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#N canvas 191 137 866 562 10;
#N canvas 565 411 1222 870 data 0;
#X restore 719 42 pd data;
#X obj 24 523 structures;
#X obj 30 314 bng 24 250 50 0 empty \$0-generate generate 0 -6 0 8
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#X text 25 499 Data Struct Definitions;
#N canvas 460 399 104 45 save 0;
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#X obj 4 17 bng 20 250 50 0 empty empty load 0 -6 0 8 -258699 -1 -1
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#X obj 34 17 bng 20 250 50 0 empty empty saveas 0 -6 0 8 -24198 -1
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#X obj 101 60 savepanel;
#X obj 50 168 s pd-data;
#X msg 101 115 write \$1;
#X obj 20 91 openpanel;
#X msg 20 115 read \$1;
#X obj 20 138 t b a;
#X obj 20 195 s \$0-generate;
#X obj 79 17 bng 20 250 50 0 empty empty save 0 -6 0 8 -241291 -1 -1
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#X obj 100 91 symbol;
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#X coords 0 0 1 1 102 44 1;
#X restore 703 139 pd save;
#X text 712 17 Edit here:;
#N canvas 257 131 781 748 generator 0;
#N canvas 311 93 877 551 getter 0;
#X obj 244 89 inlet;
#X obj 330 145 outlet;
#X text 91 57 First build masses \, then links!!;
#X obj 234 285 outlet;
#N canvas 629 18 551 784 fix-mass-ids 0;
#X obj 43 72 t b b b b b b b;
#X msg 79 168 traverse pd-data \, next;
#X obj 79 200 pointer mass;
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#N canvas 331 520 708 349 counter 0;
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#X connect 0 0 4 0;
#X connect 1 0 0 1;
#X connect 2 0 1 0;
#X connect 3 0 0 1;
#X connect 5 0 0 0;
#X restore 96 298 pd counter;
#X obj 96 396 set mass mid;
#X text 176 200 At end: fix links!;
#X obj 186 300 get mass mid;
#X obj 79 247 t b b b b p p;
#X obj 211 375 pack 0 0;
#X obj 211 404 tabwrite \$0-mid2msdid;
#X text 125 434 Store a mapping mid => msdid for fixing links later
;
#X obj 43 24 inlet;
#X obj 158 221 outlet;
#X text 96 52 Avoid stack overflow lops;
#X obj 85 23 r \$0-stack-delay;
#X obj 16 228 ds-next;
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#X obj 139 158 t b b b b b b b;
#X msg 175 254 traverse pd-data \, next;
#X obj 239 189 s \$0-reset-counter;
#X obj 175 284 pointer liaison;
#X text 293 285 At end: make links in msd*!;
#X obj 192 420 tabread \$0-mid2msdid;
#X obj 192 482 set liaison mid1 mid2;
#X obj 343 418 tabread \$0-mid2msdid;
#X obj 192 389 get liaison mid1 mid2;
#X obj 175 333 t b b b b p p;
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#X obj 275 312 outlet;
#X text 192 106 Avoid stack overflow lops;
#X obj 188 68 r \$0-stack-delay;
#X obj 113 282 ds-next;
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#X restore 244 196 pd fix-links;
#N canvas 236 8 602 856 get-masses 0;
#X obj 148 80 t b b b b b b b;
#X msg 184 176 traverse pd-data \, next;
#X obj 184 206 pointer mass;
#X obj 325 385 select 0;
