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#N canvas 259 276 910 567 10;
#X obj 143 325 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X obj 143 415 pdp_control;
#X msg 143 366 thread \$1;
#X obj 48 54 pdp_help_input;
#X msg 48 24 start;
#X msg 105 24 stop;
#X obj 48 205 pdp_help_output;
#X obj 48 154 pdp_conv;
#X floatatom 117 86 5 0 0;
#X obj 46 361 osc~;
#X floatatom 46 326 5 0 0;
#X obj 46 430 osc~;
#X floatatom 79 402 5 0 0;
#X obj 46 460 dac~;
#X obj 143 454 print;
#X text 182 323 switch thread processing on or of;
#X text 197 455 a pdp_drop message will be sent out;
#X text 197 471 when a package is dropped;
#X text 119 155 a convolution object to burn cycles;
#X obj 666 254 pdp_control;
#X msg 666 226 collectgarbage;
#X obj 646 478 pdp_control;
#X text 175 82 increase this with thread processing enabled \, no audio
should be dropped. if you do it with thread processing disabled \,
increasing it too much can lock up the machine when real time scheduling
is enabled.;
#X msg 646 452 memlimit \$1;
#X msg 688 422 5e+07;
#X msg 615 421 0;
#X text 687 402 50M;
#X text 613 401 off;
#X text 472 178 free all unused packets. pdp's garbage collection is
"lazy" meaning packets will only be freed when the maximum usage limit
is reached.;
#X text 179 25 pdp_control: fine tune the pdp system. (threads & memory).
;
#X text 470 357 set the max memory usage limit for the packet pool.
the default is off (value <= 0).;
#X text 475 511 (this is a safety measure: in pdp it is easy to use
too much memory \, i.e. with delay lines \, which will likely crash
pd);
#X connect 0 0 2 0;
#X connect 1 0 14 0;
#X connect 2 0 1 0;
#X connect 3 0 7 0;
#X connect 4 0 3 0;
#X connect 5 0 3 0;
#X connect 7 0 6 0;
#X connect 8 0 7 1;
#X connect 9 0 11 0;
#X connect 10 0 9 0;
#X connect 11 0 13 0;
#X connect 12 0 11 1;
#X connect 20 0 19 0;
#X connect 23 0 21 0;
#X connect 24 0 23 0;
#X connect 25 0 23 0;
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