diff options
author | Frank Barknecht <fbar@users.sourceforge.net> | 2005-05-16 13:51:17 +0000 |
---|---|---|
committer | Frank Barknecht <fbar@users.sourceforge.net> | 2005-05-16 13:51:17 +0000 |
commit | 0d28b4c833d9dc0814e4f5290f3fa6c908607cfc (patch) | |
tree | 03766136dd3a28352c29504a476a1e086171748d /msd2D/editor | |
parent | 70e72032bef3c541ab4ea05d636ef785a53aeec6 (diff) |
Mostly cosmetic changes.
svn path=/trunk/externals/nusmuk/; revision=2984
Diffstat (limited to 'msd2D/editor')
-rw-r--r-- | msd2D/editor/gem_masses.pd | 1 | ||||
-rw-r--r-- | msd2D/editor/morelinks.pd | 15 | ||||
-rw-r--r-- | msd2D/editor/msd-editor.pd | 658 |
3 files changed, 357 insertions, 317 deletions
diff --git a/msd2D/editor/gem_masses.pd b/msd2D/editor/gem_masses.pd index e0fd01e..aab3547 100644 --- a/msd2D/editor/gem_masses.pd +++ b/msd2D/editor/gem_masses.pd @@ -45,7 +45,6 @@ #X connect 4 0 10 0; #X connect 5 0 4 0; #X connect 5 1 1 1; -#X connect 6 0 16 0; #X connect 7 0 6 0; #X connect 8 1 5 0; #X connect 8 2 1 2; diff --git a/msd2D/editor/morelinks.pd b/msd2D/editor/morelinks.pd index 532e511..1362f29 100644 --- a/msd2D/editor/morelinks.pd +++ b/msd2D/editor/morelinks.pd @@ -86,14 +86,13 @@ to right and create links between two neighbor masses like:; #X connect 14 0 13 1; #X connect 15 0 5 0; #X restore 143 95 pd one-to-many; -#X obj 10 76 tgl 15 0 empty empty one2many-Ends 20 8 0 8 -262131 -1 +#X obj 10 76 tgl 15 0 empty empty one2many-Start 20 8 0 8 -262131 -1 -1 0 1; #X obj 10 31 bng 15 250 50 0 empty empty all_selected 20 8 0 8 -241291 -1 -1; -#X obj 107 30 tgl 15 0 empty empty Key:L -3 -6 0 8 -24198 -1 -1 0 1 +#X obj 109 30 tgl 15 0 empty empty Keys -3 -6 0 8 -24198 -1 -1 0 1 ; #X obj 211 6 keyup; -#X obj 211 48 select 108; #X obj 211 27 spigot; #X obj 2 101 cnv 15 130 80 empty empty Link_Params 10 10 0 10 -195568 -1 0; @@ -180,12 +179,14 @@ masses like iLink.; #X connect 10 0 1 0; #X connect 11 0 0 0; #X restore 137 46 pd ilinker; +#X obj 210 47 select 108 114; #X connect 2 0 0 0; #X connect 3 0 4 0; #X connect 4 0 3 0; -#X connect 5 0 15 0; -#X connect 6 0 9 1; -#X connect 7 0 9 0; +#X connect 5 0 14 0; +#X connect 6 0 8 1; +#X connect 7 0 8 0; #X connect 8 0 15 0; -#X connect 9 0 8 0; +#X connect 15 0 14 0; +#X connect 15 1 0 0; #X coords 0 0 1 1 132 180 1; diff --git a/msd2D/editor/msd-editor.pd b/msd2D/editor/msd-editor.pd index 2925052..be320a1 100644 --- a/msd2D/editor/msd-editor.pd +++ b/msd2D/editor/msd-editor.pd @@ -1,41 +1,15 @@ -#N canvas 33 84 866 562 10; -#N canvas 0 64 1222 870 data 0; -#X restore 719 42 pd data; -#X obj 24 523 structures; -#X obj 30 314 bng 24 250 50 0 empty \$0-generate generate 0 -6 0 8 --24198 -1 -1; -#X text 25 499 Data Struct Definitions; -#N canvas 460 399 104 45 save 0; -#X obj 2 3 cnv 15 100 40 empty empty empty 20 12 0 14 -228992 -66577 +#N canvas 32 40 419 640 10; +#X obj 9 50 cnv 15 400 200 empty empty EDIT 20 12 1 14 -233017 -66577 0; -#X obj 4 17 bng 20 250 50 0 empty empty load 0 -6 0 8 -258699 -1 -1 -; -#X obj 34 17 bng 20 250 50 0 empty empty saveas 0 -6 0 8 -24198 -1 --1; -#X obj 101 60 savepanel; -#X obj 50 168 s pd-data; -#X msg 101 115 write \$1; -#X obj 20 91 openpanel; -#X msg 20 115 read \$1; -#X obj 20 138 t b a; -#X obj 20 195 s \$0-generate; -#X obj 79 17 bng 20 250 50 0 empty empty save 0 -6 0 8 -241291 -1 -1 -; -#X obj 100 91 symbol; -#X connect 1 0 6 0; -#X connect 2 0 3 0; -#X connect 3 0 11 0; -#X connect 5 0 4 0; -#X connect 6 0 