#X msg 365 410 0;
#X msg 324 409 1;
#X obj 248 111 s \$0-reset-counter;
#X msg 248 131 const 0;
#X obj 248 152 s \$0-mid;
#X obj 310 152 s \$0-msdid;
#X text 44 397 At end: start 2nd pass;
#X obj 148 31 inlet;
#X obj 214 494 outlet;
#X obj 81 435 outlet;
#X obj 214 362 get mass x y mid mob M;
#X obj 214 444 pack 0 0 0 0 0;
#X obj 184 255 t b p;
#X obj 214 402 scale-ds2msd;
#X obj 120 251 ds-next;
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#X connect 18 0 2 0;
#X restore 244 115 pd get-masses;
#N canvas 0 0 768 708 make-links 0;
#X obj 316 252 pointer liaison;
#X msg 354 227 traverse pd-data \, bang;
#X obj 286 274 t b p;
#X obj 334 374 outlet;
#X obj 354 170 inlet;
#X obj 192 389 outlet;
#X text 142 412 Now set lid field of links.;
#X obj 316 298 get liaison mid1 mid2 K D D2;
#X obj 334 341 pack 0 0 0 0 0;
#X text 407 200 Avoid stack overflow lops;
#X obj 399 167 r \$0-stack-delay;
#X obj 286 226 ds-next;
#X obj 354 201 del 0;
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#X connect 7 1 8 1;
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#X connect 7 3 8 3;
#X connect 7 4 8 4;
#X connect 8 0 3 0;
#X connect 10 0 12 1;
#X connect 11 0 0 0;
#X connect 12 0 1 0;
#X restore 148 257 pd make-links;
#X text 284 418 TABLES USED:;
#X text 364 174 Change DS mass ids to match msdIds \, store mid2msdid
mapping;
#X text 366 196 Fix mid1 and mid2 in links to match what msd2D thinks
is right.;
#X text 257 258 Create messages to msd2D to create links;
#N canvas 209 87 622 579 set-lid 0;
#X obj 162 163 r \$0-msd-attr;
#X obj 288 201 s \$0-msd;
#X obj 162 203 spigot;
#X msg 292 129 1;
#X msg 236 127 0;
#X obj 238 22 inlet;
#X obj 238 93 t b b b b b;
#X obj 310 307 pointer liaison;
#X msg 310 281 traverse pd-data \, next;
#X msg 288 163 infosL;
#X obj 162 231 route Link;
#X obj 145 254 t b a;
#X text 105 394 This will move around the links \, but it's not critical
as long as we have the same number of graphical links as we have inside
the msd2D object. And we'd better damn sure should have the same amount
\, otherwise somethings went really \, really wrong and took a bad
turn and crashed the car and left the toilet seat open.;
#X text 104 481 Shouldn't happen.;
#X msg 175 332 \$1 \$3 \$4 \$5 \$6 \$7;
#X obj 175 357 set liaison lid mid1 mid2 K D D2;
#X text 291 52 Avoid stack overflow lops;
#X obj 287 21 r \$0-stack-delay;
#X obj 219 307 ds-next;
#X msg 260 281 next;
#X obj 238 51 del 0;
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#X connect 14 0 15 0;
#X connect 17 0 20 1;
#X connect 19 0 7 0;
#X connect 20 0 6 0;
#X restore 148 322 pd set-lid;
#X text 238 322 Correct lids to match what msd2D tells us;
#X obj 146 446 table \$0-mid2msdid 4000;
#X text 354 111 First get masses positions \, send to msd2D;
#X text 324 446 mass id as index \, msdid as value. Size 4000 taken
from the #define in msd sources.;
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#X restore 131 221 pd getter;
#X obj 131 369 s \$0-msd;
