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authorCyrille Henry <nusmuk@users.sourceforge.net>2004-10-28 17:45:36 +0000
committerCyrille Henry <nusmuk@users.sourceforge.net>2004-10-28 17:45:36 +0000
commit6d48d426a49662b81599aa20ad388b835fbc39e0 (patch)
tree05af89ec3e4f94b3cd3ef02702053e2e1f7ff641 /src
parente5fbfc6d82edb31e9403cbb4961bfc4ecfb25d46 (diff)
pmpd version 0.06
test version! svn path=/trunk/externals/pmpd/; revision=2185
Diffstat (limited to 'src')
-rwxr-xr-xsrc/masse.c44
-rwxr-xr-xsrc/masse2D.c25
-rwxr-xr-xsrc/masse3D.c72
-rwxr-xr-xsrc/pmpd.c271
-rwxr-xr-xsrc/pmpd~.c323
5 files changed, 658 insertions, 77 deletions
diff --git a/src/masse.c b/src/masse.c
index 8241854..fccee2b 100755
--- a/src/masse.c
+++ b/src/masse.c
@@ -9,12 +9,36 @@ typedef struct _masse {
t_float force, masse, dX;
t_float minX, maxX;
t_outlet *position_new, *vitesse_out, *force_out;
- t_symbol *x_sym; // receive
-} t_masse;
+ t_symbol *x_sym; // receive
+ unsigned int x_state; // random
+ t_float x_f; // random
-extern t_float max(t_float, t_float);
-extern t_float min(t_float, t_float);
+} t_masse;
+
+static int makeseed(void)
+{
+ static unsigned int random_nextseed = 1489853723;
+ random_nextseed = random_nextseed * 435898247 + 938284287;
+ return (random_nextseed & 0x7fffffff);
+}
+
+static float random_bang(t_masse *x)
+{
+ int nval;
+ int range = 2000000;
+ float rnd;
+ unsigned int randval = x->x_state;
+ x->x_state = randval = randval * 472940017 + 832416023;
+ nval = ((double)range) * ((double)randval)
+ * (1./4294967296.);
+ if (nval >= range) nval = range-1;
+ rnd=nval;
+
+ rnd-=1000000;
+ rnd=rnd/1000000.; //pour mettre entre -1 et 1;
+ return (rnd);
+}
void masse_minX(t_masse *x, t_floatarg f1)
{
@@ -52,7 +76,10 @@ void masse_bang(t_masse *x)
x->pos_old_2 = x->pos_old_1;
x->pos_old_1 = pos_new;
- x->force = 0;
+// x->force = 0;
+
+ x->force = random_bang(x)*1e-25; // avoiding denormal problem by adding low amplitude noise
+
x->dX = 0;
}
@@ -70,6 +97,7 @@ void masse_reset(t_masse *x)
void masse_resetF(t_masse *x)
{
x->force=0;
+
}
void masse_dX(t_masse *x, t_float posX)
@@ -79,7 +107,7 @@ void masse_dX(t_masse *x, t_float posX)
void masse_setX(t_masse *x, t_float posX)
{
- x->pos_old_2 = posX; // clear hystory for stability (instability) problem
+ x->pos_old_2 = posX; // clear history for stability (instability) problem
x->pos_old_1 = posX;
x->force=0;
@@ -124,7 +152,9 @@ void *masse_new(t_symbol *s, t_floatarg M, t_floatarg X)
x->minX = -100000;
x->maxX = 100000;
- if (x->masse<=0) x->masse=1;
+ if (x->masse<=0) x->masse=1;
+
+ makeseed();
return (void *)x;
}
diff --git a/src/masse2D.c b/src/masse2D.c
index 067a69b..7064cf8 100755
--- a/src/masse2D.c
+++ b/src/masse2D.c
@@ -16,18 +16,14 @@ typedef struct _masse2D {
t_float x_f; // random
} t_masse2D;
-extern t_float max(t_float, t_float);
-extern t_float min(t_float, t_float);
-
-
-static int makeseed(void)
+static int makeseed2D(void)
{
static unsigned int random_nextseed = 1489853723;
