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authorCyrille Henry <nusmuk@users.sourceforge.net>2013-02-11 16:57:35 +0000
committerCyrille Henry <nusmuk@users.sourceforge.net>2013-02-11 16:57:35 +0000
commit7f927c2f4a64c883eaab73472291c8aed2d769a8 (patch)
treea3ee0828e3d3f9fe7bb6b7fd013351cff0644363 /pmpd3d_interactor.c
parentc6e20af88d58602d44e5eefcf72a690265c4f616 (diff)
lot's of new features...
svn path=/trunk/externals/pmpd/; revision=17031
Diffstat (limited to 'pmpd3d_interactor.c')
-rw-r--r--pmpd3d_interactor.c203
1 files changed, 203 insertions, 0 deletions
diff --git a/pmpd3d_interactor.c b/pmpd3d_interactor.c
new file mode 100644
index 0000000..57fcd82
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+++ b/pmpd3d_interactor.c
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+void pmpd3d_iCylinder_i(t_pmpd3d *x, int i, t_float xc, t_float yc, t_float zc, t_float a, t_float b, t_float c, t_float d, t_float R, t_float K, t_float power, t_float Kt, t_float powert, t_float Rmin, t_float Rmax)
+{
+ t_float profondeur, rayon, Xb, Yb, Zb, Xt, Yt, Zt, tmp;
+
+ profondeur = a * x->mass[i].posX + b * x->mass[i].posY + c * x->mass[i].posZ - d;
+
+ Xb = x->mass[i].posX -xc - profondeur * a;
+ Yb = x->mass[i].posY -yc - profondeur * b;
+ Zb = x->mass[i].posZ -zc - profondeur * c;
+
+ rayon = sqrt ( sqr(Xb) + sqr(Yb) + sqr(Zb) );
+
+ if (rayon != 0)
+ {
+ Xb /= rayon; // normalisation
+ Yb /= rayon;
+ Zb /= rayon;
+ }
+ else
+ {
+ Xb = 0; // normalisation
+ Yb = 0;
+ Zb = 0;
+ }
+
+ Xt = b*Zb - c*Yb; // vecteur tengentiel au cercle
+ Yt = c*Xb - a*Zb;
+ Zt = a*Yb - b*Xb;
+
+// Xb, Yb, Zb : vecteur unitaire normal au cercle
+// Xt, Yt, Zt : vecteur unitaire tengent au cercle
+// rayon : distance au centre.
+
+ if ( ((rayon>Rmin) || (Rmin<0)) && ((rayon<Rmax) || (Rmax<0)) )
+ {
+ rayon -= R;
+
+ tmp = pow(K * R, power);
+ x->mass[i].forceX += Xb * tmp;
+ x->mass[i].forceY += Yb * tmp;
+ x->mass[i].forceZ += Zb * tmp;
+
+ tmp = pow(Kt * R, powert);
+ x->mass[i].forceX += Xt * tmp;
+ x->mass[i].forceY += Yt * tmp;
+ x->mass[i].forceZ += Zt * tmp;
+ }
+}
+
+void pmpd3d_iCylinder(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ // Argument :
+ // 0 : mass to apply this interactor
+ // 1,2,3 : XYZ : center vector of the cylinder
+ // 4,5,6 : XYZ : center point of the cylinder
+ // 7 : cylinder radius
+ // 8 : K
+ // [9] : power of the force
+ // [10] : Kt
+ // [11] : power of the force tengential force
+ // [12] : min radium of the interactor
+ // [13] : max radium of the interactor
+
+ t_float xc, yc, zc, a, b, c, d, r, K, Kt, power, powert, tmp, Rmin, Rmax;
+ t_int i;
+
+ a = atom_getfloatarg(1, argc, argv);
+ b = atom_getfloatarg(2, argc, argv);
+ c = atom_getfloatarg(3, argc, argv);
+
+ tmp = sqrt (a*a + b*b + c*c);
+ if (tmp != 0)
+ {
+ a /= tmp;
+ b /= tmp;
+ c /= tmp;
+ }
+ else
+ {
+ a=1;
+ b=0;
+ c=0;
+ }
+ xc = atom_getfloatarg(4, argc, argv);