#X msg 170 159 reset;
#X obj 170 184 s \$0-msd;
#X obj 112 132 t b b b b;
#N canvas 338 182 781 563 make-setters 0;
#X obj 262 451 s pd-setter;
#X obj 136 109 t b b b b;
#X obj 262 337 get mass x y mid;
#X msg 262 404 obj \$1 \$2 mass-set \$3;
#X obj 262 360 pack 0 0 0;
#X obj 171 335 s mypointer;
#X msg 194 135 clear;
#X obj 194 160 s pd-setter;
#X obj 136 68 inlet;
#X obj 174 240 pointer mass liaison;
#X obj 506 373 pack 0 0 0;
#X obj 506 350 get liaison x1 y1 lid;
#X msg 506 417 obj \$1 \$2 link-set \$3;
#X obj 506 462 s pd-lsetter;
#X obj 194 186 s pd-lsetter;
#X obj 399 350 s myliapointer;
#X obj 136 487 outlet;
#X text 196 487 Post-Actions;
#X obj 401 270 t b p p;
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#N canvas 0 0 450 300 next 0;
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#X msg 140 169 next;
#X obj 140 134 del 0;
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#X restore 37 267 pd next;
#X msg 174 213 traverse pd-data;
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#X restore 112 428 pd make-setters;
#X obj 181 344 r pointer2msd;
#X obj 112 91 inlet;
#X msg 131 324 link ml \$1 \$2 \$3 \$4 \$5;
#X msg 189 275 mass id \$4 \$5 \$1 \$2;
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#X obj 240 84 r \$0-max-DS;
#X obj 468 80 r \$0-min-MSD;
#X obj 605 108 r \$0-max-MSD;
#X obj 98 131 s DS-xmin;
#X obj 240 145 s DS-xmax;
#X obj 98 111 f;
#X obj 240 113 f;
#X obj 468 109 f;
#X obj 605 143 f;
#X obj 340 13 inlet;
#X obj 339 41 t b b;
#X text 252 195 reverse!;
#X text 95 177 reverse!;
#X obj 241 176 s DS-ymin;
#X obj 98 158 s DS-ymax;
#X obj 468 135 s MSD-xmin;
#X obj 605 174 s MSD-xmax;
#X obj 469 157 s MSD-ymin;
#X obj 605 198 s MSD-ymax;
#X msg 339 306 Xmin \$1 \, Xmax \$2 \, Ymin \$1 \, Ymax \$2;
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#X obj 339 344 s \$0-msd;
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#X restore 112 468 pd set-min-max;
#X text 283 344 <== messages coming from the data structure setters
;
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#X restore 30 343 pd generator;
#N canvas 0 0 718 819 activate 0;
#X obj 233 307 msd2D;
#X obj 233 238 r \$0-msd;
#X obj 233 449 gem_masses;
#X obj 313 445 gem_links;
#X msg 167 216 bang \, get massesPos \, get linksPos;
#X obj 177 125 gemhead;
#X obj 233 396 route massesPos linksPos;
#X obj 99 496 gemwin;
#X msg 99 469 0 \, destroy;
#X obj 249 354 s \$0-msd-out;
#X obj 99 423 select 1 0;
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#X text 238 559 sent to the data struct pointers;
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#X obj 41 314 inlet GEM;
#X obj 341 40 inlet speed;
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#X msg 99 445 reset \, create \, 1;
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#X connect 6 0 16 0;
#X connect 6 0 41 0;
#X connect 6 1 17 0;
#X connect 6 1 42 0;
#X connect 8 0 7 0;
#X connect 10 0 37 0;
#X connect 10 1 8 0;
