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authorHans-Christoph Steiner <eighthave@users.sourceforge.net>2008-08-27 22:27:30 +0000
committerHans-Christoph Steiner <eighthave@users.sourceforge.net>2008-08-27 22:27:30 +0000
commitd4e0909716f5d9a7f67d46be8a0511f98356cf50 (patch)
treefb873750de8d046bc0333aaf396467ca0b454401 /help/help-iCircle3D.pd
parent0fbfcdbc980a2898bcd73f95b24fb395e628eb50 (diff)
merged in relevant changes from the v0-40 pd-extended release branch
svn path=/trunk/externals/pmpd/; revision=10266
Diffstat (limited to 'help/help-iCircle3D.pd')
-rw-r--r--help/help-iCircle3D.pd69
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diff --git a/help/help-iCircle3D.pd b/help/help-iCircle3D.pd
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-#N canvas 277 111 566 710 10;
-#X text 177 107 1 : name;
-#X text 285 12 Circlular interaction;
-#X text 179 41 This object sould be used for the simulation of interaction
-between a collection of masse and a circle;
-#X text 123 74 message to change parametter / default value / creation
-arg number / description;
-#X text 198 125 this is the name of the mass interacting with this
-object. you can also conect the output of this object to a mass \,
-to allow an interaction with this mass.;
-#X msg 104 332 setRmin 0;
-#X msg 105 355 setRmax 1;
-#X text 200 374 minimal and maximal radius of the circle. If the mass
-is outside or inside this circles \, it will not interact with this
-link.;
-#X text 199 432 constant force normal to the circle.;
-#X msg 103 413 setFN 0;
-#X obj 20 632 iCircle3D;
-#X text 176 170 2 : X coordonate of the orientation vector of the circle
-;
-#X text 175 195 3 : Y coordonate of the orientation vector of the circle
-;
-#X text 209 237 normal vector of the circle;
-#X msg 108 255 setX 0;
-#X msg 107 280 setY 0;
-#X msg 107 303 setZ 0;
-#X text 175 255 5 : center circle X;
-#X text 175 279 6 : center circle Y;
-#X text 174 304 7 : center circle Z;
-#X msg 105 171 setVX 0;
-#X msg 105 196 setVY 0;
-#X msg 107 218 setVZ 0;
-#X text 199 318 center of the circle;
-#X text 176 332 8 : Minimum Radius;
-#X text 176 355 9 : Maximum Radius;
-#X text 171 415 10 : constante Normal Force;
-#X text 170 448 11 : normal rigidity;
-#X text 176 219 4 : Z coordonate of the orientation vector of the circle
-;
-#X text 201 466 Force is proportional to the distance between the masse
-and the circle plane.;
-#X msg 104 448 setKN 0;
-#X text 168 493 12 : damping;
-#X text 199 509 normal (to the circle plane) damping to the masses.
-;
-#X msg 104 493 setD 0;
-#X text 170 560 14 : Normal constant displacement;
-#X text 171 589 15 : displace the masse proportionaly to it's depth
-of the mass in the interactor;
-#X msg 103 558 setdN 0;
-#X msg 104 589 setdKN 0;
-#X text 170 532 13 : maximum profound of the circle interaction;
-#X text 168 642 this object is like iPlane3D \, but it's action is
-more limited in space.;
-#X msg 104 532 setPmax 10000;
-#X connect 5 0 10 0;
-#X connect 6 0 10 0;
-#X connect 9 0 10 0;
-#X connect 14 0 10 0;
-#X connect 15 0 10 0;
-#X connect 16 0 10 0;
-#X connect 20 0 10 0;
-#X connect 21 0 10 0;
-#X connect 22 0 10 0;
-#X connect 30 0 10 0;
-#X connect 33 0 10 0;
-#X connect 36 0 10 0;
-#X connect 37 0 10 0;
-#X connect 40 0 10 0;