7 0; -#X connect 6 0 11 1; -#X connect 7 0 8 0; -#X connect 8 0 9 0; -#X connect 8 1 4 0; -#X connect 10 0 11 0; -#X connect 11 0 5 0; -#X coords 0 0 1 1 102 44 1; -#X restore 703 139 pd save; -#X text 712 17 Edit here:; +#X obj 9 256 cnv 15 400 60 empty empty CREATE 20 12 1 14 -195568 -66577 +0; +#X obj 10 321 cnv 15 400 140 empty empty CONTROL 20 12 1 14 -233017 +-66577 0; +#N canvas 0 64 1222 870 data 0; +#X restore 21 191 pd data; +#X obj 21 219 structures; +#X obj 221 276 bng 24 250 50 0 \$0-generate \$0-generate generate 0 +-6 0 8 -24198 -1 -1; #N canvas 257 131 781 748 generator 0; #N canvas 311 93 877 551 getter 0; #X obj 244 89 inlet; @@ -337,7 +311,6 @@ from the #define in msd sources.; #X connect 22 0 16 0; #X restore 112 428 pd make-setters; #X obj 181 344 r pointer2msd; -#X obj 112 91 inlet; #X msg 131 324 link ml \$1 \$2 \$3 \$4 \$5; #X msg 189 275 mass id \$4 \$5 \$1 \$2; #N canvas 382 305 870 520 set-min-max 0; @@ -431,24 +404,25 @@ from the #define in msd sources.; #X restore 189 246 pd demux; #X obj 240 219 r MSD-TYPE; #X msg 341 275 mass id \$4 \$5 \$1 \$2 0; -#X connect 0 0 8 0; -#X connect 0 1 14 0; +#X obj 112 93 r \$0-generate; +#X connect 0 0 7 0; +#X connect 0 1 13 0; #X connect 2 0 3 0; -#X connect 4 0 12 0; +#X connect 4 0 11 0; #X connect 4 1 0 0; #X connect 4 3 2 0; -#X connect 5 0 10 0; +#X connect 5 0 9 0; #X connect 6 0 1 0; -#X connect 7 0 4 0; +#X connect 7 0 1 0; #X connect 8 0 1 0; -#X connect 9 0 1 0; +#X connect 11 0 5 0; #X connect 12 0 5 0; -#X connect 13 0 5 0; -#X connect 14 0 9 0; -#X connect 14 1 16 0; -#X connect 15 0 14 1; -#X connect 16 0 1 0; -#X restore 30 343 pd generator; +#X connect 13 0 8 0; +#X connect 13 1 15 0; +#X connect 14 0 13 1; +#X connect 15 0 1 0; +#X connect 16 0 4 0; +#X restore 287 276 pd generator; #N canvas 0 0 718 819 activate 0; #X obj 233 238 r \$0-msd; #X obj 233 453 gem_masses; @@ -456,8 +430,8 @@ from the #define in msd sources.; #X msg 167 216 bang \, get massesPos \, get linksPos; #X obj 177 125 gemhead; #X obj 233 396 route massesPos linksPos; -#X obj 97 670 gemwin; -#X msg 97 643 0 \, destroy; +#X obj 97 710 gemwin; +#X msg 97 683 0 \, destroy; #X obj 249 354 s \$0-msd-out; #X obj 97 597 select 1 0; #X obj 97 569 tgl 24 0 empty empty GEM 0 -6 0 8 -262144 -1 -1 0 1; @@ -588,9 +562,12 @@ from the #define in msd sources.; #X connect 10 0 2 0; #X connect 10 1 6 0; #X restore 233 308 pd msd; -#X msg 97 619 reset \, lighting 1 \, create \, 1; #X obj 357 676 gemhead; #X obj 357 699 world_light; +#X obj 147 617 r \$0-fullscreen; +#X obj 97 634 f 0; +#X msg 97 659 reset \, lighting 1 \, fullscreen \$1 \, create \, 1 +; #X connect 0 0 43 0; #X connect 0 0 44 0; #X connect 3 0 44 0; @@ -600,7 +577,7 @@ from the #define in msd sources.; #X connect 5 1 16 0; #X connect 5 1 40 0; #X connect 7 0 6 0; -#X connect 9 0 45 0; +#X connect 9 0 48 0; #X connect 9 1 7 0; #X connect 10 0 9 0; #X connect 10 0 15 1; @@ -639,182 +616,21 @@ from the #define in msd sources.; #X connect 44 0 8 0; #X connect 44 0 5 0; #X connect 44 1 11 0; -#X connect 45 0 6 0; -#X connect 46 0 47 0; -#X restore 29 420 pd activate; -#X obj 29 384 tgl 24 0 empty empty GEM 0 -6 0 8 -233017 -1 -1 0 1; -#X obj 65 384 tgl 24 0 empty empty Graphical_Datastructures 0 -6 0 -8 -1 -262144 -1 0 1; -#N canvas 334 329 751 433 ignore 0; -#X obj 46 264 print ToMSD; -#X obj 46 234 spigot; -#X obj 83 181 tgl 15 0 empty empty debug_ToMSD 0 -6 0 8 -262144 -1 --1 0 1; -#X obj 46 