+ yc = atom_getfloatarg(5, argc, argv);
+ zc = atom_getfloatarg(6, argc, argv);
+
+ d = a * xc + b * yc + c * zc;
+
+ r = atom_getfloatarg(7, argc, argv);
+
+ K = atom_getfloatarg(8, argc, argv);
+ power = atom_getfloatarg(9, argc, argv);
+ if (power == 0) power = 1;
+
+ Kt = atom_getfloatarg(10, argc, argv);
+ powert = atom_getfloatarg(11, argc, argv);
+ if (powert == 0) power = 1;
+
+ Rmin = -1;
+ Rmax = -1;
+ if (argc > 12) { Rmin = atom_getfloatarg(12, argc, argv); }
+ if (argc > 13) { Rmax = atom_getfloatarg(13, argc, argv); }
+
+ if (atom_getfloatarg(0,argc,argv) == -1) // all
+ {
+ for (i=0; i < x->nb_mass; i++)
+ {
+ pmpd3d_iCylinder_i(x, i, xc, yc, zc, a, b, c, d, r, K, power, Kt, powert, Rmin, Rmax);
+ }
+ }
+ else if (argv[0].a_type == A_FLOAT)
+ {
+ pmpd3d_iCylinder_i(x, atom_getfloatarg(0,argc,argv), xc, yc, zc, a, b, c, d, r, K, power, Kt, powert, Rmin, Rmax);
+ }
+ else if (argv[0].a_type == A_SYMBOL)
+ {
+ for (i=0; i < x->nb_mass; i++)
+ {
+ if (atom_getsymbolarg(0,argc,argv) == x->mass[i].Id)
+ {
+ pmpd3d_iCylinder_i(x, i, xc, yc, zc, a, b, c, d, r, K, power, Kt, powert, Rmin, Rmax);
+ }
+ }
+ }
+}
+
+void pmpd3d_iPlane_i(t_pmpd3d *x, int i, t_float a, t_float b, t_float c, t_float d, t_float K, t_float power)
+{
+
+ t_float profondeur, force;
+
+ profondeur = a * x->mass[i].posX + b * x->mass[i].posY + c * x->mass[i].posZ - d;
+ if (profondeur < 0)
+ {
+ force = K * pow(abs(profondeur), power);
+
+ x->mass[i].forceX += a * force;
+ x->mass[i].forceY += b * force;
+ x->mass[i].forceZ += c * force;
+ }
+}
+
+void pmpd3d_iPlane(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ // Argument :
+ // 0 : mass to apply this interactor
+ // 1,2,3 : XYZ : vector perpendicular to the plane
+ // 4,5,6 : XYZ : one point of the plane
+ // 7 : K
+ // 8 : power of the force
+
+ // ax+by+cz-d=0
+ // d est tel que aXcenter +bYcenter + cYcenter = d
+ t_float a, b, c, d, K, power, tmp;
+ t_int i;
+
+ a = atom_getfloatarg(1, argc, argv);
+ b = atom_getfloatarg(2, argc, argv);
+ c = atom_getfloatarg(3, argc, argv);
+
+ tmp = sqrt (a*a + b*b + c*c);
+ if (tmp != 0)
+ {
+ a /= tmp;
+ b /= tmp;
+ c /= tmp;
+ }
+ else
+ {
+ a=1;
+ b=0;
+ c=0;
+ }
+
+ d = a * atom_getfloatarg(4, argc, argv) + b * atom_getfloatarg(5, argc, argv) + c * atom_getfloatarg(6, argc, argv);
+
+ K = atom_getfloatarg(7, argc, argv);
+ power = atom_getfloatarg(8, argc, argv);
+ if (power == 0) power = 1;
+
+ if (atom_getfloatarg(0,argc,argv) == -1) // all
+ {
+ for (i=0; i < x->nb_mass; i++)
+ {
+ pmpd3d_iPlane_i(x, i, a, b, c, d, K, power);
+ }
+ }
+ else if (argv[0].a_type == A_FLOAT)
+ {
+ pmpd3d_iPlane_i(x,atom_getfloatarg(0,argc,argv), a, b, c, d, K, power);
+ }
+ else if (argv[0].a_type == A_SYMBOL)
+ {
+ for (i=0; i < x->nb_mass; i++)
+ {
+ if (atom_getsymbolarg(0,argc,argv) == x->mass[i].Id)
+ {
+ pmpd3d_iPlane_i(x, i, a, b, c, d, K, power);
+ }
+ }
+ }
+}