#X connect 11 0 10 0;
#X connect 11 0 16 1;
#X connect 11 0 17 1;
#X connect 11 0 31 0;
#X connect 15 0 30 0;
#X connect 15 0 34 0;
#X connect 16 0 2 0;
#X connect 17 0 3 0;
#X connect 19 0 4 0;
#X connect 19 1 38 0;
#X connect 21 0 29 0;
#X connect 22 0 26 0;
#X connect 23 0 34 1;
#X connect 24 0 25 0;
#X connect 25 0 15 0;
#X connect 26 0 11 0;
#X connect 26 1 24 0;
#X connect 27 0 28 0;
#X connect 28 0 11 0;
#X connect 29 0 15 0;
#X connect 29 1 27 0;
#X connect 30 0 32 0;
#X connect 31 0 33 0;
#X connect 34 0 19 0;
#X connect 35 0 2 1;
#X connect 36 0 3 1;
#X connect 37 0 7 0;
#X connect 38 0 20 0;
#X connect 39 0 38 1;
#X connect 40 0 42 1;
#X connect 40 0 41 1;
#X connect 41 0 13 0;
#X connect 42 0 14 0;
#X connect 43 0 45 1;
#X connect 45 0 44 0;
#X restore 29 420 pd activate;
#X obj 29 384 tgl 24 0 empty empty GEM 0 -6 0 8 -233017 -1 -1 0 1;
#X obj 65 384 tgl 24 0 empty empty Graphical_Datastructures 0 -6 0
8 -1 -262144 -1 0 1;
#X text 243 312 Press "generate" to generate messages to msd2D and
create the physical model inside.;
#N canvas 334 329 751 433 ignore 0;
#X obj 46 264 print ToMSD;
#X obj 46 234 spigot;
#X obj 83 181 tgl 15 0 empty empty debug_ToMSD 0 -6 0 8 -262144 -1
-1 0 1;
#X obj 46 207 r \$0-msd;
#X obj 147 237 spigot;
#X obj 184 184 tgl 15 0 empty empty debug_FromMSD 0 -6 0 8 -262144
-1 -1 0 1;
#X obj 147 265 print FromMSD;
#X obj 147 210 r \$0-msd-out;
#N canvas 0 0 578 686 setter 0;
#X restore 521 67 pd setter;
#N canvas 0 0 822 675 lsetter 0;
#X restore 520 90 pd lsetter;
#X text 504 43 Automatic scripting targets;
#X text 23 46 You can ignore this stuff here \, unless something goes
wrong.;
#X obj 269 233 spigot;
#X obj 306 180 tgl 15 0 empty empty debug_AttrMSD 0 -6 0 8 -262144
-1 -1 0 1;
#X obj 269 206 r \$0-msd-attr;
#X obj 269 264 print AttrMSD;
#X obj 532 270 s \$0-msd;
#X msg 544 247 infosL;
#X obj 143 363 spigot;
#X obj 180 310 tgl 15 0 empty empty global-send 0 -6 0 8 -262144 -1
-1 0 1;
#X obj 143 336 r \$0-msd-out;
#X obj 143 391 s MSD-OUT-GLOBAL;
#X msg 532 223 massesPosL;
#X obj 532 199 metro 40;
#X obj 532 177 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X floatatom 585 178 5 0 0 0 - - -;
#X obj 280 365 spigot;
#X obj 317 312 tgl 15 0 empty empty global-receive 0 -6 0 8 -262144
-1 -1 0 1;
#X obj 280 338 r MSD-IN-GLOBAL;
#X obj 280 393 s \$0-msd;
#X obj 630 201 metro 40;
#X obj 630 179 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X floatatom 683 180 5 0 0 0 - - -;
#X obj 630 273 s \$0-msd;
#X obj 531 322 metro 40;
#X obj 531 300 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X floatatom 584 301 5 0 0 0 - - -;
#X obj 531 394 s \$0-msd;
#X msg 625 70 clear;
#X obj 625 97 s pd-setter;
#X obj 625 117 s pd-lsetter;
#X msg 531 346 massesForcesL;
#X msg 630 225 massesPosYL;
#X obj 28 133 nbx 5 14 -1e+37 1e+37 0 0 \$0-delay-stack empty delay-stack
0 -6 0 10 -262144 -1 -1 0 256;
#X text 25 92 If you experience stack overflows \, try setting this
larger than 10;