random_nextseed = random_nextseed * 435898247 + 938284287;
return (random_nextseed & 0x7fffffff);
}
-static float random_bang(t_masse2D *x)
+static float random_bang2D(t_masse2D *x)
{
int nval;
int range = 2000000;
@@ -143,7 +139,6 @@ void masse2D_bang(t_masse2D *x)
x->forceX += x->damp * ((x->posX_old_2)-(x->posX_old_1));
x->forceY += x->damp * ((x->posY_old_2)-(x->posY_old_1)); // damping
-
if (x->masse2D != 0)
{
posX_new = x->forceX/x->masse2D + 2*x->posX_old_1 - x->posX_old_2;
@@ -182,9 +177,13 @@ void masse2D_bang(t_masse2D *x)
SETFLOAT(&(x->force[1]), x->forceY );
SETFLOAT(&(x->force[2]), sqrt( (x->forceX * x->forceX) + (x->forceY * x->forceY) ));
- x->forceX=0;
- x->forceY=0;
-
+// x->forceX=0;
+// x->forceY=0;
+
+ x->forceX = random_bang2D(x)*1e-25;
+ x->forceY = random_bang2D(x)*1e-25; // avoiding denormal problem by adding low amplitude noise
+
+
x->dX=0;
x->dY=0;
@@ -322,8 +321,8 @@ void masse2D_inter_ambient(t_masse2D *x, t_symbol *s, int argc, t_atom *argv)
x->forceX += atom_getfloatarg(0, argc, argv);
x->forceY += atom_getfloatarg(1, argc, argv); // constant
- x->forceX += random_bang(x)*atom_getfloatarg(2, argc, argv);
- x->forceY += random_bang(x)*atom_getfloatarg(3, argc, argv); // random
+ x->forceX += random_bang2D(x)*atom_getfloatarg(2, argc, argv);
+ x->forceY += random_bang2D(x)*atom_getfloatarg(3, argc, argv); // random
x->forceX += atom_getfloatarg(4, argc, argv) * ((x->posX_old_2)-(x->posX_old_1));
x->forceY += atom_getfloatarg(4, argc, argv) * ((x->posY_old_2)-(x->posY_old_1)); // damping
@@ -688,7 +687,7 @@ void *masse2D_new(t_symbol *s, int argc, t_atom *argv)
t_masse2D *x = (t_masse2D *)pd_new(masse2D_class);
x->x_sym = atom_getsymbolarg(0, argc, argv);
- x->x_state = makeseed();
+ x->x_state = makeseed2D();
pd_bind(&x->x_obj.ob_pd, atom_getsymbolarg(0, argc, argv));
diff --git a/src/masse3D.c b/src/masse3D.c
index 68dda3b..c254102 100755
--- a/src/masse3D.c
+++ b/src/masse3D.c
@@ -3,10 +3,6 @@
static t_class *masse3D_class;
-extern t_float max(t_float, t_float);
-extern t_float min(t_float, t_float);
-
-
typedef struct _masse3D {
t_object x_obj;
t_float posX_old_1, posX_old_2, posY_old_1, posY_old_2, posZ_old_1, posZ_old_2;
@@ -20,6 +16,31 @@ typedef struct _masse3D {
t_float x_f; // random
} t_masse3D;
+static int makeseed3D(void)
+{
+ static unsigned int random_nextseed = 1489853723;
+ random_nextseed = random_nextseed * 435898247 + 938284287;
+ return (random_nextseed & 0x7fffffff);
+}
+
+static float random_bang3D(t_masse3D *x)
+{
+ int nval;
+ int range = 2000000;
+ float rnd;
+ unsigned int randval = x->x_state;
+ x->x_state = randval = randval * 472940017 + 832416023;
+ nval = ((double)range) * ((double)randval)
+ * (1./4294967296.);
+ if (nval >= range) nval = range-1;
+
+ rnd=nval;
+
+ rnd-=1000000;
+ rnd=rnd/1000000.; //pour mettre entre -1 et 1;
+ return (rnd);
+}
+
void masse3D_on(t_masse3D *x)
{
x->onoff = 1;
@@ -142,9 +163,9 @@ void masse3D_set_masse3D(t_masse3D *x, t_float mass)
void masse3D_force(t_masse3D *x, t_floatarg f1, t_floatarg f2, t_floatarg f3)
