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#N canvas 65 56 874 639 10;
#X declare -lib Gem;
#X obj 18 96 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
;
#X obj 174 429 gemhead;
#X obj 20 262 gemhead;
#X obj 20 470 cube;
#X floatatom 110 291 5 0 0 0 - - -;
#X floatatom 209 293 5 0 0 0 - - -;
#X obj 20 407 translateXYZ 1 0 0;
#X obj 20 441 scaleXYZ 1 0.1 0.1;
#X obj 195 513 colorRGB 1 0 0;
#X text 15 239 The rectangle pointer.;
#X text 172 408 The sphere.;
#X text 505 134 Inlet_1: First set of 3D coordinates.;
#X text 504 155 Inlet_2: Reference set of 3D coordinates.;
#X text 504 175 Outlet_1: Pan angle.;
#X text 504 196 Outlet_2: Tilt angle.;
#X text 504 218 The angles are imagined with a top down perspective
of the standard Gem window.;
#X obj 110 270 mtl/3dPanTilt 0 0 0;
#X obj 14 22 cnv 15 380 60 empty empty empty 20 12 0 14 -233017 -66577
0;
#X text 19 64 tags: 3d;
#X text 21 25 Description: Calculate the pan and tilt between two 3D
coordinates.;
#X obj 781 23 import Gem;
#X obj 265 273 mtl/gemsMouse;
#X obj 265 368 pack f f 0;
#X obj 266 396 t l l;
#X obj 195 487 translateXYZ;
#X obj 293 424 unpack f f f;
#X text 14 179 Note how 2 rotateXYZ are used to transfer the pan &
tilt angles to Gem angles.;
#X obj 290 300 route 0 1;
#X msg 290 325 \$1 \$2 0;
#X obj 195 538 sphere 0.2;
#X msg 353 326 \$1 \$2 -2;
#X obj 20 345 rotateXYZ;
#X obj 20 378 rotateXYZ;
#X obj 507 112 mtl/3dPanTilt 0 0 0;
#X obj 516 327 gemhead;
#X obj 516 399 light;
#X obj 18 119 mtl/gemsWin /lighting 1;
#X obj 516 363 translateXYZ 0 0 1;
#X text 258 255 Move the mouse in the gem window;
#X connect 0 0 36 0;
#X connect 1 0 24 0;
#X connect 2 0 31 0;
#X connect 4 0 31 3;
#X connect 5 0 32 2;
#X connect 6 0 7 0;
#X connect 7 0 3 0;
#X connect 8 0 29 0;
#X connect 16 0 4 0;
#X connect 16 1 5 0;
#X connect 21 0 22 0;
#X connect 21 1 27 0;
#X connect 22 0 23 0;
#X connect 23 0 16 0;
#X connect 23 1 25 0;
#X connect 24 0 8 0;
#X connect 25 0 24 1;
#X connect 25 1 24 2;
#X connect 25 2 24 3;
#X connect 27 0 28 0;
#X connect 27 1 30 0;
#X connect 28 0 22 0;
#X connect 30 0 22 0;
#X connect 31 0 32 0;
#X connect 32 0 6 0;
#X connect 34 0 37 0;
#X connect 37 0 35 0;