207 r \$0-msd; -#X obj 147 237 spigot; -#X obj 184 184 tgl 15 0 empty empty debug_FromMSD 0 -6 0 8 -262144 --1 -1 0 1; -#X obj 147 265 print FromMSD; -#X obj 147 210 r \$0-msd-out; -#N canvas 0 0 578 686 setter 0; -#X restore 521 67 pd setter; -#N canvas 0 0 822 675 lsetter 0; -#X restore 520 90 pd lsetter; -#X text 504 43 Automatic scripting targets; -#X text 23 46 You can ignore this stuff here \, unless something goes -wrong.; -#X obj 269 233 spigot; -#X obj 306 180 tgl 15 0 empty empty debug_AttrMSD 0 -6 0 8 -262144 --1 -1 0 1; -#X obj 269 206 r \$0-msd-attr; -#X obj 269 264 print AttrMSD; -#X obj 532 270 s \$0-msd; -#X msg 544 247 infosL; -#X obj 143 363 spigot; -#X obj 180 310 tgl 15 0 empty empty global-send 0 -6 0 8 -262144 -1 +#X connect 45 0 46 0; +#X connect 47 0 48 1; +#X connect 48 0 49 0; +#X connect 49 0 6 0; +#X restore 31 397 pd activate; +#X obj 31 362 tgl 24 0 empty empty GEM 0 -6 0 8 -195568 -1 -1 0 1; +#X obj 67 362 tgl 24 0 empty empty Datastructures 0 -6 0 8 -1 -262144 -1 0 1; -#X obj 143 336 r \$0-msd-out; -#X obj 143 391 s MSD-OUT-GLOBAL; -#X msg 532 223 massesPosL; -#X obj 532 199 metro 40; -#X obj 532 177 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 -1; -#X floatatom 585 178 5 0 0 0 - - -; -#X obj 280 365 spigot; -#X obj 317 312 tgl 15 0 empty empty global-receive 0 -6 0 8 -262144 --1 -1 1 1; -#X obj 280 338 r MSD-IN-GLOBAL; -#X obj 280 393 s \$0-msd; -#X obj 630 201 metro 40; -#X obj 630 179 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 -1; -#X floatatom 683 180 5 0 0 0 - - -; -#X obj 630 273 s \$0-msd; -#X obj 531 322 metro 40; -#X obj 531 300 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 -1; -#X floatatom 584 301 5 0 0 0 - - -; -#X obj 531 394 s \$0-msd; -#X msg 625 70 clear; -#X obj 625 97 s pd-setter; -#X obj 625 117 s pd-lsetter; -#X msg 531 346 massesForcesL; -#X msg 630 225 massesPosYL; -#N canvas 0 0 450 300 msd-type 0; -#X obj 94 78 r MSD-TYPE; -#X obj 89 201 s \$0-MSD-TYPE; -#X obj 98 136 select 0; -#X msg 89 168 label 2-D; -#X msg 185 170 label 3-D; -#X connect 0 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 1 0; -#X connect 4 0 1 0; -#X restore 524 126 pd msd-type; -#N canvas 244 458 450 300 camera 0; -#X obj 183 185 camera; -#X obj 179 45 gemhead; -#X obj 162 82 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 -; -#X obj 185 63 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 -; -#X obj 234 108 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 -1; -#X obj 260 86 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 -; -#X msg 234 124 left \$1; -#X msg 260 102 right \$1; -#X obj 75 120 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 -; -#X obj 101 98 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 -; -#X msg 101 114 up \$1; -#X msg 75 136 down \$1; -#X msg 267 58 reset; -#X msg 185 80 forward \$1; -#X msg 162 98 reverse \$1; -#X msg 66 252 speed \$1; -#X floatatom 66 234 5 0 0 0 - - -; -#X floatatom 67 195 5 0 0 0 - - -; -#X msg 379 150 lookX \$1; -#X msg 379 187 lookY \$1; -#X msg 379 223 lookZ \$1; -#X floatatom 379 134 5 0 0 0 - - -; -#X floatatom 379 207 5 0 0 0 - - -; -#X floatatom 379 170 5 0 0 0 - - -; -#X msg 67 213 distance \$1; -#X connect 1 0 0 0; -#X connect 2 0 14 0; -#X connect 3 0 13 0; -#X connect 4 0 6 0; -#X connect 5 0 7 0; -#X connect 6 0 0 0; -#X connect 7 0 0 0; -#X connect 8 0 11 0; -#X connect 9 0 10 0; -#X connect 10 0 0 0; -#X connect 11 0 0 0; -#X connect 12 0 0 