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authorCyrille Henry <nusmuk@users.sourceforge.net>2012-02-03 11:41:26 +0000
committerCyrille Henry <nusmuk@users.sourceforge.net>2012-02-03 11:41:26 +0000
commit91c4f2d9b85c65ccc59c4b156583a84a3861e2fa (patch)
treef5e9333463037b3dfefc0c32e3d59cb1073cbfc6 /examples/20_moving_vertex.pd
parentdb1a6ef1cdda8c2555d4828282e05dda55343ea5 (diff)
adding -lib Gem in the example in order to load all dependency needed for the patch to run
svn path=/trunk/externals/pmpd/; revision=15943
Diffstat (limited to 'examples/20_moving_vertex.pd')
-rw-r--r--examples/20_moving_vertex.pd236
1 files changed, 119 insertions, 117 deletions
diff --git a/examples/20_moving_vertex.pd b/examples/20_moving_vertex.pd
index ab1fb0f..d991c95 100644
--- a/examples/20_moving_vertex.pd
+++ b/examples/20_moving_vertex.pd
@@ -1,117 +1,119 @@
-#N canvas 546 89 548 542 10;
-#X obj 16 222 t b b;
-#X obj 16 151 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
-;
-#X obj 105 179 loadbang;
-#X msg 250 200 0 \, destroy;
-#X obj 216 228 gemwin;
-#X msg 216 175 reset \, create \, 1;
-#X obj 16 486 s mass;
-#X obj 105 227 s reset_mass;
-#X msg 105 203 bang;
-#X obj 16 195 metro 5;
-#N canvas 860 482 416 441 creation 0;
-#X obj 40 362 s pd-new;
-#X msg 95 95 \; pd filename new ./ \; #N canvas \; #X pop 1 \;;
-#X msg 45 333 menuclose;
-#X obj 85 286 pack f f f;
-#X obj 43 47 sel 0 1;
-#X obj 44 29 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
-;
-#X obj 69 72 t b b;
-#X obj 85 235 t f f f;
-#X msg 83 314 obj \$1 \$2 fluide_mass2 \$3;
-#X obj 112 261 * 10;
-#X obj 85 259 * 10;
-#X obj 89 188 * 2;
-#X obj 73 163 ch_uzi 30;
-#X connect 2 0 0 0;
-#X connect 3 0 8 0;
-#X connect 4 0 2 0;
-#X connect 4 1 6 0;
-#X connect 5 0 4 0;
-#X connect 6 0 12 0;
-#X connect 6 1 1 0;
-#X connect 7 0 10 0;
-#X connect 7 1 9 0;
-#X connect 7 2 3 2;
-#X connect 8 0 0 0;
-#X connect 9 0 3 1;
-#X connect 10 0 3 0;
-#X connect 11 0 7 0;
-#X connect 12 1 11 0;
-#X restore 345 264 pd creation pool;
-#X obj 133 305 t b b;
-#X obj 194 287 r reset_mass;
-#X msg 194 308 reset;
-#X obj 269 346 link foo 0 1;
-#X obj 133 386 / 50;
-#X text 177 373 X position of the center of the vertex.;
-#X floatatom 178 390 5 0 0 0 - - -;
-#X text 157 17 same as previus exemple but with a moving vertex (Y)
-;
-#X obj 133 470 iCircle2D mass 0 0 0 5 0 0 0 0 -1e-006 0.0001;
-#X msg 133 443 setX \$1;
-#X obj 133 346 mass foo 100000 99;
-#N canvas 0 0 464 314 pool 0;
-#X obj 0 0 fluide_mass2 0;
-#X obj 20 20 fluide_mass2 2;
-#X obj 40 40 fluide_mass2 4;
-#X obj 60 60 fluide_mass2 6;
-#X obj 80 80 fluide_mass2 8;