{
- x->forceX = x->forceX+f1;
- x->forceY = x->forceY+f2;
- x->forceZ = x->forceZ+f3;
+ x->forceX += f1;
+ x->forceY += f2;
+ x->forceZ += f3;
}
void masse3D_dXYZ(t_masse3D *x, t_floatarg f1, t_floatarg f2, t_floatarg f3)
@@ -288,9 +309,14 @@ void masse3D_bang(t_masse3D *x)
SETFLOAT(&(x->force[2]), x->forceZ );
SETFLOAT(&(x->force[3]), sqrt( (x->forceX * x->forceX) + (x->forceY * x->forceY) + (x->forceZ * x->forceZ) ));
- x->forceX=0;
- x->forceY=0;
- x->forceZ=0;
+// x->forceX=0;
+// x->forceY=0;
+// x->forceZ=0;
+
+ x->forceX = random_bang3D(x)*1e-25;
+ x->forceY = random_bang3D(x)*1e-25; // avoiding denormal problem by adding low amplitude noise
+ x->forceZ = random_bang3D(x)*1e-25;
+
x->dX=0;
x->dY=0;
@@ -370,32 +396,6 @@ void masse3D_resetf(t_masse3D *x)
x->dZ=0;
}
-static int makeseed3D(void)
-{
- static unsigned int random_nextseed = 1489853723;
- random_nextseed = random_nextseed * 435898247 + 938284287;
- return (random_nextseed & 0x7fffffff);
-}
-
-static float random_bang3D(t_masse3D *x)
-{
- int nval;
- int range = 2000000;
- float rnd;
- unsigned int randval = x->x_state;
- x->x_state = randval = randval * 472940017 + 832416023;
- nval = ((double)range) * ((double)randval)
- * (1./4294967296.);
- if (nval >= range) nval = range-1;
-
- rnd=nval;
-
- rnd-=1000000;
- rnd=rnd/1000000.; //pour mettre entre -1 et 1;
- return (rnd);
-}
-
-
void masse3D_inter_ambient(t_masse3D *x, t_symbol *s, int argc, t_atom *argv)
{
t_float tmp;
diff --git a/src/pmpd.c b/src/pmpd.c
index 9d21d64..2cd2e3d 100755
--- a/src/pmpd.c
+++ b/src/pmpd.c
@@ -1,6 +1,7 @@
/*
-------------------------- pmpd ----------------------------------------
-
+
+
pmpd = physical modeling for pure data
Written by Cyrille Henry (cyrille.henry@la-kitchen.fr)
@@ -27,7 +28,7 @@
*/
#ifndef VERSION
-#define VERSION "0.05"
+#define VERSION "0.06"
#endif
#include "m_pd.h"
@@ -36,6 +37,16 @@
#define __DATE__ ""
#endif
+#define nb_max_link 2000
+#define nb_max_mass 2000
+#define nb_max_out 200
+#define nb_max_in 200
+#define nb_max_outlet 20
+#define nb_max_inlet 20 // hard-coded on the methods definition
+
+#define max(a,b) ( ((a) > (b)) ? (a) : (b) )
+#define min(a,b) ( ((a) < (b)) ? (a) : (b) )
+
#include "masse.c"
#include "lia.c"
#include "masse2D.c"
@@ -68,42 +79,257 @@
#include "tCylinder3D.c"
#include "tLia3D.c"
+#include "pmpd~.c"
+
static t_class *pmpd_class;
typedef struct _pmpd
{
- t_object x_obj;
+ t_object x_obj;
+ struct _link link[nb_max_link];
+ struct _mass mass[nb_max_mass];
+ struct _out out[nb_max_out];
+ struct _in in[nb_max_in];
+ t_float outlet[nb_max_outlet];
+ t_outlet *taboutlet[nb_max_outlet];
+ t_float inlet[nb_max_inlet];
+ int nb_link, nb_mass, nb_outlet, nb_inlet, nb_in, nb_out;
} t_pmpd;
-t_float max(t_float x, t_float y)
+#define max(a,b) ( ((a) > (b)) ? (a) : (b) )
+#define min(a,b) ( ((a) < (b)) ? (a) : (b) )
+
+void pmpd_bang(t_pmpd *x)
+///////////////////////////////////////////////////////////////////////////////////
+// this part is doing all the job!
