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+#X text 91 57 First build masses \, then links!!;
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+#X msg 79 168 traverse pd-data \, next;
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+#X text 176 200 At end: fix links!;
+#X obj 186 300 get mass mid;
+#X obj 79 247 t b b b b p p;
+#X obj 211 375 pack 0 0;
+#X obj 211 404 tabwrite \$0-mid2msdid;
+#X text 125 434 Store a mapping mid => msdid for fixing links later
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+#X obj 43 24 inlet;
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+#X obj 343 418 tabread \$0-mid2msdid;
+#X obj 192 389 get liaison mid1 mid2;
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+#X text 142 412 Now set lid field of links.;
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+#X text 364 174 Change DS mass ids to match msdIds \, store mid2msdid
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+is right.;
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+#X msg 288 163 infosL;
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+#X text 105 394 This will move around the links \, but it's not critical
+as long as we have the same number of graphical links as we have inside
+the msd2D object. And we'd better damn sure should have the same amount
+\, otherwise somethings went really \, really wrong and took a bad
+turn and crashed the car and left the toilet seat open.;
+#X text 104 481 Shouldn't happen.;
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+#X text 324 446 mass id as index \, msdid as value. Size 4000 taken
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+#X obj 65 384 tgl 24 0 empty empty Graphical_Datastructures 0 -6 0
+8 -1 -262144 -1 0 1;
+#N canvas 334 329 751 433 ignore 0;
+#X obj 46 264 print ToMSD;
+#X obj 46 234 spigot;
+#X obj 83 181 tgl 15 0 empty empty debug_ToMSD 0 -6 0 8 -262144 -1
+-1 0 1;
+#X obj 46 207 r \$0-msd;
+#X obj 147 237 spigot;
+#X obj 184 184 tgl 15 0 empty empty debug_FromMSD 0 -6 0 8 -262144
+-1 -1 0 1;
+#X obj 147 265 print FromMSD;
+#X obj 147 210 r \$0-msd-out;
+#N canvas 0 0 578 686 setter 0;
+#X restore 521 67 pd setter;
+#N canvas 0 0 822 675 lsetter 0;
+#X restore 520 90 pd lsetter;
+#X text 504 43 Automatic scripting targets;
+#X text 23 46 You can ignore this stuff here \, unless something goes
+wrong.;
+#X obj 269 233 spigot;
+#X obj 306 180 tgl 15 0 empty empty debug_AttrMSD 0 -6 0 8 -262144
+-1 -1 0 1;
+#X obj 269 206 r \$0-msd-attr;
+#X obj 269 264 print AttrMSD;
+#X obj 532 270 s \$0-msd;
+#X msg 544 247 infosL;
+#X obj 143 363 spigot;
+#X obj 180 310 tgl 15 0 empty empty global-send 0 -6 0 8 -262144 -1
+-1 0 1;
+#X obj 143 336 r \$0-msd-out;
+#X obj 143 391 s MSD-OUT-GLOBAL;
+#X msg 532 223 massesPosL;
+#X obj 532 199 metro 40;
+#X obj 532 177 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
+1;
+#X floatatom 585 178 5 0 0 0 - - -;
+#X obj 280 365 spigot;
+#X obj 317 312 tgl 15 0 empty empty global-receive 0 -6 0 8 -262144
+-1 -1 1 1;
+#X obj 280 338 r MSD-IN-GLOBAL;
+#X obj 280 393 s \$0-msd;
+#X obj 630 201 metro 40;
+#X obj 630 179 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
+1;
+#X floatatom 683 180 5 0 0 0 - - -;
+#X obj 630 273 s \$0-msd;
+#X obj 531 322 metro 40;
+#X obj 531 300 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