0; -#X connect 13 0 0 0; -#X connect 14 0 0 0; -#X connect 15 0 0 0; -#X connect 16 0 15 0; -#X connect 17 0 24 0; -#X connect 18 0 0 0; -#X connect 19 0 0 0; -#X connect 20 0 0 0; -#X connect 21 0 18 0; -#X connect 22 0 20 0; -#X connect 23 0 19 0; -#X connect 24 0 0 0; -#X restore 416 83 pd camera; -#X connect 1 0 0 0; -#X connect 2 0 1 1; -#X connect 3 0 1 0; -#X connect 4 0 6 0; -#X connect 5 0 4 1; -#X connect 7 0 4 0; -#X connect 12 0 15 0; -#X connect 13 0 12 1; -#X connect 14 0 12 0; -#X connect 17 0 16 0; -#X connect 18 0 21 0; -#X connect 19 0 18 1; -#X connect 20 0 18 0; -#X connect 22 0 16 0; -#X connect 23 0 22 0; -#X connect 24 0 23 0; -#X connect 25 0 23 1; -#X connect 26 0 29 0; -#X connect 27 0 26 1; -#X connect 28 0 26 0; -#X connect 30 0 42 0; -#X connect 31 0 30 0; -#X connect 32 0 30 1; -#X connect 34 0 41 0; -#X connect 35 0 34 0; -#X connect 36 0 34 1; -#X connect 38 0 39 0; -#X connect 38 0 40 0; -#X connect 41 0 37 0; -#X connect 42 0 33 0; -#X restore 117 523 pd ignore this; -#X floatatom 101 391 5 10 1000 1 frequency - -; -#X text 240 370 Visualization is done using either a GEM OpenGL window -\, or just animate the data structure alone. Better don't use both -at the same time. In GDS-mode you can set the frequency of the internal -metro \, to accelerate or slow down the simulation.; -#X text 241 116 Links are created by selecting at least two masses -in edit mode \, then press "L" to connect those with a link. If you -select more than two masses \, then all possible links between those -masses will get created. Use this to mass-connect masses. :); +#X floatatom 103 377 5 10 1000 2 frequency - -; #N canvas 405 181 584 687 forces 0; #X obj 295 415 s \$0-msd; #X obj 394 355 hsl 128 24 -5 5 0 1 empty empty empty -2 -6 0 8 -262144 -1 -1 6350 1; #X obj 295 230 vsl 24 128 -5 5 0 1 empty empty empty 0 -8 0 8 -262144 --1 -1 6650 1; +-1 -1 4350 1; #X msg 295 388 forceY id \$1; #X msg 391 388 forceX id \$1; #X obj 295 174 tgl 24 0 empty empty constant? 0 -6 0 8 -262144 -1 -1 @@ -880,44 +696,27 @@ masses will get created. Use this to mass-connect masses. :); #X connect 31 0 34 0; #X connect 32 0 31 0; #X connect 34 0 33 0; -#X restore 28 463 pd forces; -#X obj 254 524 tgl 15 0 \$0-gem-masses-on empty gem_m 0 -6 0 8 -225280 --1 -1 0 1; -#X obj 296 524 tgl 15 0 \$0-gem-links-on empty gem_l 0 -6 0 8 -225271 --1 -1 0 1; +#X restore 176 429 pd forces; #N canvas 113 581 450 300 props 0; -#X obj 117 204 s \$0-msd; -#X obj 117 46 vsl 15 64 0 10 0 0 empty empty D 0 -8 0 8 -262144 -1 --1 3000 1; -#X obj 141 46 vsl 15 64 0 10 0 0 empty empty D2 0 -8 0 8 -262144 -1 --1 3800 1; -#X obj 90 46 vsl 15 64 0 100 0 0 empty empty K 0 -8 0 8 -262144 -1 --1 1000 1; -#X msg 90 175 setK ml \$1; -#X msg 117 151 setD ml \$1; -#X msg 141 122 setD2 ml \$1; -#X text 192 47 Edit properties of Links.; -#X connect 1 0 5 0; -#X connect 2 0 6 0; -#X connect 3 0 4 0; -#X connect 4 0 0 0; -#X connect 5 0 0 0; -#X connect 6 0 0 0; -#X restore 102 464 pd props; -#X text 337 521 Toggle display of masses and links in GEM.; -#X text 241 451 In edit mode and while visualization is active \, you -can move around the masses. The red masses will not receive any other -forces from the model. Use the "forces" and "props" subpatches to change -parameters of links and send forces.; -#X text 685 122 Save network to disk:; -#X obj 24 120 morelinks; -#X text 242 29 First create structure inside [pd data] using msd_append. -Add