diff options
Diffstat (limited to 'doc')
-rwxr-xr-x | doc/about-help.pd | 23 | ||||
-rwxr-xr-x | doc/metroplus-help.pd | 37 | ||||
-rwxr-xr-x | doc/monorhythm-help.pd | 63 | ||||
-rwxr-xr-x | doc/morse-help.pd | 111 | ||||
-rwxr-xr-x | doc/n2m-help.pd | 21 | ||||
-rwxr-xr-x | doc/pin~-help.pd | 41 | ||||
-rwxr-xr-x | doc/polyexample.pd | 46 | ||||
-rwxr-xr-x | doc/prob-help.pd | 34 |
8 files changed, 376 insertions, 0 deletions
diff --git a/doc/about-help.pd b/doc/about-help.pd new file mode 100755 index 0000000..d44221a --- /dev/null +++ b/doc/about-help.pd @@ -0,0 +1,23 @@ +#N canvas 123 239 657 440 12; +#X floatatom 215 277 5 0 0 0 of_this_number---> - -; +#X floatatom 217 374 5 0 0 0 here---> - -; +#X obj 218 172 bng 35 250 50 0 empty empty empty 20 8 0 8 -262144 -1 +-1; +#X floatatom 325 214 5 0 0 0 - - -; +#X obj 219 323 about 10; +#X text 24 16 about; +#X text 25 34 by mark williamson; +#X text 22 56 (mark@junklight.com); +#X text 26 92 about makes numbers that are + or - a percenage error +from a given value. That is it makes numbers that are "about" the given +value.; +#X text 67 168 click here --->; +#X text 88 194 and get; +#X text 258 192 a number which is within; +#X text 377 215 %; +#X text 319 340 %age as a parameter; +#X text 304 322 note: you can set the default; +#X connect 0 0 4 0; +#X connect 2 0 0 0; +#X connect 3 0 4 1; +#X connect 4 0 1 0; diff --git a/doc/metroplus-help.pd b/doc/metroplus-help.pd new file mode 100755 index 0000000..9d88602 --- /dev/null +++ b/doc/metroplus-help.pd @@ -0,0 +1,37 @@ +#N canvas 155 70 632 505 12; +#X obj 166 441 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1 +-1; +#X msg 170 249 start; +#X msg 123 351 stop; +#X floatatom 460 286 5 0 0 0 - - -; +#X obj 173 393 metroplus 1000 500 1000 200; +#X msg 269 309 500 1000 200; +#X text 28 13 metroplus; +#X text 27 32 by mark williamson (mark@junklight.com); +#X obj 182 279 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1 +-1; +#X text 27 65 metroplus is a variation on the metro object. Instead +of providing a steady pulse however it can provide an irregular beat. +It takes as its control a list of numbers representing intervals in +milliseconds. These are the time between each "pulse". So for example +with the initial setting below (in the metroplus object itself) - the +first pulse comes after 1 second the second after 500ms the third after +1 second and the fourth after 200ms - the next beat comming a second +after that because the sequence starts again.; +#X text 19 243 start with; +#X text 18 257 a start message; +#X text 18 274 or a 'bang'---->; +#X text 12 321 stop with a; +#X text 11 338 stop; +#X text 13 352 message--->; +#X text 245 286 set a new sequence; +#X text 457 322 it still works; +#X text 455 338 like a metro; +#X text 428 355 object if you want; +#X text 518 372 it to; +#X connect 1 0 4 0; +#X connect 2 0 4 0; +#X connect 3 0 4 1; +#X connect 4 0 0 0; +#X connect 5 0 4 1; +#X connect 8 0 4 0; diff --git a/doc/monorhythm-help.pd b/doc/monorhythm-help.pd new file mode 100755 index 0000000..2d8886b --- /dev/null +++ b/doc/monorhythm-help.pd @@ -0,0 +1,63 @@ +#N canvas 153 22 644 746 12; +#X obj 292 684 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1 +-1; +#X msg 115 505 start; +#X obj 219 680 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1 +-1; +#X obj 373 685 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1 +-1; +#X msg 41 494 stop; +#X obj 210 507 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1 +-1; +#X msg 353 526 1 2 1 1; +#X msg 452 538 2000; +#X msg 261 491 1 2 0 1; +#X obj 219 611 monorhythm 2000 2 1 1; +#X text 23 38 by mark williamson; +#X text 25 13 monorhythm; +#X text 23 62 (mark@junklight.com); +#X text 28 97 The monorhythm object is designed to allow simple rythms +to be generated. It is also constructed in such away so as to create +more complex polyrhythms quickly and easily.; +#X text 28 154 The monorhythm object is given a time interval and a +rhythm pattern. It divides the interval into the number of beats in +the pattern and outputs bangs as defined by the pattern. The performance +time of the entire pattern is given by the time interval.; +#X text 30 242 The pattern consists of strings of the symbols 0 \, +1 and 2 0 is a rest \, 1 is a normal beat and 2 is an accented beat. +A rest produces no output. A 1 produces a bang on the leftmost outlet. +A 2 produces a bang on the left most outlet and a bang on the middle +outlet (the accent outlet).; +#X text 30 331 In order to synchronise multiple monorhythms there is +a third outlet - the sync outlet. This does a bang at the start of +every bar - which can be fed to the left most inlet of a second (or +Nth) monorhythm.; +#X text 29 412 for an example of a polyrhythm see:; +#X obj 380 412 polyexample; +#X text 199 701 beat; +#X text 278 702 accent; +#X text 362 704 sync; +#X text 449 568 time interval; +#X text 278 459 pattern; +#X text 37 466 stop; +#X text 104 467 start or bang; +#X text 105 483 sets it going; +#X msg 25 559 exclusive; +#X msg 27 654 nonexclusive; +#X text 22 590 beat and accent; +#X text 21 607 bangs are mutually; +#X text 20 622 exclusive; +#X text 23 682 accent bang; +#X text 23 697 supplements; +#X text 22 715 the beat bang; +#X connect 1 0 9 0; +#X connect 4 0 9 0; +#X connect 5 0 9 0; +#X connect 6 0 9 1; +#X connect 7 0 9 2; +#X connect 8 0 9 1; +#X connect 9 0 2 0; +#X connect 9 1 0 0; +#X connect 9 2 3 0; +#X connect 27 0 9 0; +#X connect 28 0 9 0; diff --git a/doc/morse-help.pd b/doc/morse-help.pd new file mode 100755 index 0000000..af5fc86 --- /dev/null +++ b/doc/morse-help.pd @@ -0,0 +1,111 @@ +#N canvas 68 34 884 712 12; +#X obj 274 213 morse; +#X obj 274 243 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X obj 296 243 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X obj 319 243 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X msg 61 73 1; +#X msg 121 47 stop; +#X msg 303 165 msg this is a test message; +#X obj 87 119 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X msg 303 139 msg 1 2 3 4 8; +#X obj 106 117 metro 100; +#X obj 129 615 dac~; +#X obj 137 574 *~; +#X obj 165 549 hsl 128 22 0.01 1 1 0 empty empty volume 9 9 1 10 -262144 +-1 -1 10000 0; +#X obj 137 524 *~; +#X obj 62 297 osc~ 440; +#X obj 65 269 hsl 128 22 10 6000 0 0 empty empty frequency 9 9 1 10 +-262144 -1 -1 1900 1; +#X obj 183 484 line~; +#X obj 197 390 delay 50; +#X obj 197 370 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X floatatom 286 392 5 0 0 0 - - -; +#X floatatom 7 298 5 0 0 0 - - -; +#X msg 62 241 906.1; +#X obj 62 214 loadbang; +#X obj 382 389 delay 50; +#X obj 382 369 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X floatatom 468 390 5 0 0 0 - - -; +#X obj 355 657 writesf~ 2; +#X msg 358 596 start; +#X msg 421 596 stop; +#X msg 428 627 open mouts.wav; +#X msg 157 430 1 1; +#X msg 197 430 0 1; +#X msg 342 429 1 1; +#X msg 384 429 0 1; +#X obj 683 155 hsl 128 15 10 1000 0 0 empty empty empty -2 -6 0 8 -262144 +-1 -1 513 1; +#X text 714 129 speed; +#X floatatom 681 185 5 0 0 0 - - -; +#X obj 643 276 s dot; +#X obj 735 276 s dash; +#X obj 191 91 r dot; +#X obj 272 364 r dot; +#X obj 457 362 r dash; +#X obj 735 224 * 3; +#X msg 680 93 50; +#X obj 680 64 loadbang; +#X text 230 333 dot; +#X text 387 337 dash; +#X text 188 528 volume - don't forget to set!; +#X msg 61 47 start; +#X text 335 684 you can record to a file.; +#X text 11 4 convert text to Morse Code; +#X text 223 36 On UNIX and MacOS X systems \, its case-sensitive \, +on Windows \, its not.; +#X connect 0 0 1 0; +#X connect 0 1 2 0; +#X connect 0 2 3 0; +#X connect 1 0 18 0; +#X connect 2 0 24 0; +#X connect 4 0 9 0; +#X connect 5 0 9 0; +#X connect 6 0 0 0; +#X connect 8 0 0 0; +#X connect 9 0 0 0; +#X connect 9 0 7 0; +#X connect 11 0 10 0; +#X connect 11 0 10 1; +#X connect 11 0 26 0; +#X connect 11 0 26 1; +#X connect 12 0 11 1; +#X connect 13 0 11 0; +#X connect 14 0 13 0; +#X connect 15 0 14 0; +#X connect 15 0 20 0; +#X connect 16 0 13 1; +#X connect 17 0 31 0; +#X connect 18 0 17 0; +#X connect 18 0 30 0; +#X connect 21 0 15 0; +#X connect 22 0 21 0; +#X connect 23 0 33 0; +#X connect 24 0 23 0; +#X connect 24 0 32 0; +#X connect 27 0 26 0; +#X connect 28 0 26 0; +#X connect 29 0 26 0; +#X connect 30 0 16 0; +#X connect 31 0 16 0; +#X connect 32 0 16 0; +#X connect 33 0 16 0; +#X connect 34 0 36 0; +#X connect 36 0 37 0; +#X connect 36 0 42 0; +#X connect 39 0 9 1; +#X connect 40 0 17 1; +#X connect 40 0 19 0; +#X connect 41 0 23 1; +#X connect 41 0 25 0; +#X connect 42 0 38 0; +#X connect 43 0 34 0; +#X connect 44 0 43 0; +#X connect 48 0 4 0; diff --git a/doc/n2m-help.pd b/doc/n2m-help.pd new file mode 100755 index 0000000..f3960e2 --- /dev/null +++ b/doc/n2m-help.pd @@ -0,0 +1,21 @@ +#N canvas 227 128 645 441 12; +#X obj 104 320 n2m; +#X obj 95 378 print; +#X text 32 13 n2m - note to midi; +#X text 32 36 by mark williamson (http://www.junklight.com); +#X text 33 75 n2m converts note names in the form <note name><octave> +to a midi number. It copes with single notes or chords.; +#X msg 109 174 note C5 d#7 c3; +#X msg 67 128 note c6; +#X msg 146 220 note D; +#X msg 182 270 note 7; +#X text 174 129 output note C6; +#X text 271 174 output a chord; +#X text 244 218 Octave defaults to 4; +#X text 266 268 note defaults to C; +#X text 191 343 on Windows \, its not case sensitive; +#X connect 0 0 1 0; +#X connect 5 0 0 0; +#X connect 6 0 0 0; +#X connect 7 0 0 0; +#X connect 8 0 0 0; diff --git a/doc/pin~-help.pd b/doc/pin~-help.pd new file mode 100755 index 0000000..0b8efed --- /dev/null +++ b/doc/pin~-help.pd @@ -0,0 +1,41 @@ +#N canvas 146 80 623 617 12; +#X obj 210 485 dac~; +#X obj 159 395 osc~; +#X msg 159 282 69; +#X obj 159 327 mtof; +#X floatatom 159 304 0 0 0 0 - - -; +#X floatatom 159 349 0 0 0 0 - - -; +#X obj 159 371 sig~; +#X floatatom 238 314 5 0 1 0 - - -; +#X floatatom 312 359 5 0 0 0 - - -; +#X text 19 13 pin~; +#X text 20 55 the pin~ object can be considered to be similar to the +pin in a bagatelle game. The ball upon hitting it has a random probability +of falling to one side or the other. The pin~ object takes a single +signal input and outputs it to the left or right output at random based +on the probability set (right most input). The interval at which the +outlet is choosen can be set by the right most input. Setting this +to 0 or less means a different output is choosen for every call of +the dsp routine. A higher value means that the output is choosen