diff options
Diffstat (limited to 'doc/misc/devdoc.html')
-rw-r--r-- | doc/misc/devdoc.html | 167 |
1 files changed, 0 insertions, 167 deletions
diff --git a/doc/misc/devdoc.html b/doc/misc/devdoc.html deleted file mode 100644 index 5ce1f83..0000000 --- a/doc/misc/devdoc.html +++ /dev/null @@ -1,167 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> - <head> - <title>PDP Developer Documentation</title> - </head> - - <body> - <h1>PDP Developer Documentation</h1> - - <h2>Introduction</h2> - - <p>There is not yet much developer information, partly because pdp is not that big and since the goals are - not completely clear yet, a lot will probably change on the inside in the future. I believe it is - not too hard to figure out how it works, once you get started somewhere. This document is a minimalistic - attempt to provide that starting point. For full prototypes see the header files. I suggest you have a look at the pdp_base base class, and some simple - modules: pdp_add, pdp_noise and pdp_gain for examples. - - <h2> PDP architecture </h2> - <p> Architecture is a big word, but pdp is organized as modules. A packet pool module (a reuse pool memory manager), - a packet class, a processing queue module, a high level type conversion module, an image packet class, and some - low level modules for image type conversion, image resampling and all sorts of other image processing. Besides that - there are 2 extension libraries: pdp_scaf, a cellular automata extension and pdp_opengl, a 3d rendering extension. - These are separate because of portability issues. The different pdp_* externs in the main pdp library use the - core modules' functionality to minimize code duplication. I'm relatively happy with how it fits together, - but some things need to change for future plans. Most objects are written in the object oriented c style of pd. - To prevent namespace conflicts, (almost) all routines start with the pdp_ prefix. The second name is the name of the - object or module they belong to. The first argument is always a pointer to an object or an integer (for packets). - - - <h2> PD ties </h2> - <p> PDP is written as an extension for PD. One of the goals of pdp is to evolve to a separate library that can - be reused in other software. The architecture will be split into two parts. A pd-independent part (the packet classes, - the packet pool, the type conversion system and the forth system) and a part with pd specific stuff (the process queue and interfaces to the - pd system like the base classes and the pd communication protocol). In order to do this the packet class will probably - evolve to a proper object model, supporting run time attribute binding (inspired by the python object model). - - <p>There are some things that put a stamp on the current pdp design. Most importantly pd's processor object model and - communication protocol. (i.e. the fact that pd only supports unidirectional messaging creates the awkward concept - of a "passing packet" to eliminate excessive data copying.) - - <p> In pd, the pdp messaging protocol is implemented as pd messages. The protocol is however 3 phase. - With a read only register phase, a read/write register phase and a process phase. This functionality - is part of the base class or the forth processor object. The dpd protocol is entirely different, - and is used in the opengl library. It is - not based on parallel dataflow but serial context passing. - - <h2> Packets </h2> - <p> PDP introduces a new atom: the data packet. This can contain all kinds of data. Images (16bit/8bit), cellular - automata (1bit), matrices (real/complex float/double), opengl textures and 3d rendering contexts. Packets - are stored in a pool to ensure fast reuse, and to enable sharing. The paradigm is centered around a - combination of an object oriented approach and a dataflow approach. - <p>The methods operating on packets - (pdp_packet_*) are mainly for administrative purposes: memory management (construction, registering, copying) - and getting or setting info. - <p>All processing is done in the pd modules. Processors can be defined using - the forth scripting language, but this is still experimental. The forth system can be accessed - from the guile library. - <p> There is a central mechanism for packet type conversion. This is to facilitate the combination of different - media types. Whenever a packet class is constructed (i.e. in an extension library), a number of conversion - routines should be defined to convert the added type to one or some of the main pdp types. - - - - - - - <h2>PDP API Overview</h2> - - The pdp public api contains only a single class: the packet. (The