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authorHans-Christoph Steiner <eighthave@users.sourceforge.net>2010-04-03 20:24:12 +0000
committerHans-Christoph Steiner <eighthave@users.sourceforge.net>2010-04-03 20:24:12 +0000
commit69cf1cafcd403331d9fbfb76977efb6101eef284 (patch)
tree2a0f342ff22e90a70b78021125095143b5e8421f /src/iAmbient3D.c
parentc421f5cd012261b1f14e0e2a804faea2e596d89c (diff)
converted to template Makefile
svn path=/trunk/externals/pmpd/; revision=13366
Diffstat (limited to 'src/iAmbient3D.c')
-rw-r--r--src/iAmbient3D.c259
1 files changed, 0 insertions, 259 deletions
diff --git a/src/iAmbient3D.c b/src/iAmbient3D.c
deleted file mode 100644
index cd95088..0000000
--- a/src/iAmbient3D.c
+++ /dev/null
@@ -1,259 +0,0 @@
-#include "m_pd.h"
-#include "math.h"
-
-static t_class *iAmbient3D_class;
-
-typedef struct _iAmbient3D {
- t_object x_obj;
- t_atom force[17];
-/* 1 : name of the mass (send interactors informations to this masses)
- 2 : FX (constant X force apply to the masses) (0)
- 3 : FY (constant Y force apply to the masses) (0)
- 4 : FZ (constant Z force apply to the masses) (0)
- 5 : Rnd FX (random X force apply to the masses) (0)
- 6 : Rnd FY (random Y force apply to the masses) (0)
- 7 : Rnd FZ (random Z force apply to the masses) (0)
- 8 : Damping (velocity damping of the masses) (0)
- 9 : Rien
- 10 : Xmin (minimum and maximum limit of the interactors) (-10000)
- 9 : Xmax (a mass interact with this object only if it is inside the interactor bounds) (10000)
- 10 : Ymin (-10000)
- 11 : Ymax (10000)
- 12 : Zmin (-10000)
- 13 : Zmax (10000)
- 14 : dX (displace the mass by a constant value) (0)
- 15 : dY (0)
- 16 : dZ (0)
-*/
- t_outlet *force_new;// outlet
- t_symbol *x_sym; // send
-} t_iAmbient3D;
-
-void iAmbient3D_forceX(t_iAmbient3D *x, t_floatarg f1)
-{
- SETFLOAT(&(x->force[0]), f1);
-}
-
-void iAmbient3D_forceY(t_iAmbient3D *x, t_floatarg f1)
-{
- SETFLOAT(&(x->force[1]), f1);
-}
-
-void iAmbient3D_forceZ(t_iAmbient3D *x, t_floatarg f1)
-{
- SETFLOAT(&(x->force[2]), f1);
-}
-
-void iAmbient3D_force(t_iAmbient3D *x, t_floatarg f1, t_floatarg f2, t_floatarg f3)
-{
- SETFLOAT(&(x->force[0]), f1 );
- SETFLOAT(&(x->force[1]), f2 );
- SETFLOAT(&(x->force[2]), f3 );
-}
-
-void iAmbient3D_rndFX(t_iAmbient3D *x, t_float X)
-{
- SETFLOAT(&(x->force[3]), X);
-}
-
-void iAmbient3D_rndFY(t_iAmbient3D *x, t_float X)
-{
- SETFLOAT(&(x->force[4]), X);
-}
-
-void iAmbient3D_rndFZ(t_iAmbient3D *x, t_float X)
-{
- SETFLOAT(&(x->force[5]), X);
-}
-
-void iAmbient3D_rndF(t_iAmbient3D *x, t_floatarg f1, t_floatarg f2, t_floatarg f3)
-{
- SETFLOAT(&(x->force[3]), f1);
- SETFLOAT(&(x->force[4]), f2);
- SETFLOAT(&(x->force[5]), f3);
-}
-
-void iAmbient3D_damp(t_iAmbient3D *x, t_float X)
-{
- SETFLOAT(&(x->force[6]), X);
-}
-
-
-void iAmbient3D_Xmin(t_iAmbient3D *x, t_float Xmin)
-{
- SETFLOAT(&(x->force[8]), Xmin);
-}
-
-void iAmbient3D_Xmax(t_iAmbient3D *x, t_float Xmax)
-{
- SETFLOAT(&(x->force[9]), Xmax);
-}
-
-void iAmbient3D_Ymin(t_iAmbient3D *x, t_float Ymin)
-{
- SETFLOAT(&(x->force[10]), Ymin);
-}
-
-void iAmbient3D_Ymax(t_iAmbient3D *x, t_float Ymax)
-{
- SETFLOAT(&(x->force[11]), Ymax);
-}
-
-void iAmbient3D_Zmin(t_iAmbient3D *x, t_float Zmin)
-{
- SETFLOAT(&(x->force[12]), Zmin);
-}
-
-void iAmbient3D_Zmax(t_iAmbient3D *x, t_float Zmax)
-{
- SETFLOAT(&(x->force[13]), Zmax);
-}
-
-void iAmbient3D_dXYZ(t_iAmbient3D *x, t_float dX, t_float dY, t_float dZ)
-{
- SETFLOAT(&(x->force[14]), dX);
- SETFLOAT(&(x->force[15]), dY);
- SETFLOAT(&(x->force[16]), dZ);
-}
-
-void iAmbient3D_dX(t_iAmbient3D *x, t_float dX)
-{
- SETFLOAT(&(x->force[14]), dX);
-}
-
-void iAmbient3D_dY(t_iAmbient3D *x, t_float dY)
-{
- SETFLOAT(&(x->force[15]), dY);
-}
-
-void iAmbient3D_dZ(t_iAmbient3D *x, t_float dZ)
-{
- SETFLOAT(&(x->force[16]), dZ);
-}
-
-void iAmbient3D_bang(t_iAmbient3D *x)
-{
- if (x->x_sym->s_thing) typedmess(x->x_sym->s_thing, gensym("interactor_ambient_3D"), 17, x->force);
-
- outlet_anything(x->force_new, gensym("interactor_ambient_3D"), 17, x->force);
-}
-
