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authorCyrille Henry <nusmuk@users.sourceforge.net>2006-06-13 17:51:41 +0000
committerCyrille Henry <nusmuk@users.sourceforge.net>2006-06-13 17:51:41 +0000
commit46fbfa2f1c8ae91ab393170ba7b9dc24f01d7abe (patch)
treefbe9257e9a1217967f6f0e8cb38caf3262263579 /exemples/03_chaos2D.pd
parent42a95a816bf65a7414126456cc87bb8affcff5bf (diff)
update examples to use the nex english name of the objects.
svn path=/trunk/externals/pmpd/; revision=5223
Diffstat (limited to 'exemples/03_chaos2D.pd')
-rwxr-xr-xexemples/03_chaos2D.pd44
1 files changed, 22 insertions, 22 deletions
diff --git a/exemples/03_chaos2D.pd b/exemples/03_chaos2D.pd
index 9753384..3513b5d 100755
--- a/exemples/03_chaos2D.pd
+++ b/exemples/03_chaos2D.pd
@@ -43,44 +43,44 @@
#X obj 19 186 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
;
#N canvas 513 286 485 188 structure 0;
-#N canvas 272 241 298 174 lia_left 0;
+#N canvas 272 241 298 174 link_left 0;
#X obj 194 68 inlet;
#X obj 194 121 outlet;
-#X obj 31 95 lia2D \$0-lia 70 1 0 0;
-#X obj 31 38 masse2D border_mass 1 -64 0;
+#X obj 31 95 link2D \$0-link 70 1 0 0;
+#X obj 31 38 mass2D border_mass 1 -64 0;
#X connect 0 0 2 1;
#X connect 2 1 1 0;
#X connect 3 0 2 0;
-#X restore 22 57 pd lia_left;
-#N canvas 345 616 329 171 lia_down 0;
+#X restore 22 57 pd link_left;
+#N canvas 345 616 329 171 link_down 0;
#X obj 181 53 inlet;
#X obj 181 106 outlet;
-#X obj 18 80 lia2D \$0-lia 70 1 0 0;
-#X obj 18 23 masse2D border_mass 1 0 -64;
+#X obj 18 80 link2D \$0-link 70 1 0 0;
+#X obj 18 23 mass2D border_mass 1 0 -64;
#X connect 0 0 2 1;
#X connect 2 1 1 0;
#X connect 3 0 2 0;
-#X restore 117 90 pd lia_down;
-#N canvas 506 199 290 152 lia_up 0;
+#X restore 117 90 pd link_down;
+#N canvas 506 199 290 152 link_up 0;
#X obj 187 52 inlet;
#X obj 187 105 outlet;
-#X obj 24 79 lia2D \$0-lia 70 1 0 0;
-#X obj 24 22 masse2D border_mass 1 0 64;
+#X obj 24 79 link2D \$0-link 70 1 0 0;
+#X obj 24 22 mass2D border_mass 1 0 64;
#X connect 0 0 2 1;
#X connect 2 1 1 0;
#X connect 3 0 2 0;
-#X restore 121 29 pd lia_up;
+#X restore 121 29 pd link_up;
#X obj 222 93 outlet;
-#N canvas 703 434 355 273 lia_right 0;
+#N canvas 703 434 355 273 link_right 0;
#X obj 191 65 inlet;
#X obj 191 118 outlet;
-#X obj 28 92 lia2D \$0-lia 70 1 0 0;
-#X obj 28 35 masse2D border_mass 1 64 0;
+#X obj 28 92 link2D \$0-link 70 1 0 0;
+#X obj 28 35 mass2D border_mass 1 64 0;
#X connect 0 0 2 1;
#X connect 2 1 1 0;
#X connect 3 0 2 0;
-#X restore 320 58 pd lia_right;
-#X obj 120 57 masse2D \$0-masse 8 37 19;
+#X restore 320 58 pd link_right;
+#X obj 120 57 mass2D \$0-mass 8 37 19;
#X connect 0 0 5 0;
#X connect 1 0 5 0;
#X connect 2 0 5 0;
@@ -109,17 +109,17 @@
-1;
#X obj 164 32 t b b;
#X msg 177 83 force2D -100 140;
-#X obj 51 123 s \$0-lia;
-#X obj 16 147 s \$0-masse;
+#X obj 51 123 s \$0-link;
+#X obj 16 147 s \$0-mass;
#X msg 199 108 reset;
-#X obj 507 265 s \$0-masse;
-#X obj 360 323 s \$0-lia;
+#X obj 507 265 s \$0-mass;
+#X obj 360 323 s \$0-link;
#X text 269 8 <- reset the simulation;
#X text 52 182 <- visualization (need gem);
#X text 359 135 you can change physical properties of the system. take
care of numerical instability (especially with fast movement);
#X text 276 388 The mass is connected to the 4 borders of the screen
-with 4 link (without damping). The movement of the masses (should)
+with 4 link (without damping). The movement of the masss (should)
follow a chaotic equation.;
#X obj 40 445 osc~;
#X obj 40 420 mtof;