mobile masses with black bang \, add fixed masses with the red -bang. Set weight of mass with the "M" number box.; -#X obj 120 92 s pd-data; -#X msg 120 52 clear; -#X msg 120 72 sort; -#X text 118 27 Clear or sort:; +#X obj 121 232 s \$0-msd; +#X msg 94 203 setK ml \$1; +#X msg 121 179 setD ml \$1; +#X msg 145 150 setD2 ml \$1; +#X text 244 59 Edit properties of Links.; +#X obj 77 36 inlet; +#X obj 123 36 inlet; +#X obj 169 36 inlet; +#X connect 1 0 0 0; +#X connect 2 0 0 0; +#X connect 3 0 0 0; +#X connect 5 0 1 0; +#X connect 6 0 2 0; +#X connect 7 0 3 0; +#X restore 294 431 pd props; +#X obj 115 57 morelinks; +#X obj 261 231 s pd-data; +#X msg 297 203 clear; +#X msg 261 203 sort; #N canvas 702 626 136 139 minmax 0; #X obj 2 15 cnv 15 130 120 empty empty Min/Max 10 10 0 10 -195568 -1 0; @@ -950,48 +749,57 @@ bang. Set weight of mass with the "M" number box.; #X connect 5 0 8 0; #X restore 82 19 pd l; #X coords 0 0 1 1 132 135 1; -#X restore 703 259 pd minmax; -#X text 696 409 Data structs and; -#X text 696 423 GEM like different; -#X text 696 437 coordinate systems.; -#X text 696 461 Set the mapping; -#X text 696 475 between both here.; -#X text 238 187 The keyboard shortcut "L" is only active \, if the -green toggle "Key:L" is set to on. Otherwise use the yellow "link" -bang.; -#X text 239 235 More ways to create links: left-to-right connects masses -from left to right. one2many will connect one mass to many others. -First select the first mass \, then set the toggle to 1 \, after that -select the other masses and set toggle to 0; -#X obj 707 97 tgl 15 0 \$0-poll-ds \$0-poll-ds poll-ds 0 -6 0 8 -225280 +#X restore 261 57 pd minmax; +#X obj 178 276 tgl 24 0 MSD-TYPE \$0-MSD-TYPE 2-D 0 -6 0 8 -233017 -1 -1 0 1; -#X obj 765 97 tgl 15 0 \$0-set-ds \$0-set-ds set-ds 0 -6 0 8 -225271 +#X obj 21 80 msd_append; +#X obj 10 547 cnv 15 400 80 empty empty DOC 20 12 1 14 -233017 -66577 +0; +#X obj 182 362 tgl 15 0 \$0-gem-masses-on empty gem_m 0 -6 0 8 -225280 +-1 -1 1 1; +#X obj 218 362 tgl 15 0 \$0-gem-links-on empty gem_l 0 -6 0 8 -225271 -1 -1 0 1; -#X text 669 66 Data struct anim ON/OFF:; -#N canvas 504 489 531 315 TODO 0; -#X text 146 11 TODO :: IDEAS; -#X text 41 92 Make symbolic ids of new masses/links editable. For this -I need to add new fields \, probably called "sym" \, to masses and -links. They have to be floats for now (symbols in DS don't work yet). -Then [makefilename] symbolic ids of this.; -#X text 41 48 Save/load of MSD messages: Route [r \$0-msd] to a [textfile] -or [qlist]; -#X text 41 164 Related to that the props and forces subpatches should -be dynamic as well \, so that users can send messages to groups of -masses/links using the different symbolic names.; -#X text 42 232 msd3D-editor: edit both kinds of mass/spring networks. +#X obj 182 397 tgl 15 0 \$0-poll-ds \$0-poll-ds poll-ds -10 -6 0 8 +-225280 -1 -1 0 1; +#X obj 218 397 tgl 15 0 \$0-set-ds \$0-set-ds set-ds 0 -6 0 8 -225271 +-1 -1 0 1; +#X text 29 286 MSD-TYPE (2D or 3D):; +#X obj 9 9 cnv 15 400 30 empty empty MSD-EDITOR 20 14 1 14 -128992 +-262144 0; +#X obj 10 466 cnv 15 400 75 empty empty PERSIST 20 12 1 14 -195568 +-66577 0; +#N canvas 460 399 104 45 save 0; +#X obj 2 3 cnv 15 100 40 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 4 17 bng 20 250 50 0 empty empty load 0 -6 0 8 -258699 -1 -1 ; -#X restore 777 529 pd TODO; -#N canvas 307 452 509 305 NEWS 0; -#X text 32 24 RecentChanges; -#X text 39 90 