+{
+ t_float F;
+ t_int i;
+ struct _mass mass_1, mass_2;
+
+ for (i=0; i<x->nb_in; i++)
+ // compute input
+ {
+ x->in[i].mass1->forceX += x->in[i].influence * x->inlet[x->in[i].nbr_inlet];
+ }
+
+ for (i=0; i<x->nb_inlet; i++)
+ // clear inlet[i]
+ {
+ x->inlet[i]=0;
+ }
+
+ for (i=0; i<x->nb_link; i++)
+ // comput link forces
+ {
+ F = x->link[i].K1 * ( x->link[i].mass1->posX - x->link[i].mass2->posX ) ;
+ F += x->link[i].D1 * ( x->link[i].mass1->speedX - x->link[i].mass2->speedX) ;
+ x->link[i].mass1->forceX -= F;
+ x->link[i].mass2->forceX += F;
+ }
+
+ for (i=1; i<x->nb_mass; i++)
+ // compute new masses position
+ if (x->mass[i].Id >0) // only if Id >0
+ {
+ x->mass[i].speedX += x->mass[i].forceX * x->mass[i].invM;
+ x->mass[i].forceX = 0;
+ x->mass[i].posX += x->mass[i].speedX ;
+ }
+
+ for (i=0; i<x->nb_out; i++)
+ // compute output point
+ {
+ x->outlet[x->out[i].nbr_outlet] += x->out[i].mass1->posX * x->out[i].influence ;
+ }
+
+// for (i=0; i<x->nb_outlet; i++)
+ for (i=x->nb_outlet-1; i>=0; i--)
+ // output everything on the corresponding outlet
+ {
+ outlet_float(x->taboutlet[i], x->outlet[i]);
+ x->outlet[i] = 0;
+ }
+}
+
+void pmpd_forceX(t_pmpd *x, t_float nbr_mass, t_float force)
+{
+// add a force to a specific mass
+ nbr_mass = max(0, min( x->nb_mass, (int)nbr_mass));
+ x->mass[(int)nbr_mass].forceX += force;
+}
+
+void pmpd_posX(t_pmpd *x, t_float nbr_mass, t_float posX)
+{
+// displace a mass to a certain position
+ nbr_mass = max(0, min( x->nb_mass, (int)nbr_mass));
+ x->mass[(int)nbr_mass].posX = posX;
+}
+
+void pmpd_mass(t_pmpd *x, t_float Id, t_float M, t_float posX)
+// add a mass
+// Id, invM speedX posX forceX
+{
+ if (M==0) M=1;
+ x->mass[x->nb_mass].Id = (int)Id;
+ x->mass[x->nb_mass].invM = 1/M;
+ x->mass[x->nb_mass].speedX = 0;
+ x->mass[x->nb_mass].posX = posX;
+ x->mass[x->nb_mass].forceX = 0;
+
+ x->nb_mass++ ;
+ x->nb_mass = min ( nb_max_mass -1, x->nb_mass );
+}
+
+void pmpd_link(t_pmpd *x, t_float Id, t_float mass_1, t_float mass_2, t_float K1, t_float D1)
+// add a link
+// Id, *mass1, *mass2, Ke, K1, D1, K2, D2;
+{
+
+ x->link[x->nb_link].Id = (int)Id;
+ x->link[x->nb_link].mass1 = &x->mass[max(0, min ( x->nb_mass, (int)mass_1))];
+ x->link[x->nb_link].mass2 = &x->mass[max(0, min ( x->nb_mass, (int)mass_2))];
+ x->link[x->nb_link].K1 = K1;
+ x->link[x->nb_link].D1 = D1;
+
+ x->nb_link++ ;
+ x->nb_link = min ( nb_max_link -1, x->nb_link );
+}
+
+void pmpd_out(t_pmpd *x, t_float Id, t_float nb_outlet, t_float mass_1, t_float influence)
+// add an output point
+// Id, nbr_outlet, *mass1, influence;
+{
+ x->out[x->nb_out].Id = (int)Id;
+ x->out[x->nb_out].nbr_outlet = max(0, min( x->nb_outlet,(int)nb_outlet));
+ x->out[x->nb_out].mass1 = &x->mass[max(0, min ( x->nb_mass, (int)mass_1))];
+ x->out[x->nb_out].influence = influence;
+
+ x->nb_out++ ;
+ x->nb_out = min ( nb_max_out - 1, x->nb_out );
+}
+
+void pmpd_in(t_pmpd *x, t_float Id, t_float nb_inlet, t_float mass_1, t_float influence)
+//add an input point
+// Id, nbr_inlet, *mass1, influence;
{
- if (x >= y)
- {
- return x;
- }
- return y;
+ x->in[x->nb_in].Id = (int)Id;
+ x->in[x->nb_in].nbr_inlet = max(0, min( x->nb_inlet,(int)nb_inlet));