every +so many milliseconds.; +#X obj 159 250 loadbang; +#X text 19 314 test signal; +#X text 19 327 generator---->; +#X text 226 289 probability to choose left; +#X text 304 307 (between 0 and 1); +#X text 325 338 choice interval; +#X obj 181 437 pin~ 0.5 100; +#X text 25 523 note that no panning or envelopes are applied and therefore +low choice intervals will add "switching" noise to the output.; +#X text 19 30 by mark williamson (mark@junklight.com); +#X connect 1 0 17 0; +#X connect 2 0 4 0; +#X connect 3 0 5 0; +#X connect 4 0 3 0; +#X connect 5 0 6 0; +#X connect 6 0 1 0; +#X connect 7 0 17 1; +#X connect 8 0 17 2; +#X connect 11 0 2 0; +#X connect 17 0 0 0; +#X connect 17 1 0 1; diff --git a/doc/polyexample.pd b/doc/polyexample.pd new file mode 100755 index 0000000..878d6a0 --- /dev/null +++ b/doc/polyexample.pd @@ -0,0 +1,46 @@ +#N canvas 488 354 600 357 12; +#X obj 120 193 monorhythm; +#X obj 157 270 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1 +-1; +#X msg 155 91 start; +#X obj 111 274 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1 +-1; +#X obj 200 228 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1 +-1; +#X msg 228 91 stop; +#X msg 220 160 2000; +#X obj 286 194 monorhythm; +#X obj 323 271 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1 +-1; +#X obj 277 275 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1 +-1; +#X obj 358 226 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1 +-1; +#X msg 374 161 2000; +#X text 42 16 An example of a polyrhythm ( 2 against 3) built with +2 monorhythm's; +#X obj 321 121 loadbang; +#X msg 305 160 2 1 1; +#X msg 170 159 2 1; +#X text 89 294 beat; +#X text 148 292 accent; +#X text 250 293 beat; +#X text 313 295 accent; +#X connect 0 0 3 0; +#X connect 0 1 1 0; +#X connect 0 2 4 0; +#X connect 0 2 7 0; +#X connect 2 0 0 0; +#X connect 5 0 7 0; +#X connect 5 0 0 0; +#X connect 6 0 0 2; +#X connect 7 0 9 0; +#X connect 7 1 8 0; +#X connect 7 2 10 0; +#X connect 11 0 7 2; +#X connect 13 0 11 0; +#X connect 13 0 14 0; +#X connect 13 0 15 0; +#X connect 13 0 6 0; +#X connect 14 0 7 1; +#X connect 15 0 0 1; diff --git a/doc/prob-help.pd b/doc/prob-help.pd new file mode 100755 index 0000000..85ea41c --- /dev/null +++ b/doc/prob-help.pd @@ -0,0 +1,34 @@ +#N canvas 144 132 614 505 12; +#X obj 235 384 prob; +#X obj 235 448 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1 +-1; +#X msg 134 317 start; +#X msg 192 304 stop; +#X floatatom 249 276 5 0 0 0 - - -; +#X floatatom 294 348 5 0 1 0 - - -; +#X text 221 254 time interval; +#X text 271 314 probability; +#X text 260 330 between 0 and 1; +#X text 25 15 prob; +#X text 25 36 by mark williamson; +#X text 23 56 (mark@junklight.com); +#X text 26 84 prob is designed to generate a random event with a given +probability at a given interval. Every clock tick (set by time) it +generates a random number and compares it against the probability to +see if an event should occur. If so a bang is output at the outlet. +; +#X text 25 174 The probability is set as a value between 0 and 1 Time +is measured in milliseconds. The messages start and stop - start and +stop events being generated. The prob object can also be started with +a bang.; +#X obj 103 350 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1 +-1; +#X text 64 372 bang has the; +#X text 64 389 same effect; +#X text 64 405 as start; +#X connect 0 0 1 0; +#X connect 2 0 0 0; +#X connect 3 0 0 0; +#X connect 4 0 0 1; +#X connect 5 0 0 2; +#X connect 14 0 0 0; |