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authorCyrille Henry <nusmuk@users.sourceforge.net>2012-05-23 03:31:58 +0000
committerCyrille Henry <nusmuk@users.sourceforge.net>2012-05-23 03:31:58 +0000
commite1d37ed3611732e48c7ee220628c66c731892584 (patch)
tree6da117dc092e58f51a4b0deaf1df612ee70652af /mass3D-help.pd
parent02ceab88576cf78c862cdd390b5d80388ad8d1fc (diff)
correct few comments
svn path=/trunk/externals/pmpd/; revision=16145
Diffstat (limited to 'mass3D-help.pd')
-rw-r--r--mass3D-help.pd70
1 files changed, 35 insertions, 35 deletions
diff --git a/mass3D-help.pd b/mass3D-help.pd
index 55b24ca..190675b 100644
--- a/mass3D-help.pd
+++ b/mass3D-help.pd
@@ -1,16 +1,6 @@
-#N canvas 125 5 709 792 10;
-#X text 317 6 masse;
+#N canvas 121 85 709 792 10;
#X text 152 81 M is positive. negative value give non physical things.
;
-#X text 152 37 the somme of the forces apply to a masse modifie its
-velocity (depending of it's weight). the position his change according
-to the velocity and the weight of the masse;
-#X text 259 150 2 : M = weith of the masse;
-#X text 259 189 3 : X = initial position of the masse;
-#X text 259 210 4 : Y = initial position of the masse;
-#X text 324 327 if the position of the masse is < Xmin then position
-will be Xmin;
-#X text 259 226 5 : Z = initial position of the masse;
#X text 259 303 6 : Xmin;
#X text 259 319 7 : Xmax;
#X text 259 335 8 : Ymin;
@@ -19,14 +9,9 @@ will be Xmin;
#X text 252 383 11 : Zmax;
#X text 252 398 12 : Threshold;
#X msg 119 565 resetF;
-#X text 250 569 reset the total forces applied to the masse;
#X msg 120 538 reset;
#X text 248 534 reset position (to it's initial value) and forces to
zero. send it's position to it's outlet.;
-#X text 285 241 change position of the masse \, and reset memory (for
-history).;
-#X text 283 169 change weith of the masse;
-#X text 323 310 set the minimum and maximum position of the masse;
#X text 302 413 when the masses are at Xmin \, Xmax \, Ymon \, Ymax
\, Zmin or Zmax \, the mouvement is possible only if force apply is
superior to the threshold;
@@ -51,28 +36,43 @@ setYmax 10000 \, setZmin -10000 \, setZmax 10000;
#X text 261 98 1 : name;
#X text 282 116 this is the name of the mass. you can set value to
this name instead of making a pd connection.;
-#X text 148 760 X Y Z positin of the masse;
-#X text 163 736 X Y Z & total force apply to the masse;
-#X text 178 712 X Y Z & total velocity of the masse;
#X msg 121 214 setXYZ 0 0 0;
#X msg 119 462 setD 0;
#X text 252 460 13 : Damp : change the velocyty damping of the mass
;
#X obj 62 710 unpack s f f f f;
#X obj 46 735 unpack s f f f f;
-#X connect 15 0 33 0;
-#X connect 17 0 33 0;
-#X connect 23 0 33 0;
-#X connect 24 0 33 0;
-#X connect 25 0 33 0;
-#X connect 26 0 33 0;
-#X connect 33 0 39 0;
-#X connect 33 1 49 0;
-#X connect 33 2 48 0;
-#X connect 34 0 33 0;
-#X connect 35 0 33 0;
-#X connect 36 0 33 0;
-#X connect 37 0 33 0;
-#X connect 38 0 33 0;
-#X connect 45 0 33 0;
-#X connect 46 0 33 0;
+#X text 317 6 mass;
+#X text 259 189 3 : X = initial position of the mass;
+#X text 259 210 4 : Y = initial position of the mass;
+#X text 259 226 5 : Z = initial position of the mass;
+#X text 323 310 set the minimum and maximum position of the mass;
+#X text 250 569 reset the total forces applied to the mass;
+#X text 178 712 X Y Z & total velocity of the mass;
+#X text 163 736 X Y Z & total force apply to the mass;
+#X text 259 150 2 : M = weight of the mass;
+#X text 283 169 change weight of the mass;
+#X text 324 327 if the position of the mass is < Xmin then position
+will be Xmin;
+#X text 285 241 change position of the mass \, and reset memory (for
+history).;
+#X text 148 760 X Y Z positin of the mass;
+#X text 152 37 the sum of forces apply to a mass modifie its velocity
+(depending of it's weight). the position his change according to the
+velocity and the weight of the mass;
+#X connect 8 0 22 0;
+#X connect 9 0 22 0;
+#X connect 12 0 22 0;
+#X connect 13 0 22 0;
+#X connect 14 0 22 0;
+#X connect 15 0 22 0;
+#X connect 22 0 28 0;
+#X connect 22 1 35 0;
+#X connect 22 2 34 0;
+#X connect 23 0 22 0;
+#X connect 24 0 22 0;
+#X connect 25 0 22 0;
+#X connect 26 0 22 0;
+#X connect 27 0 22 0;
+#X connect 31 0 22 0;
+#X connect 32 0 22 0;