+ x->in[x->nb_in].mass1 = &x->mass[max(0, min ( x->nb_mass, (int)mass_1))];
+ x->in[x->nb_in].influence = influence;
+
+ x->nb_in++;
+ x->nb_in = min ( nb_max_in - 1, x->nb_in );
}
-t_float min(t_float x, t_float y)
+void pmpd_forceX_1(t_pmpd *x, t_float force)
+ { x->inlet[0] += force; }
+void pmpd_forceX_2(t_pmpd *x, t_float force)
+ { x->inlet[1] += force; }
+void pmpd_forceX_3(t_pmpd *x, t_float force)
+ { x->inlet[2] += force; }
+void pmpd_forceX_4(t_pmpd *x, t_float force)
+ { x->inlet[3] += force; }
+void pmpd_forceX_5(t_pmpd *x, t_float force)
+ { x->inlet[4] += force; }
+void pmpd_forceX_6(t_pmpd *x, t_float force)
+ { x->inlet[5] += force; }
+void pmpd_forceX_7(t_pmpd *x, t_float force)
+ { x->inlet[6] += force; }
+void pmpd_forceX_8(t_pmpd *x, t_float force)
+ { x->inlet[7] += force; }
+void pmpd_forceX_9(t_pmpd *x, t_float force)
+ { x->inlet[8] += force; }
+void pmpd_forceX_10(t_pmpd *x, t_float force)
+ { x->inlet[9] += force; }
+void pmpd_forceX_11(t_pmpd *x, t_float force)
+ { x->inlet[10]+= force; }
+void pmpd_forceX_12(t_pmpd *x, t_float force)
+ { x->inlet[11]+= force; }
+void pmpd_forceX_13(t_pmpd *x, t_float force)
+ { x->inlet[12]+= force; }
+void pmpd_forceX_14(t_pmpd *x, t_float force)
+ { x->inlet[13]+= force; }
+void pmpd_forceX_15(t_pmpd *x, t_float force)
+ { x->inlet[14]+= force; }
+void pmpd_forceX_16(t_pmpd *x, t_float force)
+ { x->inlet[15]+= force; }
+void pmpd_forceX_17(t_pmpd *x, t_float force)
+ { x->inlet[16]+= force; }
+void pmpd_forceX_18(t_pmpd *x, t_float force)
+ { x->inlet[17]+= force; }
+void pmpd_forceX_19(t_pmpd *x, t_float force)
+ { x->inlet[18]+= force; }
+void pmpd_forceX_20(t_pmpd *x, t_float force)
+ { x->inlet[19]+= force; }
+
+void pmpd_reset(t_pmpd *x)
{
- if (x <= y)
- {
- return x;
- }
- return y;
+ x->nb_link = 0;
+ x->nb_mass = 1;
+ x->nb_out= 0;
+ x->nb_in= 0;
}
-void *pmpd_new(void)
-{
- t_pmpd *x = (t_pmpd *)pd_new(pmpd_class);
- return (void *)x;
+void *pmpd_new(t_symbol *s, int argc, t_atom *argv)
+{
+ int i;
+ char buffer[10];
+
+ t_pmpd *x = (t_pmpd *)pd_new(pmpd_class);
+
+ pmpd_reset(x);
+
+ x->nb_outlet= (int)atom_getfloatarg(1, argc, argv);
+ x->nb_outlet= max(0, min(nb_max_outlet, x->nb_outlet) );
+ for(i=0; i<x->nb_outlet; i++)
+ x->taboutlet[i]=outlet_new(&x->x_obj, 0);
+
+ x->nb_inlet = (int)atom_getfloatarg(0, argc, argv);
+ x->nb_inlet= max(0, min(nb_max_inlet, x->nb_inlet) );
+ for(i=0; i<x->nb_inlet; i++)
+ {
+ sprintf (buffer, "forceX_%i", i+1);
+ inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("forceX"), gensym(buffer));
+ }
+ return (void *)x;
}
void pmpd_setup(void)
{
pmpd_class = class_new(gensym("pmpd"),
(t_newmethod)pmpd_new,
- 0, sizeof(t_pmpd),0,0);
+ 0, sizeof(t_pmpd),CLASS_DEFAULT, A_GIMME, 0);
+
+ class_addbang(pmpd_class, pmpd_bang);