#X connect 1 0 0 0;
#X connect 2 0 1 1;
#X connect 3 0 1 0;
#X connect 4 0 6 0;
#X connect 5 0 4 1;
#X connect 7 0 4 0;
#X connect 12 0 15 0;
#X connect 13 0 12 1;
#X connect 14 0 12 0;
#X connect 17 0 16 0;
#X connect 18 0 21 0;
#X connect 19 0 18 1;
#X connect 20 0 18 0;
#X connect 22 0 16 0;
#X connect 23 0 22 0;
#X connect 24 0 23 0;
#X connect 25 0 23 1;
#X connect 26 0 29 0;
#X connect 27 0 26 1;
#X connect 28 0 26 0;
#X connect 30 0 42 0;
#X connect 31 0 30 0;
#X connect 32 0 30 1;
#X connect 34 0 41 0;
#X connect 35 0 34 0;
#X connect 36 0 34 1;
#X connect 38 0 39 0;
#X connect 38 0 40 0;
#X connect 41 0 37 0;
#X connect 42 0 33 0;
#X restore 117 523 pd ignore this;
#X floatatom 101 391 5 10 1000 1 frequency - -;
#X text 240 370 Visualization is done using either a GEM OpenGL window
\, or just animate the data structure alone. Better don't use both
at the same time. In GDS-mode you can set the frequency of the internal
metro \, to accelerate or slow down the simulation.;
#X text 241 116 Links are created by selecting at least two masses
in edit mode \, then press "L" to connect those with a link. If you
select more than two masses \, then all possible links between those
masses will get created. Use this to mass-connect masses. :);
#N canvas 423 517 576 613 forces 0;
#X obj 295 415 s \$0-msd;
#X obj 394 355 hsl 128 24 -5 5 0 1 empty empty empty -2 -6 0 8 -262144
-1 -1 6350 1;
#X obj 295 230 vsl 24 128 -5 5 0 1 empty empty empty 0 -8 0 8 -262144
-1 -1 6350 1;
#X msg 295 388 forceY id \$1;
#X msg 391 388 forceX id \$1;
#X obj 295 174 tgl 24 0 empty empty constant? 0 -6 0 8 -262144 -1 -1
0 1;
#X obj 391 295 tgl 24 0 empty empty constant? 0 -6 0 8 -262144 -1 -1
0 1;
#X obj 295 205 metro 10;
#X obj 391 326 metro 10;
#X msg 455 325 0;
#X msg 263 204 0;
#X text 230 127 Add some forces to the system.;
#X msg 63 158 forceX \$2 \$1;
#X msg 63 272 forceY \$2 \$1;
#X obj 63 137 pack 0 0;
#X floatatom 114 114 5 0 0 2 Mass_ID - -;
#X obj 63 249 pack 0 0;
#X floatatom 63 115 5 0 0 0 forceX - -;
#X floatatom 63 204 5 0 0 0 forceY - -;
#X obj 63 299 s \$0-msd;
#X obj 63 181 s \$0-msd;
#X obj 63 224 * -1;
#X obj 63 461 pack 0 0;
#X floatatom 63 437 5 0 0 0 posY - -;
#X obj 63 511 s \$0-msd;
#X msg 63 484 posY \$2 \$1;
#X obj 63 358 pack 0 0;
#X floatatom 63 334 5 0 0 0 posX - -;
#X obj 63 408 s \$0-msd;
#X msg 63 381 posX \$2 \$1;
#X text 31 74 Modify one mass:;
#X connect 1 0 4 0;
#X connect 2 0 3 0;
#X connect 3 0 0 0;
#X connect 4 0 0 0;
#X connect 5 0 7 0;
#X connect 6 0 8 0;
#X connect 7 0 2 0;
#X connect 8 0 1 0;
#X connect 9 0 1 0;
#X connect 10 0 2 0;
#X connect 12 0 20 0;
#X connect 13 0 19 0;
#X connect 14 0 12 0;
#X connect 15 0 14 1;
#X connect 15 0 16 1;
#X connect 15 0 22 1;
#X connect 15 0 26 1;
#X connect 16 0 13 0;
#X connect 17 0 14 0;
#X connect 18 0 21 0;
#X connect 21 0 16 0;
#X connect 22 0 25 0;
#X connect 23 0 22 0;
#X connect 25 0 24 0;
#X connect 26 0 29 0;
#X connect 27 0 26 0;
#X connect 29 0 28 0;
