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/*
* Pure Data Packet module.
* Copyright (c) by Tom Schouten <tom@zwizwa.be>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
//#include "GL/gl.h"
//#include <GL/glut.h>
#include <GL/glu.h>
#include <math.h>
#include "pdp_opengl.h"
#include "pdp_3dp_base.h"
typedef struct _drawcommand
{
t_pdp_dpd_command x_head;
int x_context_packet;
int x_texture_packet;
float x_p0;
float x_p1;
float x_p2;
float x_p3;
t_pdp_method x_method;
GLUquadric* x_quadric;
int x_have_texture; /* is there a valid texture ? */
} t_drawcommand;
typedef struct _pdp_3d_draw
{
t_pdp_3dp_base x_base;
t_pdp_dpd_commandfactory x_clist;
int x_inlets;
float x_p0;
float x_p1;
float x_p2;
float x_p3;
t_pdp_method x_method;
int x_tex_in; /* the number of texture inlets */
GLUquadric* x_quadric;
} t_pdp_3d_draw;
void pdp_3d_draw_delete_texture(t_pdp_3d_draw *x)
{
pdp_base_move_packet(x, 1);
}
/* return a new command object */
void *pdp_3d_draw_get_command_object(t_pdp_3d_draw *x)
{
t_drawcommand *c = (t_drawcommand *)pdp_dpd_commandfactory_get_new_command(&x->x_clist);
c->x_p0 = x->x_p0;
c->x_p1 = x->x_p1;
c->x_p2 = x->x_p2;
c->x_p3 = x->x_p3;
c->x_context_packet = pdp_3dp_base_get_context_packet(x);
c->x_texture_packet = pdp_packet_copy_ro(pdp_base_get_packet(x, 1));
c->x_quadric = x->x_quadric; /* $$$TODO: this assumes quadric doesn't change */
c->x_method = x->x_method;
//post("o: %x, vc %x, n %d, u %d", x, c, x->x_clist.nb_commands, c->x_head.used);
return c;
}
/* object drawing methods */
static void draw_clear(t_drawcommand *x)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
static void draw_square(t_drawcommand *x)
{
float f = x->x_p0 * 0.5f;
float z = x->x_p1 * 0.5f;
/* draw a square */
glBegin(GL_QUADS);
glNormal3f(0.0f, 0.0f, 1.0f);
glTexCoord2f(1, 0);
glVertex3f(f,-f, z);
glTexCoord2f(1, 1);
glVertex3f(f, f, z);
glTexCoord2f(0, 1);
glVertex3f(-f, f, z);
glTexCoord2f(0, 0);
glVertex3f(-f,-f, z);
glEnd();
}
static void draw_wsquare(t_drawcommand *x)
{
float f = x->x_p0;
float z = x->x_p1;
/* draw a square */
glBegin(GL_LINE_LOOP);
glVertex3f(f,-f, z);
glVertex3f(f, f, z);
glVertex3f(-f, f, z);
glVertex3f(-f,-f, z);
glEnd();
}
static void draw_triangle(t_drawcommand *x)
{
float f = x->x_p0 * 0.5f;
float f2 = f * 0.5f;
float f3 = f * (sqrt(3.0f) / 2.0f);
float z = x->x_p1 * 0.5f;
/* draw a triangle */
glBegin(GL_TRIANGLES);
glNormal3f(0.0f, 0.0f, 1.0f);
glTexCoord2f(0.5f, 1.0f);
glVertex3f(0, f, z);
glTexCoord2f(0.5f * (1.0f - sqrt(3.0f)/2.0f), 0.25f);
glVertex3f(-f3, -f2, z);
glTexCoord2f(0.5f * (1.0f + sqrt(3.0f)/2.0f), 0.25f);
glVertex3f(f3, -f2, z);
glEnd();
}
static void draw_wtriangle(t_drawcommand *x)
{
float f = x->x_p0 * 0.5f;
float f2 = f * 0.5f;
float f3 = f * (sqrt(3.0f) / 2.0f);
float z = x->x_p1 * 0.5f;
/* draw a wire triangle */
glBegin(GL_LINE_LOOP);
glNormal3f(0.0f, 0.0f, 1.0f);
glVertex3f(0, f, z);