+1;
+#X floatatom 584 301 5 0 0 0 - - -;
+#X obj 531 394 s \$0-msd;
+#X msg 625 70 clear;
+#X obj 625 97 s pd-setter;
+#X obj 625 117 s pd-lsetter;
+#X msg 531 346 massesForcesL;
+#X msg 630 225 massesPosYL;
+#N canvas 0 0 450 300 msd-type 0;
+#X obj 94 78 r MSD-TYPE;
+#X obj 89 201 s \$0-MSD-TYPE;
+#X obj 98 136 select 0;
+#X msg 89 168 label 2-D;
+#X msg 185 170 label 3-D;
+#X connect 0 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 1 0;
+#X connect 4 0 1 0;
+#X restore 524 126 pd msd-type;
+#N canvas 244 458 450 300 camera 0;
+#X obj 183 185 camera;
+#X obj 179 45 gemhead;
+#X obj 162 82 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
+;
+#X obj 185 63 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
+;
+#X obj 234 108 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
+1;
+#X obj 260 86 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
+;
+#X msg 234 124 left \$1;
+#X msg 260 102 right \$1;
+#X obj 75 120 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
+;
+#X obj 101 98 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
+;
+#X msg 101 114 up \$1;
+#X msg 75 136 down \$1;
+#X msg 267 58 reset;
+#X msg 185 80 forward \$1;
+#X msg 162 98 reverse \$1;
+#X msg 66 252 speed \$1;
+#X floatatom 66 234 5 0 0 0 - - -;
+#X floatatom 67 195 5 0 0 0 - - -;
+#X msg 379 150 lookX \$1;
+#X msg 379 187 lookY \$1;
+#X msg 379 223 lookZ \$1;
+#X floatatom 379 134 5 0 0 0 - - -;
+#X floatatom 379 207 5 0 0 0 - - -;
+#X floatatom 379 170 5 0 0 0 - - -;
+#X msg 67 213 distance \$1;
+#X connect 1 0 0 0;
+#X connect 2 0 14 0;
+#X connect 3 0 13 0;
+#X connect 4 0 6 0;
+#X connect 5 0 7 0;
+#X connect 6 0 0 0;
+#X connect 7 0 0 0;
+#X connect 8 0 11 0;
+#X connect 9 0 10 0;
+#X connect 10 0 0 0;
+#X connect 11 0 0 0;
+#X connect 12 0 0 0;
+#X connect 13 0 0 0;
+#X connect 14 0 0 0;
+#X connect 15 0 0 0;
+#X connect 16 0 15 0;
+#X connect 17 0 24 0;
+#X connect 18 0 0 0;
+#X connect 19 0 0 0;
+#X connect 20 0 0 0;
+#X connect 21 0 18 0;
+#X connect 22 0 20 0;
+#X connect 23 0 19 0;
+#X connect 24 0 0 0;
+#X restore 416 83 pd camera;
+#X connect 1 0 0 0;
+#X connect 2 0 1 1;
+#X connect 3 0 1 0;
+#X connect 4 0 6 0;
+#X connect 5 0 4 1;
+#X connect 7 0 4 0;
+#X connect 12 0 15 0;
+#X connect 13 0 12 1;
+#X connect 14 0 12 0;
+#X connect 17 0 16 0;
+#X connect 18 0 21 0;
+#X connect 19 0 18 1;
+#X connect 20 0 18 0;
+#X connect 22 0 16 0;
+#X connect 23 0 22 0;
+#X connect 24 0 23 0;
+#X connect 25 0 23 1;
+#X connect 26 0 29 0;
+#X connect 27 0 26 1;
+#X connect 28 0 26 0;
+#X connect 30 0 42 0;
+#X connect 31 0 30 0;
+#X connect 32 0 30 1;
+#X connect 34 0 41 0;
+#X connect 35 0 34 0;
+#X connect 36 0 34 1;
+#X connect 38 0 39 0;
+#X connect 38 0 40 0;
+#X connect 41 0 37 0;
+#X connect 42 0 33 0;
+#X restore 117 523 pd ignore this;
+#X floatatom 101 391 5 10 1000 1 frequency - -;
+#X text 240 370 Visualization is done using either a GEM OpenGL window
+\, or just animate the data structure alone. Better don't use both
+at the same time. In GDS-mode you can set the frequency of the internal
+metro \, to accelerate or slow down the simulation.;
+#X text 241 116 Links are created by selecting at least two masses
+in edit mode \, then press "L" to connect those with a link. If you
+select more than two masses \, then all possible links between those