#X restore 28 463 pd forces;
#X obj 254 524 tgl 15 0 \$0-gem-masses-on empty gem_m 0 -6 0 8 -225280
-1 -1 0 1;
#X obj 296 524 tgl 15 0 \$0-gem-links-on empty gem_l 0 -6 0 8 -225271
-1 -1 0 1;
#N canvas 779 673 450 300 props 0;
#X obj 117 204 s \$0-msd;
#X obj 117 46 vsl 15 64 0 10 0 0 empty empty D 0 -8 0 8 -262144 -1
-1 0 1;
#X obj 141 46 vsl 15 64 0 10 0 0 empty empty D2 0 -8 0 8 -262144 -1
-1 0 1;
#X obj 90 46 vsl 15 64 0 100 0 0 empty empty K 0 -8 0 8 -262144 -1
-1 0 1;
#X msg 90 175 setK ml \$1;
#X msg 117 151 setD ml \$1;
#X msg 141 122 setD2 ml \$1;
#X text 192 47 Edit properties of Links.;
#X connect 1 0 5 0;
#X connect 2 0 6 0;
#X connect 3 0 4 0;
#X connect 4 0 0 0;
#X connect 5 0 0 0;
#X connect 6 0 0 0;
#X restore 102 464 pd props;
#X text 337 521 Toggle display of masses and links in GEM.;
#X text 241 451 In edit mode and while visualization is active \, you
can move around the masses. The red masses will not receive any other
forces from the model. Use the "forces" and "props" subpatches to change
parameters of links and send forces.;
#X text 685 122 Save network to disk:;
#X obj 24 120 morelinks;
#X obj 25 14 msd_append;
#X text 242 29 First create structure inside [pd data] using msd_append.
Add mobile masses with black bang \, add fixed masses with the red
bang. Set weight of mass with the "M" number box.;
#X obj 120 92 s pd-data;
#X msg 120 52 clear;
#X msg 120 72 sort;
#X text 118 27 Clear or sort:;
#N canvas 702 626 136 139 minmax 0;
#X obj 2 15 cnv 15 130 120 empty empty Min/Max 10 10 0 10 -195568 -1
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#X obj 6 37 nbx 5 14 -1e+37 1e+37 0 0 \$0-min-DS \$0-min-DS Min-DS
60 8 0 10 -225271 -1 -1 0 256;
#X obj 6 57 nbx 5 14 -1e+37 1e+37 0 0 \$0-max-DS \$0-max-DS Max-DS
60 8 0 10 -225271 -1 -1 1000 256;
#X obj 6 85 nbx 5 14 -1e+37 1e+37 0 0 \$0-min-MSD \$0-min-MSD Min-MSD
60 8 0 10 -262131 -1 -1 -3 256;
#X obj 6 105 nbx 5 14 -1e+37 1e+37 0 0 \$0-max-MSD \$0-max-MSD Max-MSD
60 8 0 10 -262131 -1 -1 3 256;
#N canvas 0 0 450 300 l 0;
#X msg 35 78 0;
#X msg 128 75 1000;
#X obj 35 41 loadbang;
#X obj 36 136 loadbang;
#X msg 129 170 3;
#X msg 36 173 -3;
#X obj 35 100 s \$0-min-DS;
#X obj 128 101 s \$0-max-DS;
#X obj 36 195 s \$0-min-MSD;
#X obj 129 196 s \$0-max-MSD;
#X connect 0 0 6 0;
#X connect 1 0 7 0;
#X connect 2 0 0 0;
#X connect 2 0 1 0;
#X connect 3 0 5 0;
#X connect 3 0 4 0;
#X connect 4 0 9 0;
#X connect 5 0 8 0;
#X restore 82 19 pd l;
#X coords 0 0 1 1 132 135 1;
#X restore 703 259 pd minmax;
#X text 696 409 Data structs and;
#X text 696 423 GEM like different;
#X text 696 437 coordinate systems.;
#X text 696 461 Set the mapping;
#X text 696 475 between both here.;
#X text 238 187 The keyboard shortcut "L" is only active \, if the
green toggle "Key:L" is set to on. Otherwise use the yellow "link"
bang.;
#X text 239 235 More ways to create links: left-to-right connects masses
from left to right. one2many will connect one mass to many others.