glVertex3f(-f3, -f2, z);
glVertex3f(f3, -f2, z);
glEnd();
}
static void draw_wcube(t_drawcommand *x)
{
x->x_p1 = x->x_p0; // set square z coord;
glPushMatrix();
draw_wsquare(x);
glRotatef(90, 0,1,0);
draw_wsquare(x);
glRotatef(90, 0,1,0);
draw_wsquare(x);
glRotatef(90, 0,1,0);
draw_wsquare(x);
glPopMatrix();
}
static void draw_cube(t_drawcommand *x)
{
x->x_p1 = x->x_p0; // set square z coord;
glPushMatrix();
draw_square(x);
glRotatef(90, 0,1,0);
draw_square(x);
glRotatef(90, 0,1,0);
draw_square(x);
glRotatef(90, 0,1,0);
draw_square(x);
glPopMatrix();
glPushMatrix();
glRotatef(90, 1, 0, 0);
draw_square(x);
glRotatef(180, 1, 0, 0);
draw_square(x);
glPopMatrix();
}
static void draw_wtorus(t_drawcommand *x)
{
float ri = x->x_p0;
float ro = x->x_p1;
int n = (int)x->x_p2;
int m = (int)x->x_p3;
if (n < 1) n = 20;
if (m < 1) m = n;
// glutWireTorus(ri, ro, n, m);
}
static void draw_torus(t_drawcommand *x)
{
float ri = x->x_p0;
float ro = x->x_p1;
int n = (int)x->x_p2;
int m = (int)x->x_p3;
if (n < 1) n = 20;
if (m < 1) m = n;
// glutSolidTorus(ri, ro, n, m);
}
static void draw_cone(t_drawcommand *x)
{
float base = x->x_p0;
float height = x->x_p1;
int n = (int)x->x_p2;
int m = (int)x->x_p3;
if (n < 1) n = 20;
if (m < 1) m = n;
// glutSolidCone(base, height, n, m);
}
static void draw_wcone(t_drawcommand *x)
{
float base = x->x_p0;
float height = x->x_p1;
int n = (int)x->x_p2;
int m = (int)x->x_p3;
if (n < 1) n = 20;
if (m < 1) m = n;
// glutWireCone(base, height, n, m);
}
static void draw_wteapot(t_drawcommand *x)
{
float f = x->x_p0;
// glutWireTeapot(f);
}
static void draw_teapot(t_drawcommand *x)
{
float f = x->x_p0;
// glutSolidTeapot(f);
}
static void draw_wsphere(t_drawcommand *x)
{
float f = x->x_p0;
int n = (int)x->x_p1;
int m = (int)x->x_p2;
if (n < 1) n = 20;
if (m < 1) m = n;
// glutWireSphere(f, n, m);
}
static void draw_sphere(t_drawcommand *x)
{
float f = x->x_p0;
int n = (int)x->x_p1;
int m = (int)x->x_p2;
if (n < 1) n = 20;
if (m < 1) m = n;
gluSphere(x->x_quadric, f, n, m);
//glutSolidSphere(f, n, m);
}
static void draw_dodeca(t_drawcommand *x){ /* glutSolidDodecahedron(); */ }
static void draw_octa(t_drawcommand *x) { /* glutSolidOctahedron(); */ }
static void draw_tetra(t_drawcommand *x) { /* glutSolidTetrahedron(); */ }
static void draw_icosa(t_drawcommand *x) { /* glutSolidIcosahedron(); */ }
static void draw_wdodeca(t_drawcommand *x){ /* glutWireDodecahedron(); */ }
static void draw_wocta(t_drawcommand *x) { /* glutWireOctahedron(); */ }
static void draw_wtetra(t_drawcommand *x) { /* glutWireTetrahedron(); */ }
static void draw_wicosa(t_drawcommand *x) { /* glutWireIcosahedron(); */ }
/* the actual (registered) draw method */
/* when this is finished, the drawcommand object should commit suicide */
static void draw_process(t_drawcommand *x)
{
int p = x->x_context_packet;
int pt = x->x_texture_packet;
float fx=1;
float fy=1;
