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-rw-r--r--doc/misc/devdoc.html3
-rw-r--r--doc/misc/overview.html26
2 files changed, 16 insertions, 13 deletions
diff --git a/doc/misc/devdoc.html b/doc/misc/devdoc.html
index 5ce1f83..c587c48 100644
--- a/doc/misc/devdoc.html
+++ b/doc/misc/devdoc.html
@@ -5,6 +5,9 @@
</head>
<body>
+ <p> FIXME: This is probably a bit out of date.
+
+
<h1>PDP Developer Documentation</h1>
<h2>Introduction</h2>
diff --git a/doc/misc/overview.html b/doc/misc/overview.html
index 6eb0e70..fd83454 100644
--- a/doc/misc/overview.html
+++ b/doc/misc/overview.html
@@ -16,12 +16,8 @@ standard PD numbers and symbol types. In short it puts any data object on
the same level as a float or a symbol.
<p>PDP runs on Linux and OSX. The OSX version depends on <a
-href="http://fink.sourceforge.net/">Fink</a>, which is not in the "point &
-click" stage yet, so setting it up will require some efford. There is no
-windows version. The reason for this is simple: i don't use windows myself.
-Porting would require writing code for input/output and getting the
-libraries PDP depends on to work. If anyone is willing to do this, just let
-me know. PDP can run without X Window, using SDL.
+href="http://fink.sourceforge.net/">Fink</a>. There is no
+windows version.
<p> Currently, PDP's focus is on images and video, but there is no reason it
should stay like that. There is limited support for matrix processing
@@ -38,19 +34,20 @@ href="http://ydegoyon.free.fr/pidip.html">PiDiP</a> library.
If you're used to working with PD, the the documentation and example
patches should be enough to get you started. Have a look at the README file
in the distribution to find out how to compile and setup. The file
-doc/reference.txt contains a list of objects. If you have installed PDP
+<code>doc/reference.txt</code> contains a list of objects. If you have installed PDP
properly, you can just press the right mouse button on an object and select
help to get a help patch. If this doesn't work, look in the directory
-doc/objects for a collection of help patches. The directory doc/examples
-contains some more demos. The directory doc/objects contains two
+<code>doc/objects</code> for a collection of help patches. The directory <code>doc/examples</code>
+contains some more demos. The directory <code>doc/objects</code> contains two
abstractions that are used to setup the input and output in the help
patches. You might want to cut and connect some wires to use the
input/output setup that works for you.
<h2>Packets and Types</h2>
-<p> PDP is centered around the concept of packets and operations on
-packets. There are several types of packets. The default type for most
+<p> PDP is about packets and operations on packets. Packets are just chunks
+of dumb data. The interpretation of this data depends on its type name.
+There are several types of packets. The default type for most
objects is <code><b>image/YCrCb/320x240</b></code>. This is a single video
frame, encoded in the internal 16bit YUV format, measuring 320 by 240
pixels. Another image type is the grayscale image
@@ -90,13 +87,16 @@ can be drawn to the screen, captured as a texture, converted back to an
image, which can then be converted to a sound, processed and converted back
to an image, etc... You get the point. The possibilities are endless.
-
+<p> Over the last couple of years, PDP has given birth to a forked off project called
+<a href="http://zwizwa.goto10.org/zwikizwaki.php?page=PacketForth">Packet Forth</a>.
+This is a programming laguage based on ideas from Forth and Lisp. It's aim is
+loosely to be a kind of 'media Perl'.
<hr>
<address><a href="mailto:pdp@zzz.kotnet.org">Tom Schouten</a></address>
<!-- Created: Thu Apr 24 22:21:03 CEST 2003 -->
<!-- hhmts start -->
-Last modified: Thu Sep 25 20:51:44 CEST 2003
+Last modified: Thu Jan 25 23:56:07 CEST 2006
<!-- hhmts end -->
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