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#X text 41 56 Oriented Links. It's best to create new data structures
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#X text 37 99 Lmin/Lmax for standard links should be settable as well.
The DS is already prepared. What are the defaults?;
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#X text 43 67 Links: D2 was killed \, L was born.;
#X text 43 100 SID for Links and masses: Symbolic ids can now be set.
You supply a number \, which will get transformed into a symbol id
(sid) #-m for masses and #-l for standard Links.;
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#X text 18 91 Visualization is done using either a GEM OpenGL window
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metro \, to accelerate or slow down the simulation.;
#X text 19 172 In edit mode and while visualization is active \, you
can move around the masses. The red masses will not receive any other
forces from the model. Use the "forces" and "props" subpatches to change
parameters of links and send forces.;
#X text 56 39 Help on Visualization;
#X restore 301 169 pd visualize?;
#N canvas 0 0 450 300 append? 0;
#X text 36 72 First create structure inside [pd data] using msd_append.
Add mobile masses with black bang \, add fixed masses with the red
bang. Set weight of mass with the "M" number box.;
#X text 29 29 Help on Mass creation;
#X text 34 122 Use the greenish "geos" bang to open a subwindow for
creating masses in geometric formations: circles and rectangles.;
#X restore 303 70 pd append?;
#N canvas 0 0 537 336 links? 0;
#X text 47 77 Links are created by selecting at least two masses in
edit mode \, then press "L" to connect those with a link. If you select
more than two masses \, then all possible links between those masses
will get created. Use this to mass-connect masses. :);
#X text 32 26 Help on Link Creation;
#X text 44 148 The keyboard shortcut "L" is only active \, if the green
toggle "Keys" is set to on. Otherwise use the yellow "link" bang.;
#X text 45 196 More ways to create links: left-to-right connects masses
from left to right. The keyboard shortcut for this is "R" (for "Right"
\, as "L" is for "Links"). one2many will connect one mass to many others
and has no shortcuts. First select the first mass \, then set the toggle
to 1 \, after that select the other masses and set toggle to 0;
#X restore 302 94 pd links?;
#N canvas 0 0 450 300 generate? 0;
#X text 19 98 Press "generate" to generate messages to the msd object
and create the physical model inside. You can select which type of
msd* to use as well: msd2D or msd3D. With 3-D \, the Z-coordinate will
default to a value of zero.;
#X text 31 38 Help on MSD generation;
#X restore 302 144 pd generate?;
#N canvas 0 0 215 157 minmax? 0;
#X text 38 35 Data structs and;
#X text 38 49 GEM like different;
#X text 38 63 coordinate systems.;
#X text 38 87 Set the mapping;
#X text 38 101 between both here.;
#X restore 302 118 pd minmax?;
#X text 39 18 HELP / USAGE;
#X text 143 71 How to create masses:;
#X text 143 94 How to create links:;
#X text 102 118 Coordinates in MSD-Editor:;
#X text 109 146 Generate the MSD-Network:;
#X text 17 170 Visualize the network using GEM or DS:;
#X restore 95 554 pd help;
#X obj 32 431 tgl 16 0 \$0-fullscreen \$0-fullscreen fullscreen 0 -6
0 8 -195568 -1 -1 0 1;
#X obj 319 408 nbx 5 14 -1e+37 1e+37 0 0 empty empty link-sid 0 -6
0 10 -195568 -1 -1 0 256;
#X obj 95 582 structures;
#X obj 110 50 morelinks;
#X connect 6 0 7 0;
#X connect 6 1 8 0;
#X connect 7 0 6 0;
#X connect 8 0 6 1;
#X connect 9 0 6 2;
#X connect 13 0 12 0;
#X connect 14 0 12 0;
#X connect 30 0 11 1;
#X connect 31 0 11 2;
#X connect 32 0 11 0;
#X connect 38 0 11 3;
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