internal api has more classes, that can be used - too if necessary, but i won't document them.) A packet is a class in pdp. The table below lists the supported methods. - The first argument of a call is a packet id. - - <TABLE border = "1"> - <TR><TH colspan = "2">pdp_packet_* - <TR><TD>new <TD>construct a raw packet (depreciated) - <TR><TD>new_* <TD>construct packet of specific type/subtype/... - <TR><TD>mark_unused <TD>release - <TR><TD>mark_passing <TD>conditional release (release on first copy ro/rw) - <TR><TD>copy_ro <TD>readonly (shared) copy - <TR><TD>copy_rw <TD>private copy - <TR><TD>clone_rw <TD>private copy (copies only meta data, not the content) - <TR><TD>header <TD>get the raw header (t_pdp *) - <TR><TD>data <TD>get the raw data (void *) - <TR><TD>pass_if_valid <TD>send a packet to pd outlet, if it is valid, and mark unused - <TR><TD>replace_if_valid <TD>delete packet and replace with new one, if new is valid - <TR><TD>copy_ro_or_drop <TD>copy readonly, or don't copy if dest slot is full + send drop notify - <TR><TD>copy_rw_or_drop <TD>same, but private copy - <TR><TD>get_description <TD>retrieve type info - <TR><TD>convert_ro <TD>same as copy_ro, but with an automatic conversion matching a type template - <TR><TD>convert_rw <TD>same as convert_ro, but producing a private copy - </TABLE> - - - <p>The pool object methods. All the packets are stored in a central packet pool. - - <TABLE border = "1"> - <TR><TH colspan = "2">pdp_pool_* - <TR><TD>collect_garbage <TD>manually free all unused resources in packet pool - </TABLE> - - <p>The process queue object methods. PDP supports a separate processing thread. - - <TABLE border = "1"> - <TR><TH colspan = "2"> pdp_queue_* - <TR><TD>add <TD>add a process method + callback - <TR><TD>finish <TD>wait until a specific task is done - <TR><TD>wait <TD>wait until processing queue is done - </TABLE> - - <p>The control methods. General pdp control messages. - - <TABLE border = "1"> - <TR><TH colspan = "2"> pdp_control_* - <TR><TD>notify_drop <TD>notify that a packet has been dropped - </TABLE> - - <p> The type mediator methods. - <TABLE border = "1"> - <TR><TH colspan = "2"> pdp_type_* - <TR><TD>description_match <TD>check if two type templates match - <TR><TD>register_conversion <TD>register a type conversion program - - -</TABLE> - - - <p>NOTE: it is advised to derive your module from the pdp base class defined in pdp_base.h - instead of communicating directly with the pdp core - - - - <h2>pdp_base class</h2> - If you want to write a pdp extern, you can derive it from the pdp_base class, instead of t_object. - This class abstracts a lot of the hassle of writing ordinary (inplace) packet processors. The base - allows you to register process callbacks. There are 3 kinds of callbacks: preproc, process and postproc. - The preproc method is called inside the pd thread. This can be used to setup some things that can only - be done inside the pd thread. The process method should do most of the work, and is called from the - pdp processing thread if it is enabled, after the preproc method is finished. You can't use most - of pd's calls in this method. The postproc method is called - from the pd thread after the process method is finished, and can be used to send data to pd outlets. Simple - packet processors only need the process method (packet input/output is handled by the pdp_base class). - - <h2>pdp_imageproc_* modules</h2> - Most of the image processing code is organized as planar 16 bit signed processors. - This is crude and oversimplified, but it helps to keep the code size small and fast - at the same time (platform dependent assembly code is reduced to a bare minimum). These - routines can be used to build higher level image processing objects that are more (cache) - efficient than an abstraction using separate pdp modules. If you plan to write your own image - processing routines, you can use the pdp_imageproc_dispatch_ routine to support all 16bit image - types at once (greyscale, subsampled YCrCb, multichannel planar). This requires you write the - image processing routine as a planar (greyscale) processor using the pdp_imageproc_ - interface. (see pdp_imageproc.h) - - <h2>pdp_llconv call</h2> - Low level image conversion routines. (operating on raw data buffers). You probably won't need this, - since the high level type conversion (pdp_packet_convert_ro/rw) covers most of its functionality. - - - - <hr> - <address><a href="mailto:pdp@zzz.kotnet.org">Tom Schouten</a></address> -<!-- Created: Mon Apr 28 15:35:12 CEST 2003 --> -<!-- hhmts start --> -Last modified: Fri Sep 19 04:52:12 CEST 2003 -<!-- hhmts end --> - </body> -</html> |