+masses will get created. Use this to mass-connect masses. :);
+#N canvas 405 181 584 687 forces 0;
+#X obj 295 415 s \$0-msd;
+#X obj 394 355 hsl 128 24 -5 5 0 1 empty empty empty -2 -6 0 8 -262144
+-1 -1 6350 1;
+#X obj 295 230 vsl 24 128 -5 5 0 1 empty empty empty 0 -8 0 8 -262144
+-1 -1 6650 1;
+#X msg 295 388 forceY id \$1;
+#X msg 391 388 forceX id \$1;
+#X obj 295 174 tgl 24 0 empty empty constant? 0 -6 0 8 -262144 -1 -1
+0 1;
+#X obj 391 295 tgl 24 0 empty empty constant? 0 -6 0 8 -262144 -1 -1
+0 1;
+#X obj 295 205 metro 10;
+#X obj 391 326 metro 10;
+#X msg 455 325 0;
+#X msg 263 204 0;
+#X text 230 127 Add some forces to the system.;
+#X msg 63 158 forceX \$2 \$1;
+#X msg 63 272 forceY \$2 \$1;
+#X obj 63 137 pack 0 0;
+#X floatatom 114 114 5 0 0 2 Mass_ID - -;
+#X obj 63 249 pack 0 0;
+#X floatatom 63 115 5 0 0 0 forceX - -;
+#X floatatom 63 204 5 0 0 0 forceY - -;
+#X obj 63 299 s \$0-msd;
+#X obj 63 181 s \$0-msd;
+#X obj 63 224 * -1;
+#X obj 63 461 pack 0 0;
+#X floatatom 63 437 5 0 0 0 posY - -;
+#X obj 63 511 s \$0-msd;
+#X msg 63 484 posY \$2 \$1;
+#X obj 63 358 pack 0 0;
+#X floatatom 63 334 5 0 0 0 posX - -;
+#X obj 63 408 s \$0-msd;
+#X msg 63 381 posX \$2 \$1;
+#X text 31 74 Modify one mass:;
+#X obj 63 560 pack 0 0;
+#X floatatom 63 536 5 0 0 0 posZ - -;
+#X obj 63 610 s \$0-msd;
+#X msg 63 583 posZ \$2 \$1;
+#X connect 1 0 4 0;
+#X connect 2 0 3 0;
+#X connect 3 0 0 0;
+#X connect 4 0 0 0;
+#X connect 5 0 7 0;
+#X connect 6 0 8 0;
+#X connect 7 0 2 0;
+#X connect 8 0 1 0;
+#X connect 9 0 1 0;
+#X connect 10 0 2 0;
+#X connect 12 0 20 0;
+#X connect 13 0 19 0;
+#X connect 14 0 12 0;
+#X connect 15 0 14 1;
+#X connect 15 0 16 1;
+#X connect 15 0 22 1;
+#X connect 15 0 26 1;
+#X connect 15 0 31 1;
+#X connect 16 0 13 0;
+#X connect 17 0 14 0;
+#X connect 18 0 21 0;
+#X connect 21 0 16 0;
+#X connect 22 0 25 0;
+#X connect 23 0 22 0;
+#X connect 25 0 24 0;
+#X connect 26 0 29 0;
+#X connect 27 0 26 0;
+#X connect 29 0 28 0;
+#X connect 31 0 34 0;
+#X connect 32 0 31 0;
+#X connect 34 0 33 0;
+#X restore 28 463 pd forces;
+#X obj 254 524 tgl 15 0 \$0-gem-masses-on empty gem_m 0 -6 0 8 -225280
+-1 -1 0 1;
+#X obj 296 524 tgl 15 0 \$0-gem-links-on empty gem_l 0 -6 0 8 -225271
+-1 -1 0 1;
+#N canvas 113 581 450 300 props 0;
+#X obj 117 204 s \$0-msd;
+#X obj 117 46 vsl 15 64 0 10 0 0 empty empty D 0 -8 0 8 -262144 -1
+-1 3000 1;
+#X obj 141 46 vsl 15 64 0 10 0 0 empty empty D2 0 -8 0 8 -262144 -1
+-1 3800 1;
+#X obj 90 46 vsl 15 64 0 100 0 0 empty empty K 0 -8 0 8 -262144 -1
+-1 1000 1;
+#X msg 90 175 setK ml \$1;
+#X msg 117 151 setD ml \$1;
+#X msg 141 122 setD2 ml \$1;
+#X text 192 47 Edit properties of Links.;
+#X connect 1 0 5 0;
+#X connect 2 0 6 0;
+#X connect 3 0 4 0;
+#X connect 4 0 0 0;
+#X connect 5 0 0 0;
+#X connect 6 0 0 0;
+#X restore 102 464 pd props;
+#X text 337 521 Toggle display of masses and links in GEM.;
+#X text 241 451 In edit mode and while visualization is active \, you
+can move around the masses. The red masses will not receive any other
+forces from the model. Use the "forces" and "props" subpatches to change
+parameters of links and send forces.;
+#X text 685 122 Save network to disk:;
+#X obj 24 120 morelinks;
+#X text 242 29 First create structure inside [pd data] using msd_append.