-#X obj 100 100 fluide_mass2 10;
-#X obj 120 120 fluide_mass2 12;
-#X obj 140 140 fluide_mass2 14;
-#X obj 160 160 fluide_mass2 16;
-#X obj 180 180 fluide_mass2 18;
-#X obj 200 200 fluide_mass2 20;
-#X obj 220 220 fluide_mass2 22;
-#X obj 240 240 fluide_mass2 24;
-#X obj 260 260 fluide_mass2 26;
-#X obj 280 280 fluide_mass2 28;
-#X obj 300 300 fluide_mass2 30;
-#X obj 320 320 fluide_mass2 32;
-#X obj 340 340 fluide_mass2 34;
-#X obj 360 360 fluide_mass2 36;
-#X obj 380 380 fluide_mass2 38;
-#X obj 400 400 fluide_mass2 40;
-#X obj 420 420 fluide_mass2 42;
-#X obj 440 440 fluide_mass2 44;
-#X obj 460 460 fluide_mass2 46;
-#X obj 480 480 fluide_mass2 48;
-#X obj 500 500 fluide_mass2 50;
-#X obj 520 520 fluide_mass2 52;
-#X obj 540 540 fluide_mass2 54;
-#X obj 560 560 fluide_mass2 56;
-#X obj 580 580 fluide_mass2 58;
-#X restore 345 238 pd pool;
-#X text 96 41 The vertex goes from right / left with sinusoidal variations.
-the mouvement comes frome a single mass/link structure \, as seen before.
-;
-#X text 97 92 if you've got a slow computer \, you can slow down the
-computation speed by changing the metronome frequency.;
-#X floatatom 53 174 5 0 0 0 - - -;
-#X text 40 150 <- begin;
-#X obj 41 418 iAmbient2D mass 0 0 0 0 1;
-#X text 330 175 <- 1;
-#X connect 0 0 6 0;
-#X connect 0 1 19 0;
-#X connect 0 1 27 0;
-#X connect 1 0 9 0;
-#X connect 2 0 8 0;
-#X connect 3 0 4 0;
-#X connect 5 0 4 0;
-#X connect 8 0 7 0;
-#X connect 9 0 0 0;
-#X connect 9 0 11 0;
-#X connect 11 0 21 0;
-#X connect 11 1 14 0;
-#X connect 12 0 13 0;
-#X connect 13 0 21 0;
-#X connect 14 0 21 0;
-#X connect 15 0 20 0;
-#X connect 20 0 19 0;
-#X connect 21 0 14 0;
-#X connect 21 0 15 0;
-#X connect 21 0 17 0;
-#X connect 25 0 9 1;
+#N canvas 542 103 548 542 10;
+#X declare -lib Gem;
+#X obj 16 222 t b b;
+#X obj 16 151 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
+;
+#X obj 105 179 loadbang;
+#X msg 250 200 0 \, destroy;
+#X obj 216 228 gemwin;
+#X msg 216 175 reset \, create \, 1;
+#X obj 16 486 s mass;
+#X obj 105 227 s reset_mass;
+#X msg 105 203 bang;
+#X obj 16 195 metro 5;
+#N canvas 860 482 416 441 creation 0;
+#X obj 40 362 s pd-new;
+#X msg 95 95 \; pd filename new ./ \; #N canvas \; #X pop 1 \;;
+#X msg 45 333 menuclose;
+#X obj 85 286 pack f f f;
+#X obj 43 47 sel 0 1;
+#X obj 44 29 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
+;
+#X obj 69 72 t b b;
+#X obj 85 235 t f f f;
+#X msg 83 314 obj \$1 \$2 fluide_mass2 \$3;
+#X obj 112 261 * 10;
+#X obj 85 259 * 10;
+#X obj 89 188 * 2;
+#X obj 73 163 ch_uzi 30;
+#X connect 2 0 0 0;
+#X connect 3 0 8 0;
+#X connect 4 0 2 0;
+#X connect 4 1 6 0;
