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-#N canvas 571 384 526 605 12;
-#X obj 206 485 dac~;
-#X obj 155 395 osc~;
-#X msg 155 282 69;
-#X obj 155 327 mtof;
-#X floatatom 155 304 0 0 0;
-#X floatatom 155 349 0 0 0;
-#X obj 155 371 sig~;
-#X floatatom 234 314 5 0 1;
-#X floatatom 308 359 5 0 0;
-#X text 19 13 pin~;
-#X text 20 55 the pin~ object can be considered to be similar to the
-pin in a bagatelle game. The ball upon hitting it has a random probability
-of falling to one side or the other. The pin~ object takes a single
-signal input and outputs it to the left or right output at random based
-on the probability set (right most input). The interval at which the
-outlet is choosen can be set by the right most input. Setting this
-to 0 or less means a different output is choosen for every call of
-the dsp routine. A higher value means that the output is choosen every
-so many milliseconds.;
-#X obj 154 255 loadbang;
-#X text 19 314 test signal;
-#X text 19 327 generator---->;
-#X text 222 289 probability to choose left;
-#X text 300 307 (between 0 and 1);
-#X text 321 338 choice interval;
-#X obj 177 437 pin~ 0.5 100;
-#X text 25 523 note that no panning or envelopes are applied and therefore
-low choice intervals will add "switching" noise to the output.;
-#X text 19 30 by mark williamson (mark@junklight.com);
-#X connect 1 0 17 0;
-#X connect 2 0 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 3 0;
-#X connect 5 0 6 0;
-#X connect 6 0 1 0;
-#X connect 7 0 17 1;
-#X connect 8 0 17 2;
-#X connect 11 0 2 0;
-#X connect 17 0 0 0;
-#X connect 17 1 0 1;