+Add mobile masses with black bang \, add fixed masses with the red
+bang. Set weight of mass with the "M" number box.;
+#X obj 120 92 s pd-data;
+#X msg 120 52 clear;
+#X msg 120 72 sort;
+#X text 118 27 Clear or sort:;
+#N canvas 702 626 136 139 minmax 0;
+#X obj 2 15 cnv 15 130 120 empty empty Min/Max 10 10 0 10 -195568 -1
+0;
+#X obj 6 37 nbx 5 14 -1e+37 1e+37 0 0 \$0-min-DS \$0-min-DS Min-DS
+60 8 0 10 -225271 -1 -1 0 256;
+#X obj 6 57 nbx 5 14 -1e+37 1e+37 0 0 \$0-max-DS \$0-max-DS Max-DS
+60 8 0 10 -225271 -1 -1 1000 256;
+#X obj 6 85 nbx 5 14 -1e+37 1e+37 0 0 \$0-min-MSD \$0-min-MSD Min-MSD
+60 8 0 10 -262131 -1 -1 -3 256;
+#X obj 6 105 nbx 5 14 -1e+37 1e+37 0 0 \$0-max-MSD \$0-max-MSD Max-MSD
+60 8 0 10 -262131 -1 -1 3 256;
+#N canvas 0 0 450 300 l 0;
+#X msg 35 78 0;
+#X msg 128 75 1000;
+#X obj 35 41 loadbang;
+#X obj 36 136 loadbang;
+#X msg 129 170 3;
+#X msg 36 173 -3;
+#X obj 35 100 s \$0-min-DS;
+#X obj 128 101 s \$0-max-DS;
+#X obj 36 195 s \$0-min-MSD;
+#X obj 129 196 s \$0-max-MSD;
+#X connect 0 0 6 0;
+#X connect 1 0 7 0;
+#X connect 2 0 0 0;
+#X connect 2 0 1 0;
+#X connect 3 0 5 0;
+#X connect 3 0 4 0;
+#X connect 4 0 9 0;
+#X connect 5 0 8 0;
+#X restore 82 19 pd l;
+#X coords 0 0 1 1 132 135 1;
+#X restore 703 259 pd minmax;
+#X text 696 409 Data structs and;
+#X text 696 423 GEM like different;
+#X text 696 437 coordinate systems.;
+#X text 696 461 Set the mapping;
+#X text 696 475 between both here.;
+#X text 238 187 The keyboard shortcut "L" is only active \, if the
+green toggle "Key:L" is set to on. Otherwise use the yellow "link"
+bang.;
+#X text 239 235 More ways to create links: left-to-right connects masses
+from left to right. one2many will connect one mass to many others.
+First select the first mass \, then set the toggle to 1 \, after that
+select the other masses and set toggle to 0;
+#X obj 707 97 tgl 15 0 \$0-poll-ds \$0-poll-ds poll-ds 0 -6 0 8 -225280
+-1 -1 0 1;
+#X obj 765 97 tgl 15 0 \$0-set-ds \$0-set-ds set-ds 0 -6 0 8 -225271
+-1 -1 0 1;
+#X text 669 66 Data struct anim ON/OFF:;
+#N canvas 504 489 531 315 TODO 0;
+#X text 146 11 TODO :: IDEAS;
+#X text 41 92 Make symbolic ids of new masses/links editable. For this
+I need to add new fields \, probably called "sym" \, to masses and
+links. They have to be floats for now (symbols in DS don't work yet).