x->x_have_texture = pdp_packet_texture_isvalid(pt);
//post("pdp_3d_draw: context = %d, texture = %d", p, pt);
/* check if it's a valid buffer we can draw in */
if (pdp_packet_3Dcontext_isvalid(p)){
/* setup rendering context */
pdp_packet_3Dcontext_set_rendering_context(p);
/* enable texture */
if (x->x_have_texture){
fx = pdp_packet_texture_fracx(pt);
fy = pdp_packet_texture_fracy(pt);
glEnable(GL_TEXTURE_2D);
pdp_packet_texture_make_current(pt);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
/* scale texture matrix to reflect subtexture's coords */
glMatrixMode(GL_TEXTURE);
//glLoadIdentity();
glPushMatrix();
glScalef(fx, fy, 1);
glMatrixMode(GL_MODELVIEW);
gluQuadricTexture(x->x_quadric, 1);
}
/* call the generating method */
if (x->x_method) (*x->x_method)(x);
/* disable texture */
if (x->x_have_texture){
glMatrixMode(GL_TEXTURE);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glDisable(GL_TEXTURE_2D);
gluQuadricTexture(x->x_quadric, 0);
}
}
/* you know the drill: command done, sword in belly. */
pdp_packet_mark_unused(x->x_texture_packet);
pdp_dpd_command_suicide(x);
}
static void pdp_3d_draw_p0(t_pdp_3d_draw *x, t_floatarg f){x->x_p0 = f;}
static void pdp_3d_draw_p1(t_pdp_3d_draw *x, t_floatarg f){x->x_p1 = f;}
static void pdp_3d_draw_p2(t_pdp_3d_draw *x, t_floatarg f){x->x_p2 = f;}
static void pdp_3d_draw_p3(t_pdp_3d_draw *x, t_floatarg f){x->x_p3 = f;}
t_class *pdp_3d_draw_class;
void pdp_3d_draw_free(t_pdp_3d_draw *x)
{
pdp_3dp_base_free(x);
gluDeleteQuadric(x->x_quadric);
pdp_dpd_commandfactory_free(&x->x_clist);
}
void pdp_3d_draw_object(t_pdp_3d_draw *x, t_symbol *s)
{
/* find out if it is a buffer operation */
if (s == gensym("clear")) {x->x_method = (t_pdp_method)draw_clear; x->x_inlets = 0;}
/* if not, find out which object we need to draw */
else if (s == gensym("triangle")) {x->x_method = (t_pdp_method)draw_triangle; x->x_inlets = 1;}
else if (s == gensym("wtriangle")) {x->x_method = (t_pdp_method)draw_wtriangle; x->x_inlets = 1;}
else if (s == gensym("square")) {x->x_method = (t_pdp_method)draw_square; x->x_inlets = 1;}
else if (s == gensym("wsquare")) {x->x_method = (t_pdp_method)draw_wsquare; x->x_inlets = 1;}
else if (s == gensym("cube")) {x->x_method = (t_pdp_method)draw_cube; x->x_inlets = 1;}
else if (s == gensym("wcube")) {x->x_method = (t_pdp_method)draw_wcube; x->x_inlets = 1;}
else if (s == gensym("sphere")) {x->x_method = (t_pdp_method)draw_sphere; x->x_inlets = 3;}
else if (s == gensym("wsphere")) {x->x_method = (t_pdp_method)draw_wsphere; x->x_inlets = 3;}
else if (s == gensym("torus")) {x->x_method = (t_pdp_method)draw_torus; x->x_inlets = 4;}
else if (s == gensym("wtorus")) {x->x_method = (t_pdp_method)draw_wtorus; x->x_inlets = 4;}
else if (s == gensym("cone")) {x->x_method = (t_pdp_method)draw_cone; x->x_inlets = 4;}
else if (s == gensym("wcone")) {x->x_method = (t_pdp_method)draw_wcone; x->x_inlets = 4;}