First select the first mass \, then set the toggle to 1 \, after that
select the other masses and set toggle to 0;
#X obj 707 97 tgl 15 0 \$0-poll-ds \$0-poll-ds poll-ds 0 -6 0 8 -225280
-1 -1 0 1;
#X obj 765 97 tgl 15 0 \$0-set-ds \$0-set-ds set-ds 0 -6 0 8 -225271
-1 -1 0 1;
#X text 669 66 Data struct anim ON/OFF:;
#N canvas 504 489 531 315 TODO 0;
#X text 146 11 TODO :: IDEAS;
#X text 41 92 Make symbolic ids of new masses/links editable. For this
I need to add new fields \, probably called "sym" \, to masses and
links. They have to be floats for now (symbols in DS don't work yet).
Then [makefilename] symbolic ids of this.;
#X text 41 48 Save/load of MSD messages: Route [r \$0-msd] to a [textfile]
or [qlist];
#X text 41 164 Related to that the props and forces subpatches should
be dynamic as well \, so that users can send messages to groups of
masses/links using the different symbolic names.;
#X text 42 232 msd3D-editor: edit both kinds of mass/spring networks.
;
#X restore 777 529 pd TODO;
#N canvas 307 452 509 305 NEWS 0;
#X text 32 24 RecentChanges;
#X text 39 90 Geos: Now it's possible to add masses in geometric formations:
rectangles (2d-networks) and circles (set center point \, radius and
number of masses).;
#X text 43 51 I think I now really have fixed the "stack overflows"
when creating lots of masses.;
#X restore 777 508 pd NEWS;
#N canvas 0 0 84 49 save 0;
#X obj 2 3 cnv 15 75 40 empty empty empty 20 12 0 14 -257472 -66577
0;
#X obj 37 18 bng 20 250 50 0 empty empty saveas 0 -6 0 8 -24198 -1
-1;
#X obj 285 129 textfile;
#X obj 285 64 r \$0-msd2save;
#X obj 183 157 s \$0-generate;
#X obj 166 270 s \$0-save-msd;
#X msg 203 187 1;
#X msg 138 193 0;
#X obj 145 33 t b b b b;
#X msg 213 55 clear;
#X obj 285 88 prepend add;
#X obj 138 126 del 500;
#X obj 35 168 savepanel;
#X msg 37 193 write \$1;
#X obj 58 148 t b b;
#X obj 292 202 s \$0-msd;
#X msg 427 125 rewind;
#X obj 7 18 bng 20 250 50 0 empty empty load 0 -6 0 8 -258699 -1 -1
;
#X obj 392 156 until;
#X obj 396 102 t b b;
#X obj 521 95 openpanel;
#X msg 523 120 read \$1;
#X obj 526 145 t b a;
#X connect 1 0 8 0;
#X connect 2 0 15 0;
#X connect 2 1 18 1;
#X connect 3 0 10 0;
#X connect 6 0 5 0;
#X connect 7 0 5 0;
#X connect 8 1 11 0;
#X connect 8 2 4 0;
#X connect 8 3 6 0;
#X connect 8 3 9 0;
#X connect 9 0 2 0;
#X connect 10 0 2 0;
#X connect 11 0 14 0;
#X connect 12 0 13 0;
#X connect 13 0 2 0;
#X connect 14 0 12 0;
#X connect 14 1 7 0;
#X connect 16 0 2 0;
#X connect 17 0 20 0;
#X connect 18 0 2 0;
#X connect 19 0 18 0;
#X connect 19 1 16 0;
#X connect 20 0 21 0;
#X connect 21 0 22 0;
#X connect 22 0 19 0;
#X connect 22 1 2 0;
#X coords 0 0 1 1 77 44 1;
#X restore 703 208 pd save;
#X text 683 188 Save MSD messages:;
#X connect 2 0 6 0;
#X connect 7 0 8 0;
#X connect 7 1 9 0;
#X connect 8 0 7 0;
#X connect 9 0 7 1;
#X connect 12 0 7 2;
#X connect 26 0 25 0;
#X connect 27 0 25 0;