+Then [makefilename] symbolic ids of this.;
+#X text 41 48 Save/load of MSD messages: Route [r \$0-msd] to a [textfile]
+or [qlist];
+#X text 41 164 Related to that the props and forces subpatches should
+be dynamic as well \, so that users can send messages to groups of
+masses/links using the different symbolic names.;
+#X text 42 232 msd3D-editor: edit both kinds of mass/spring networks.
+;
+#X restore 777 529 pd TODO;
+#N canvas 307 452 509 305 NEWS 0;
+#X text 32 24 RecentChanges;
+#X text 39 90 Geos: Now it's possible to add masses in geometric formations:
+rectangles (2d-networks) and circles (set center point \, radius and
+number of masses).;
+#X text 43 51 I think I now really have fixed the "stack overflows"
+when creating lots of masses.;
+#X restore 777 508 pd NEWS;
+#N canvas 0 0 84 49 save 0;
+#X obj 2 3 cnv 15 75 40 empty empty empty 20 12 0 14 -257472 -66577
+0;
+#X obj 37 18 bng 20 250 50 0 empty empty saveas 0 -6 0 8 -24198 -1
+-1;
+#X obj 285 129 textfile;
+#X obj 285 64 r \$0-msd2save;
+#X obj 183 157 s \$0-generate;
+#X obj 166 270 s \$0-save-msd;
+#X msg 203 187 1;
+#X msg 138 193 0;
+#X obj 145 33 t b b b b;
+#X msg 213 55 clear;
+#X obj 285 88 prepend add;
+#X obj 138 126 del 500;
+#X obj 35 168 savepanel;
+#X msg 37 193 write \$1;
+#X obj 58 148 t b b;
+#X obj 292 202 s \$0-msd;
+#X msg 427 125 rewind;
+#X obj 7 18 bng 20 250 50 0 empty empty load 0 -6 0 8 -258699 -1 -1
+;
+#X obj 392 156 until;
+#X obj 396 102 t b b;
+#X obj 521 95 openpanel;
+#X msg 523 120 read \$1;
+#X obj 526 145 t b a;
+#X connect 1 0 8 0;
+#X connect 2 0 15 0;
+#X connect 2 1 18 1;
+#X connect 3 0 10 0;
+#X connect 6 0 5 0;
+#X connect 7 0 5 0;
+#X connect 8 1 11 0;
+#X connect 8 2 4 0;
+#X connect 8 3 6 0;
+#X connect 8 3 9 0;
+#X connect 9 0 2 0;
+#X connect 10 0 2 0;
+#X connect 11 0 14 0;
+#X connect 12 0 13 0;
+#X connect 13 0 2 0;
+#X connect 14 0 12 0;
+#X connect 14 1 7 0;
+#X connect 16 0 2 0;
+#X connect 17 0 20 0;
+#X connect 18 0 2 0;
+#X connect 19 0 18 0;
+#X connect 19 1 16 0;
+#X connect 20 0 21 0;
+#X connect 21 0 22 0;
+#X connect 22 0 19 0;
+#X connect 22 1 2 0;
+#X coords 0 0 1 1 77 44 1;
+#X restore 703 208 pd save;
+#X text 683 188 Save MSD messages:;
+#X obj 92 315 tgl 24 0 MSD-TYPE \$0-MSD-TYPE 3-D 0 -6 0 8 -233017 -1
+-1 1 1;
+#X text 120 320 MSD-TYPE;
+#X obj 25 14 msd_append;
+#X text 240 304 Press "generate" to generate messages to the msd object
+and create the physical model inside. You can select which type of
+msd* to use as well: msd2D or msd3D. With 3-D \, the Z-coordinate will
+default to a value of zero.;
+#X connect 2 0 6 0;
+#X connect 7 0 8 0;
+#X connect 7 1 9 0;
+#X connect 8 0 7 0;
+#X connect 9 0 7 1;
+#X connect 11 0 7 2;
+#X connect 24 0 23 0;
+#X connect 25 0 23 0;