else if (s == gensym("teapot")) {x->x_method = (t_pdp_method)draw_teapot; x->x_inlets = 1;}
else if (s == gensym("wteapot")) {x->x_method = (t_pdp_method)draw_wteapot; x->x_inlets = 1;}
else if (s == gensym("dodeca")) {x->x_method = (t_pdp_method)draw_dodeca; x->x_inlets = 0;}
else if (s == gensym("icosa")) {x->x_method = (t_pdp_method)draw_icosa; x->x_inlets = 0;}
else if (s == gensym("octa")) {x->x_method = (t_pdp_method)draw_octa; x->x_inlets = 0;}
else if (s == gensym("tetra")) {x->x_method = (t_pdp_method)draw_tetra; x->x_inlets = 0;}
else if (s == gensym("wdodeca")) {x->x_method = (t_pdp_method)draw_wdodeca; x->x_inlets = 0;}
else if (s == gensym("wicosa")) {x->x_method = (t_pdp_method)draw_wicosa; x->x_inlets = 0;}
else if (s == gensym("wocta")) {x->x_method = (t_pdp_method)draw_wocta; x->x_inlets = 0;}
else if (s == gensym("wtetra")) {x->x_method = (t_pdp_method)draw_wtetra; x->x_inlets = 0;}
else {
post("pdp_3d_draw: object %s not found", s->s_name);
x->x_method = 0;
x->x_inlets = 0;
}
// the number of texture inlets
x->x_tex_in = 1;
}
void *pdp_3d_draw_new(t_symbol *s, t_floatarg p0, t_floatarg p1, t_floatarg p2, t_floatarg p3)
{
t_pdp_3d_draw *x = (t_pdp_3d_draw *)pd_new(pdp_3d_draw_class);
char param[] = "p0";
int i;
/* super init */
pdp_3dp_base_init(x);
x->x_p0 = p0;
x->x_p1 = p1;
x->x_p2 = p2;
x->x_p3 = p3;
/* set the object & number of inlets */
pdp_3d_draw_object(x, s);
/* create texture inlets */
for(i=0; i<x->x_tex_in; i++){
pdp_base_add_pdp_inlet(x);
}
/* create additional inlets */
for(i=0; i<x->x_inlets; i++){
pdp_base_add_gen_inlet(x, gensym("float"), gensym(param));
param[1]++;
}
/* create dpd outlet */
pdp_3dp_base_add_outlet(x, (t_pdp_method)draw_process, 0);
/* setup quadric */
x->x_quadric = gluNewQuadric();
/* init command list */
pdp_dpd_commandfactory_init(&x->x_clist, sizeof(t_drawcommand));
/* register command factory method */
pdp_dpd_base_register_command_factory_method(x, (t_pdp_newmethod)pdp_3d_draw_get_command_object);
return (void *)x;
}
#ifdef __cplusplus
extern "C"
{
#endif
void pdp_3d_draw_setup(void)
{
pdp_3d_draw_class = class_new(gensym("3dp_draw"), (t_newmethod)pdp_3d_draw_new,
(t_method)pdp_3d_draw_free, sizeof(t_pdp_3d_draw), 0, A_SYMBOL,
A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, A_NULL);
pdp_3dp_base_setup(pdp_3d_draw_class);
class_addmethod(pdp_3d_draw_class, (t_method)pdp_3d_draw_p0, gensym("p0"), A_DEFFLOAT, A_NULL);
class_addmethod(pdp_3d_draw_class, (t_method)pdp_3d_draw_p1, gensym("p1"), A_DEFFLOAT, A_NULL);
class_addmethod(pdp_3d_draw_class, (t_method)pdp_3d_draw_p2, gensym("p2"), A_DEFFLOAT, A_NULL);
class_addmethod(pdp_3d_draw_class, (t_method)pdp_3d_draw_p3, gensym("p3"), A_DEFFLOAT, A_NULL);
class_addmethod(pdp_3d_draw_class, (t_method)pdp_3d_draw_delete_texture, gensym("delete_texture"), A_DEFFLOAT, A_NULL);
}
#ifdef __cplusplus
}
#endif
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