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#N canvas 586 145 669 674 10;
#X obj 67 71 3dp_windowcontext;
#X obj 67 46 metro 40;
#X obj 67 23 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
;
#X obj 67 155 3dp_blend;
#X obj 176 423 3dp_view transxyz;
#X msg 226 296 reset;
#X obj 197 374 *;
#X obj 304 375 *;
#X floatatom 320 347 5 0 0;
#X obj 274 154 vsl 15 30 0 1 0 1 empty empty empty 0 -8 0 8 -262144
-1 -1 700 1;
#X obj 316 154 vsl 15 30 0 1 0 1 empty empty empty 0 -8 0 8 -262144
-1 -1 1100 1;
#X obj 295 154 vsl 15 30 0 1 0 1 empty empty empty 0 -8 0 8 -262144
-1 -1 1200 1;
#X obj 337 154 vsl 15 30 0 1 0 1 empty empty empty 0 -8 0 8 -262144
-1 -1 400 1;
#X obj 125 253 3dp_push;
#X obj 67 95 3dp_mouserotate;
#X obj 67 124 3dp_view scale 1;
#X floatatom 206 99 5 0 0;
#X obj 209 79 hsl 128 15 0.2 5 1 1 empty empty empty -2 -6 0 8 -262144
-1 -1 7000 1;
#X obj 323 326 hsl 128 15 0.1 2 1 1 empty empty empty -2 -6 0 8 -262144
-1 -1 2100 1;
#X obj 67 187 3dp_color;
#X obj 226 223 route press3;
#X text 329 223 <- right click mouse to reset;
#X text 211 253 <- remove 3dp_push object to accumulate the translations
;
#X obj 197 326 randomwalk2D 100;
#X obj 125 224 3dp_for 100;
#X text 287 130 R G B I;
#X obj 176 460 3dp_draw cube 1;
#X text 227 13 using 3dp_for and the randomwalk2D abstraction to create
random walking blended cubes.;
#X connect 0 0 14 0;
#X connect 0 1 14 1;
#X connect 0 1 20 0;
#X connect 1 0 0 0;
#X connect 2 0 1 0;
#X connect 3 0 19 0;
#X connect 4 0 26 0;
#X connect 5 0 23 0;
#X connect 6 0 4 1;
#X connect 7 0 4 2;
#X connect 8 0 7 1;
#X connect 8 0 6 1;
#X connect 9 0 19 1;
#X connect 10 0 19 3;
#X connect 11 0 19 2;
#X connect 12 0 19 4;
#X connect 13 1 4 0;
#X connect 14 0 15 0;
#X connect 15 0 3 0;
#X connect 16 0 15 1;
#X connect 17 0 16 0;
#X connect 18 0 8 0;
#X connect 19 1 24 0;
#X connect 20 0 5 0;
#X connect 23 0 6 0;
#X connect 23 1 7 0;
#X connect 24 0 13 0;
#X connect 24 1 23 0;
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