Geos: Now it's possible to add masses in geometric formations: -rectangles (2d-networks) and circles (set center point \, radius and -number of masses).; -#X text 43 51 I think I now really have fixed the "stack overflows" -when creating lots of masses.; -#X restore 777 508 pd NEWS; +#X obj 34 17 bng 20 250 50 0 empty empty saveas 0 -6 0 8 -24198 -1 +-1; +#X obj 101 60 savepanel; +#X obj 50 168 s pd-data; +#X msg 101 115 write \$1; +#X obj 20 91 openpanel; +#X msg 20 115 read \$1; +#X obj 20 138 t b a; +#X obj 20 195 s \$0-generate; +#X obj 79 17 bng 20 250 50 0 empty empty save 0 -6 0 8 -241291 -1 -1 +; +#X obj 100 91 symbol; +#X connect 1 0 6 0; +#X connect 2 0 3 0; +#X connect 3 0 11 0; +#X connect 5 0 4 0; +#X connect 6 0 7 0; +#X connect 6 0 11 1; +#X connect 7 0 8 0; +#X connect 8 0 9 0; +#X connect 8 1 4 0; +#X connect 10 0 11 0; +#X connect 11 0 5 0; +#X coords 0 0 1 1 102 44 1; +#X restore 124 470 pd save; #N canvas 0 0 84 49 save 0; -#X obj 2 3 cnv 15 75 40 empty empty empty 20 12 0 14 -257472 -66577 +#X obj 2 3 cnv 15 75 40 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 37 18 bng 20 250 50 0 empty empty saveas 0 -6 0 8 -24198 -1 -1; @@ -1044,21 +852,253 @@ when creating lots of masses.; #X connect 22 0 19 0; #X connect 22 1 2 0; #X coords 0 0 1 1 77 44 1; -#X restore 703 208 pd save; -#X text 683 188 Save MSD messages:; -#X obj 92 315 tgl 24 0 MSD-TYPE \$0-MSD-TYPE 3-D 0 -6 0 8 -233017 -1 +#X restore 266 470 pd save; +#X text 124 524 Save DS to disk; +#X text 266 524 Save MSD messages; +#X obj 319 353 vsl 15 64 0 10 0 0 empty empty D 0 -8 0 8 -195568 -1 +-1 300 1; +#X obj 345 353 vsl 15 64 0 10 0 0 empty empty D2 0 -8 0 8 -195568 -1 +-1 0 1; +#X obj 294 353 vsl 15 64 0 100 0 0 empty empty K 0 -8 0 8 -195568 -1 +-1 300 1; +#N canvas 504 489 531 315 TODO 0; +#X text 146 11 TODO :: IDEAS; +#X text 39 50 Make symbolic ids of new masses/links editable. For this +I need to add new fields \, probably called "sym" \, to masses and +links. They have to be floats for now (symbols in DS don't work yet). +Then [makefilename] symbolic ids of this.; +#X text 39 122 Related to that the props and forces subpatches should +be dynamic as well \, so that users can send messages to groups of +masses/links using the different symbolic names.; +#X text 42 178 Prepare for retirement of D2; +#X restore 178 582 pd TODO; +#N canvas 307 452 509 305 NEWS 0; +#X text 32 24 RecentChanges; +#X text 43 51 msd-editor now also can be used for msd3D objects.; +#X text 41 77 Cosmetic overhaul; +#X restore 117 582 pd NEWS; +#N canvas 334 329 751 433 ignore 0; +#X obj 46 264 print ToMSD; +#X obj 46 234 spigot; +#X obj 83 181 tgl 15 0 empty empty debug_ToMSD 0 -6 0 8 -262144 -1 +-1 0 1; +#X obj 46 207 r \$0-msd; +#X obj 147 237 spigot; +#X obj 184 184 tgl 15 0 empty empty debug_FromMSD 0 -6 0 8 -262144 +-1 -1 0 1; +#X obj 147 265 print FromMSD; +#X obj 147 210 r \$0-msd-out; +#N canvas 0 0 578 686 setter 0; +#X restore 521 67 pd setter; +#N canvas 0 0 822 675 lsetter 0; +#X restore 520 90 pd lsetter; +#X text 504 43 Automatic scripting targets; +#X text 23 46 You can ignore this stuff here \, unless something goes +wrong.; +#X obj 269 233 spigot; +#X obj 306 180 tgl 15 0 empty empty debug_AttrMSD 0 -6 0 8 -262144 +-1 -1 0 1; +#X obj 269 206 r \$0-msd-attr; +#X obj 269 264 print AttrMSD; +#X obj 532 270 s \$0-msd; +#X msg 544 247 infosL; +#X obj 143 363 spigot; +#X obj 180 310 tgl 15 0 empty empty global-send 0 -6 0 8 -262144 -1 -1 1 1; -#X text 120 320 MSD-TYPE; -#X obj 25 14 msd_append; -#X text 240 304 Press "generate" to generate messages to the msd object +#X obj 143 336 r \$0-msd-out; +#X obj 143 391 s MSD-OUT-GLOBAL; +#X msg 532 223 massesPosL; +#X obj 532 199 metro 40; +#X obj 532 177 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 +1; +#X floatatom 585 178 5 0 0 0 - - -; +#X obj 280 365 spigot; +#X obj 317 312 tgl 15 0 empty empty global-receive 0 -6 0 8 -262144 +-1 -1 1 1; +#X obj 280 338 r MSD-IN-GLOBAL; +#X obj 280 393 s \$0-msd; +#X obj 630 201 metro 40; +#X obj 630 179 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 +1; +#X floatatom 683 180 5 0 0 0 - - -; +#X obj 630 273 s \$0-msd; +#X obj 531 322 metro 40; +#X obj 531 300 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 +1; +#X floatatom 584 301 5 0 0 0 - - -; +#X obj 531 394 s \$0-msd; +#X msg 625 70 clear; +#X obj 625 97 s pd-setter; +#X obj 625 117 s pd-lsetter; +#X msg 531 346 massesForcesL; +#X msg 630 225 massesPosYL; +#N canvas 0 0 450 300 msd-type 0; +#X obj 94 78 r MSD-TYPE; +#X obj 89 201 s \$0-MSD-TYPE; +#X obj 98 136 select 0; +#X msg 89 168 label 2-D; +#X msg 185 170 label 3-D; +#X connect 0 0 2 0; +#X connect 2 0 3 0; +#X connect 2 1 4 0; +#X connect 3 0 1 0; +#X connect 4 0 1 0; +#X restore 524 126 pd msd-type; +#N canvas 673 282 553 343 camera 0; +#X obj 183 185 camera; +#X obj 179 45 gemhead; +#X obj 162 82 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 +; +#X obj 185 63 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 +; +#X obj 234 108 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 +1; +#X obj 260 86 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1 +; +#X msg 234 124 left \$1; +#X msg 260 102 right \$1; +#X obj 75 120 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 +; +#X obj 101 98 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 +; +#X msg 101 114 up \$1; +#X msg 75 136 down \$1; +#X msg 267 58 reset; +#X msg 185 80 forward \$1; +#X msg 162 98 reverse \$1; +#X msg 66 252 speed \$1; +#X floatatom 66 232 5 0 0 0 - - -; +#X floatatom 67 195 5 0 0 0 - - -; +#X msg 379 150 lookX \$1; +#X msg 379 187 lookY \$1; +#X msg 379 223 lookZ \$1; +#X floatatom 379 134 5 0 0 0 - - -; +#X floatatom 379 207 5 0 0 0 - - -; +#X floatatom 379 170 5 0 0 0 - - -; +#X msg 67 213 distance \$1; +#X obj 114 182 f 4; +#X obj 181 237 +; +#X connect 1 0 0 0; +#X connect 2 0 14 0; +#X connect 3 0 13 0; +#X connect 4 0 6 0; +#X connect 5 0 7 0; +#X connect 6 0 0 0; +#X connect 7 0 0 0; +#X connect 8 0 11 0; +#X connect 9 0 10 0; +#X connect 10 0 0 0; +#X connect 11 0 0 0; +#X connect 12 0 0 0; +#X connect 13 0 0 0; +#X connect 14 0 0 0; +#X connect 15 0 0 0; +#X connect 16 0 15 0; +#X connect 17 0 24 0; +#X connect 18 0 0 0; +#X connect 19 0 0 0; +#X connect 20 0 0 0; +#X connect 21 0 18 0; +#X connect 22 0 20 0; +#X connect 23 0 19 0; +#X connect 24 0 0 0; +#X connect 25 0 24 0; +#X restore 416 83 pd camera; +#X connect 1 0 0 0; +#X connect 2 0 1 1; +#X connect 3 0 1 0; +#X connect 4 0 6 0; +#X connect 5 0 4 1; +#X connect 7 0 4 0; +#X connect 12 0 15 0; +#X connect 13 0 12 1; +#X connect 14 0 12 0; +#X connect 17 0 16 0; +#X connect 18 0 21 0; +#X connect 19 0 18 1; +#X connect 20 0 18 0; +#X connect 22 0 16 0; +#X connect 23 0 22 0; +#X connect 24 0 23 0; +#X connect 25 0 23 1; +#X connect 26 0 29 0; +#X connect 27 0 26 1; +#X connect 28 0 26 0; +#X connect 30 0 42 0; +#X connect 31 0 30 0; +#X connect 32 0 30 1; +#X connect 34 0 41 0; +#X connect 35 0 34 0; +#X connect 36 0 34 1; +#X connect 38 0 39 0; +#X connect 38 0 40 0; +#X connect 41 0 37 0; +#X connect 42 0 33 0; +#X restore 241 582 pd ignore this; +#N canvas 0 0 489 250 help 0; +#N canvas 0 0 450 300 visualize? 