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+#X obj 187 308 pix_opencv_findchessboardcorners;
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+#X text 485 9 pix_opencv_wapperspective finds the transformation matrix
+between srcMatrix and dstMatrix;
+#X text 485 38 it sends through its second outlet the 3x3 transformation
+matrix when a correct scrMatrix message is received;
+#X text 484 65 you should first initiliaze dstMatrix;
+#X obj 24 539 pix_opencv_warpperspective;
+#X text 482 86 it also applied the tansformation matrix on incomming
+image stream;
+#X text 482 151 pix_opencv_findchessboardcorners finds chessboard corners
+in the incomming image stream and send out corners coordinates as a
+list trought its second outlet;
+#X text 484 200 it also prints found corners on the image stream;
+#X msg 409 423 mapMatrix 1 0 0 0 1 0 0 0 1;
+#X text 408 404 you can also set the map matrix directly;
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+#X text 614 422 identity;
+#X text 635 444 scale by 0.5;
+#X msg 409 463 mapMatrix 0 1 0 1 0 0 0 0 2;
+#X text 608 465 rotation by 90deg and scale by 0.5;
+#X text 156 134 switch to find corners and mapMatrix and switch back
+to apply it;
+#X text 186 211 number of inner corners in each direction;
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+#X text 46 22 wrap_persective can be easilly computed by the GPU in
+order to boost performace;
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+#X obj 39 211 pix_opencv_warpperspective;
+#X text 306 137 switch CPU / GPU;
+#X text 454 256 Since the matrice is computed for somthing that range
+from 0 to 639 in X \, and from 0 to 479 in Y \, one have to convert
+(scale / translate) the primitive coordinate to fit the transformation
+matrix.;
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