+ class_addmethod(pmpd_class, (t_method)pmpd_mass, gensym("mass"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_link, gensym("link"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_out, gensym("out"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_in, gensym("in"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_posX, gensym("posX"), A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX, gensym("forceX"), A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_1, gensym("forceX_1"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_2, gensym("forceX_2"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_3, gensym("forceX_3"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_4, gensym("forceX_4"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_5, gensym("forceX_5"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_6, gensym("forceX_6"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_7, gensym("forceX_7"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_8, gensym("forceX_8"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_9, gensym("forceX_9"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_10, gensym("forceX_10"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_11, gensym("forceX_11"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_12, gensym("forceX_12"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_13, gensym("forceX_13"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_14, gensym("forceX_14"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_15, gensym("forceX_15"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_16, gensym("forceX_16"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_17, gensym("forceX_17"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_18, gensym("forceX_18"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_19, gensym("forceX_19"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_forceX_20, gensym("forceX_20"), A_DEFFLOAT, 0);
+ class_addmethod(pmpd_class, (t_method)pmpd_reset, gensym("reset"), 0);
+
post("");
post(" pmpd = Physical Modeling for Pure Data");
@@ -143,4 +369,7 @@ tSphere3D_setup();
tCylinder3D_setup();
tCircle3D_setup();
-}
+pmpd_tilde_setup();
+
+}
+
diff --git a/src/pmpd~.c b/src/pmpd~.c
new file mode 100755
index 0000000..ed17b68
--- /dev/null
+++ b/src/pmpd~.c
@@ -0,0 +1,323 @@
+//////////////////////////////////////////////////////////////////////
+// this is the standard blablabla
+// made for pd
+// Gnu Public Licence
+// cyrille.henry@la-kitchen.fr
+//
+// pmpd~
+// The same than pmpd, but with audio data for input and output
+// It can be used for particular physical modeling and for modal sound synthesis
+//////////////////////////////////////////////////////////////////////
+
+
+#include "m_pd.h"
+#include "stdio.h"
+
+#define max(a,b) ( ((a) > (b)) ? (a) : (b) )
+#define min(a,b) ( ((a) < (b)) ? (a) : (b) )
+
+static t_class *pmpd_tilde_class;
+
+typedef struct _mass {
+ t_int Id;
+ t_float invM;
+ t_float speedX;
+ t_float posX;
+ t_float forceX;
+} foo;
+
+typedef struct _link {
+ t_int Id;
+ struct _mass *mass1;
+ struct _mass *mass2;
+ t_float Ke, K1, D1, K2, D2;
+} foo1;
+
+typedef struct _out {
+ // TODO ajouter un type pour diferencier les outlets en forces et celles en position
+ t_int Id;
+ t_int nbr_outlet;
+ struct _mass *mass1;
+ t_float influence;
+} foo2;
+
+typedef struct _in {
+ // TODO ajouter un type pour diferencier les inlets en forces et celles en position
+ t_int Id;
+ t_int nbr_inlet;
+ struct _mass *mass1;
+ t_float influence;
+} foo3;
+
+typedef struct _pmpd_tilde {
+ t_object x_obj;
+ struct _link link[nb_max_link];
+ struct _mass mass[nb_max_mass];