+#X connect 5 0 4 0;
+#X connect 6 0 12 0;
+#X connect 6 1 1 0;
+#X connect 7 0 10 0;
+#X connect 7 1 9 0;
+#X connect 7 2 3 2;
+#X connect 8 0 0 0;
+#X connect 9 0 3 1;
+#X connect 10 0 3 0;
+#X connect 11 0 7 0;
+#X connect 12 1 11 0;
+#X restore 345 264 pd creation pool;
+#X obj 133 305 t b b;
+#X obj 194 287 r reset_mass;
+#X msg 194 308 reset;
+#X obj 269 346 link foo 0 1;
+#X obj 133 386 / 50;
+#X text 177 373 X position of the center of the vertex.;
+#X floatatom 178 390 5 0 0 0 - - -;
+#X text 157 17 same as previus exemple but with a moving vertex (Y)
+;
+#X obj 133 470 iCircle2D mass 0 0 0 5 0 0 0 0 -1e-06 0.0001;
+#X msg 133 443 setX \$1;
+#X obj 133 346 mass foo 100000 99;
+#N canvas 0 0 464 314 pool 0;
+#X obj 0 0 fluide_mass2 0;
+#X obj 20 20 fluide_mass2 2;
+#X obj 40 40 fluide_mass2 4;
+#X obj 60 60 fluide_mass2 6;
+#X obj 80 80 fluide_mass2 8;
+#X obj 100 100 fluide_mass2 10;
+#X obj 120 120 fluide_mass2 12;
+#X obj 140 140 fluide_mass2 14;
+#X obj 160 160 fluide_mass2 16;
+#X obj 180 180 fluide_mass2 18;
+#X obj 200 200 fluide_mass2 20;
+#X obj 220 220 fluide_mass2 22;
+#X obj 240 240 fluide_mass2 24;
+#X obj 260 260 fluide_mass2 26;
+#X obj 280 280 fluide_mass2 28;
+#X obj 300 300 fluide_mass2 30;
+#X obj 320 320 fluide_mass2 32;
+#X obj 340 340 fluide_mass2 34;
+#X obj 360 360 fluide_mass2 36;
+#X obj 380 380 fluide_mass2 38;
+#X obj 400 400 fluide_mass2 40;
+#X obj 420 420 fluide_mass2 42;
+#X obj 440 440 fluide_mass2 44;
+#X obj 460 460 fluide_mass2 46;
+#X obj 480 480 fluide_mass2 48;
+#X obj 500 500 fluide_mass2 50;
+#X obj 520 520 fluide_mass2 52;
+#X obj 540 540 fluide_mass2 54;
+#X obj 560 560 fluide_mass2 56;
+#X obj 580 580 fluide_mass2 58;
+#X restore 345 238 pd pool;
+#X text 96 41 The vertex goes from right / left with sinusoidal variations.
+the mouvement comes frome a single mass/link structure \, as seen before.
+;
+#X text 97 92 if you've got a slow computer \, you can slow down the
+computation speed by changing the metronome frequency.;
+#X floatatom 53 174 5 0 0 0 - - -;
+#X text 40 150 <- begin;
+#X obj 41 418 iAmbient2D mass 0 0 0 0 1;
+#X text 330 175 <- 1;
+#X obj 10 1 declare -lib Gem;
+#X connect 0 0 6 0;
+#X connect 0 1 19 0;
+#X connect 0 1 27 0;
+#X connect 1 0 9 0;
+#X connect 2 0 8 0;
+#X connect 3 0 4 0;
+#X connect 5 0 4 0;
+#X connect 8 0 7 0;
+#X connect 9 0 0 0;
+#X connect 9 0 11 0;
+#X connect 11 0 21 0;
+#X connect 11 1 14 0;
+#X connect 12 0 13 0;
+#X connect 13 0 21 0;
+#X connect 14 0 21 0;
+#X connect 15 0 20 0;
+#X connect 20 0 19 0;
+#X connect 21 0 14 0;
+#X connect 21 0 15 0;
+#X connect 21 0 17 0;
+#X connect 25 0 9 1;