-void *iAmbient3D_new(t_symbol *s, int argc, t_atom *argv)
-{
- t_iAmbient3D *x = (t_iAmbient3D *)pd_new(iAmbient3D_class);
-
- x->x_sym = atom_getsymbolarg(0, argc, argv);
-
- x->force_new=outlet_new(&x->x_obj, 0);
-
- if (argc>=16)
- SETFLOAT(&(x->force[15]), atom_getfloatarg(15, argc, argv));
- else
- SETFLOAT(&(x->force[15]), 0);
-
- if (argc>=15)
- SETFLOAT(&(x->force[14]), atom_getfloatarg(14, argc, argv));
- else
- SETFLOAT(&(x->force[14]), 0);
-
- if (argc>=14)
- SETFLOAT(&(x->force[13]), atom_getfloatarg(13, argc, argv));
- else
- SETFLOAT(&(x->force[13]), 10000);
-
- if (argc>=13)
- SETFLOAT(&(x->force[12]), atom_getfloatarg(12, argc, argv));
- else
- SETFLOAT(&(x->force[12]), -10000);
-
- if (argc>=12)
- SETFLOAT(&(x->force[11]), atom_getfloatarg(11, argc, argv));
- else
- SETFLOAT(&(x->force[11]), 10000);
-
- if (argc>=11)
- SETFLOAT(&(x->force[10]), atom_getfloatarg(10, argc, argv));
- else
- SETFLOAT(&(x->force[10]), -10000);
-
- if (argc>=10)
- SETFLOAT(&(x->force[9]), atom_getfloatarg(9, argc, argv));
- else
- SETFLOAT(&(x->force[9]), 10000);
-
- if (argc>=9)
- SETFLOAT(&(x->force[8]), atom_getfloatarg(8, argc, argv));
- else
- SETFLOAT(&(x->force[8]), -10000);
-
- SETFLOAT(&(x->force[7]), 0);
-
- if (argc>=8)
- SETFLOAT(&(x->force[6]), atom_getfloatarg(7, argc, argv));
- else
- SETFLOAT(&(x->force[6]), 0);
-
- if (argc>=7)
- SETFLOAT(&(x->force[5]), atom_getfloatarg(6, argc, argv));
- else
- SETFLOAT(&(x->force[5]), 0);
-
- if (argc>=6)
- SETFLOAT(&(x->force[4]), atom_getfloatarg(5, argc, argv));
- else
- SETFLOAT(&(x->force[4]), 0);
-
- if (argc>=5)
- SETFLOAT(&(x->force[3]), atom_getfloatarg(4, argc, argv));
- else
- SETFLOAT(&(x->force[3]), 0);
-
- if (argc>=4)
- SETFLOAT(&(x->force[2]), atom_getfloatarg(3, argc, argv));
- else
- SETFLOAT(&(x->force[2]), 0);
-
- if (argc>=3)
- SETFLOAT(&(x->force[1]), atom_getfloatarg(2, argc, argv));
- else
- SETFLOAT(&(x->force[1]), 0);
-
- if (argc>=2)
- SETFLOAT(&(x->force[0]), atom_getfloatarg(1, argc, argv));
- else
- SETFLOAT(&(x->force[0]), 0);
-
- return (x);
-}
-
-void iAmbient3D_setup(void)
-{
-
- iAmbient3D_class = class_new(gensym("iAmbient3D"),
- (t_newmethod)iAmbient3D_new,
- 0, sizeof(t_iAmbient3D),
- CLASS_DEFAULT, A_GIMME, 0);
-
- class_addcreator((t_newmethod)iAmbient3D_new, gensym("pmpd.iAmbient3D"), A_GIMME, 0);
-
- class_addbang(iAmbient3D_class, iAmbient3D_bang);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_force, gensym("setFXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_forceX, gensym("setFX"), A_DEFFLOAT, 0);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_forceY, gensym("setFY"), A_DEFFLOAT, 0);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_forceZ, gensym("setFZ"), A_DEFFLOAT, 0);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_Xmin, gensym("setXmin"), A_DEFFLOAT, 0);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_Ymin, gensym("setYmin"), A_DEFFLOAT, 0);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_Zmin, gensym("setZmin"), A_DEFFLOAT, 0);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_Xmax, gensym("setXmax"), A_DEFFLOAT, 0);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_Ymax, gensym("setYmax"), A_DEFFLOAT, 0);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_Zmax, gensym("setZmax"), A_DEFFLOAT, 0);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_rndFY, gensym("setRndFY"), A_DEFFLOAT, 0);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_rndFX, gensym("setRndFX"), A_DEFFLOAT, 0);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_rndFZ, gensym("setRndFZ"), A_DEFFLOAT, 0);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_damp, gensym("setD"), A_DEFFLOAT, 0);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_dXYZ, gensym("dXYZ"), A_DEFFLOAT, 0);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_dX, gensym("setdX"), A_DEFFLOAT, 0);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_dY, gensym("setdY"), A_DEFFLOAT, 0);
- class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_dZ, gensym("setdZ"), A_DEFFLOAT, 0);
-
-}