 234 pack float float;
-#X obj 106 214 * 10;
-#X obj 160 101 / 90;
-#X obj 160 125 + 0.1;
-#X obj 106 186 mapping/exponential_curve 0.75;
+#X obj 106 30 inlet;
+#X obj 160 29 inlet;
+#X obj 106 86 / 80;
+#X obj 106 199 pack float float;
+#X obj 160 152 * 10;
+#X obj 160 86 / 90;
+#X obj 160 110 + 0.1;
+#X obj 160 131 mapping/exponential_curve 0.75;
+#X obj 106 152 t b 0;
#X connect 1 0 3 0;
#X connect 2 0 6 0;
-#X connect 3 0 4 1;
+#X connect 3 0 9 0;
#X connect 4 0 0 0;
#X connect 5 0 4 0;
#X connect 6 0 7 0;
#X connect 7 0 8 0;
#X connect 8 0 5 0;
+#X connect 9 0 4 0;
+#X connect 9 1 4 1;
#X coords 0 0 1 1 90 90 0;
#X restore 2 175 pd;
#X obj 64 76 gcanvas 80 80;