0; +#X text 18 91 Visualization is done using either a GEM OpenGL window +\, or just animate the data structure alone. Better don't use both +at the same time. In GDS-mode you can set the frequency of the internal +metro \, to accelerate or slow down the simulation.; +#X text 19 172 In edit mode and while visualization is active \, you +can move around the masses. The red masses will not receive any other +forces from the model. Use the "forces" and "props" subpatches to change +parameters of links and send forces.; +#X text 56 39 Help on Visualization; +#X restore 301 169 pd visualize?; +#N canvas 0 0 450 300 append? 0; +#X text 36 72 First create structure inside [pd data] using msd_append. +Add mobile masses with black bang \, add fixed masses with the red +bang. Set weight of mass with the "M" number box.; +#X text 29 29 Help on Mass creation; +#X text 34 122 Use the greenish "geos" bang to open a subwindow for +creating masses in geometric formations: circles and rectangles.; +#X restore 303 70 pd append?; +#N canvas 0 0 537 336 links? 0; +#X text 47 77 Links are created by selecting at least two masses in +edit mode \, then press "L" to connect those with a link. If you select +more than two masses \, then all possible links between those masses +will get created. Use this to mass-connect masses. :); +#X text 32 26 Help on Link Creation; +#X text 44 148 The keyboard shortcut "L" is only active \, if the green +toggle "Keys" is set to on. Otherwise use the yellow "link" bang.; +#X text 45 196 More ways to create links: left-to-right connects masses +from left to right. The keyboard shortcut for this is "R" (for "Right" +\, as "L" is for "Links"). one2many will connect one mass to many others +and has no shortcuts. First select the first mass \, then set the toggle +to 1 \, after that select the other masses and set toggle to 0; +#X restore 302 94 pd links?; +#N canvas 0 0 450 300 generate? 0; +#X text 19 98 Press "generate" to generate messages to the msd object and create the physical model inside. You can select which type of msd* to use as well: msd2D or msd3D. With 3-D \, the Z-coordinate will default to a value of zero.; -#X connect 2 0 6 0; +#X text 31 38 Help on MSD generation; +#X restore 302 144 pd generate?; +#N canvas 0 0 215 157 minmax? 0; +#X text 38 35 Data structs and; +#X text 38 49 GEM like different; +#X text 38 63 coordinate systems.; +#X text 38 87 Set the mapping; +#X text 38 101 between both here.; +#X restore 302 118 pd minmax?; +#X text 39 18 HELP / USAGE; +#X text 143 71 How to create masses:; +#X text 143 94 How to create links:; +#X text 102 118 Coordinates in MSD-Editor:; +#X text 109 146 Generate the MSD-Network:; +#X text 17 170 Visualize the network using GEM or DS:; +#X restore 53 582 pd help; +#X obj 32 431 tgl 16 0 \$0-fullscreen \$0-fullscreen fullscreen 0 -6 +0 8 -195568 -1 -1 0 1; #X connect 7 0 8 0; #X connect 7 1 9 0; #X connect 8 0 7 0; #X connect 9 0 7 1; -#X connect 11 0 7 2; -#X connect 24 0 23 0; -#X connect 25 0 23 0; +#X connect 10 0 7 2; +#X connect 15 0 14 0; +#X connect 16 0 14 0; +#X connect 32 0 12 1; +#X connect 33 0 12 2; +#X connect 34 0 12 0; |