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+#X msg 161 189 dimen 640 560 \, create \, 1;
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+#X msg 157 -86 open \$1;
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+#X text 364 -210 Create window and render;
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+#X obj -232 19 pix_video;
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+#X msg -213 -103 dimen 640 480;
+#X msg -215 -128 dimen 320 240;
+#X text 224 397 load distorsion coefficients and intrinsic matrix;
+#X msg -186 -33 driver v4l2;
+#X msg -202 -80 driver dc1394 \, dimen 640 480 \, colorspace grey;
+#X msg -177 -12 driver dc1394;
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+#X msg 225 416 loadDist \$1;
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+#X text 400 132 number of view to take during calibration;
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+#X text 53 27 findChessBoardCorner option;
+#X text 75 50 CV_CALIB_CB_ADAPTIVE_TRESH : adaptive threhold (default
+1);
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+0);
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+#X text 399 235 number of frame to wait between two takes during calibration
+;
+#X text 380 90 start callibration;
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+calibration. you need to move a checkboard in front of the camera during
+the calibration part.;
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+#X text -93 -194 getting started with camera calibration :;
+#X text -65 -108 3 Check calibration toggle to start and move the chessboard
+in front of the camera (or move the camera in front of your screen).
+Your computer may slow down during searching chessboard corners. When
+all corners are found it takes a snapshot (and the image will be negative)
+;
+#X text -65 -128 2 Plug a supported camera and start rendering;
+#X text -64 -158 1 Print the chessboard ona rigid paperboard (or just
+show it on the screen);
+#X text -65 -37 4 When enought chessboard have been found (20 by default)
+it computes transformation matrix and map to undistord the image;
+#X text -65 13 5 Then all incoming images are undistord \, you can
+save the transformation and distorsion matrix to files to load it next
+times;
+#X text -99 96 for more information about this calibration see :;
+#X text -89 146 - A flexible new technique for camera calibration \,
+Zhang \, 1998 \, Microsoft Research;
+#X text -89 116 - Learning Opencv \, Bradski and Kaehler \, 2008 \,
+O'Reilly;
+#X restore -78 391 pd how-to calibrate;
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