+ struct _out out[nb_max_out];
+ struct _in in[nb_max_in];
+ t_float outlet[nb_max_outlet];
+ t_sample *outlet_vector[nb_max_outlet];
+ t_sample *inlet_vector[nb_max_inlet];
+ int nb_link, nb_mass, nb_inlet, nb_outlet, nb_in, nb_out;
+ t_sample f; // used for signal inlet
+ t_int loop, nb_loop; // to be able not to compute everything a each iteration
+ unsigned int x_state; // random
+ t_float x_f; // random
+} t_pmpd_tilde;
+
+static int makeseed_pmpd_tilde(void)
+{
+ static unsigned int random_nextseed = 1489853723;
+ random_nextseed = random_nextseed * 435898247 + 938284287;
+ return (random_nextseed & 0x7fffffff);
+}
+
+static float random_bang_pmpd_tilde(t_pmpd_tilde *x)
+{
+ int nval;
+ int range = 2000000;
+ float rnd;
+ unsigned int randval = x->x_state;
+ x->x_state = randval = randval * 472940017 + 832416023;
+ nval = ((double)range) * ((double)randval)
+ * (1./4294967296.);
+ if (nval >= range) nval = range-1;
+
+ rnd=nval;
+
+ rnd-=1000000;
+ rnd=rnd/1000000.; //pour mettre entre -1 et 1;
+ return (rnd);
+}
+
+t_int *pmpd_tilde_perform(t_int *w)
+///////////////////////////////////////////////////////////////////////////////////
+{
+ t_pmpd_tilde *x = (t_pmpd_tilde *)(w[1]);
+ int n = (int)(w[2]);
+
+ t_float F;
+ t_int i;
+ struct _mass mass_1, mass_2;
+
+ t_sample *out[nb_max_outlet];
+ t_sample *in[nb_max_inlet];
+
+ for (i=0; i<x->nb_inlet; i++)
+ // TODO : ameliorer la copie du tableau a l'initialisation
+ in[i]= x->inlet_vector[i];
+
+ for (i=0; i<x->nb_outlet; i++)
+ // TODO : ameliorer la copie du tableau
+ out[i]= x->outlet_vector[i];
+
+ while (n--)
+ {
+ if (++x->loop == x->nb_loop)
+ {
+ x->loop = 0;
+
+ for (i=0; i<x->nb_in; i++)
+ if ( x->in[i].influence == 0)
+ // get inlet value and make it a position to the specified mass
+ x->in[i].mass1->posX = *in[x->in[i].nbr_inlet];
+ else
+ // get inlet value and make it a force to the specified mass
+ x->in[i].mass1->forceX += x->in[i].influence * *in[x->in[i].nbr_inlet];
+
+ for (i=0; i<x->nb_link; i++)
+ // compute forces generated by links (spring / dashpot)
+ {
+ F = x->link[i].K1 * ( x->link[i].mass1->posX - x->link[i].mass2->posX ) ;
+ // spring
+
+ F += x->link[i].D1 * ( x->link[i].mass1->speedX - x->link[i].mass2->speedX) ;
+ // dashpot
+
+ x->link[i].mass1->forceX -= F;
+ x->link[i].mass2->forceX += F;
+ }
+
+ for (i=1; i<x->nb_mass; i++)
+ // compute new masses position
+ if (x->mass[i].Id >0) // only if Id >0
+ {
+ x->mass[i].speedX += x->mass[i].forceX * x->mass[i].invM;
+ x->mass[i].forceX = random_bang_pmpd_tilde(x) * 1e-25;
+ x->mass[i].posX += x->mass[i].speedX ;
+ }
+ }
+
+ for (i=0; i<x->nb_inlet; i++)
+ // increase pointer to inlet vectors value
+ in[i]++;
+
+ for (i=0; i<x->nb_out; i++)
+ x->outlet[x->out[i].nbr_outlet] += x->out[i].mass1->posX * x->out[i].influence;
+ // compute output vector value
+
+ for (i=0; i<x->nb_outlet; i++)
+ // send vector value to the vector pointer
+ {
+ *out[i]++ = x->outlet[i];
+ x->outlet[i] = 0;
+ }
+ }
+ return(w+3);
+}
+
+void pmpd_tilde_dsp(t_pmpd_tilde *x, t_signal **sp)
+{
+ int i;
+
+ for (i=0; i<x->nb_inlet; i++)
+ x->inlet_vector[i] = sp[i]->s_vec;
+
+ for (i=0; i<x->nb_outlet; i++)
+ x->outlet_vector[i] = sp[i+x->nb_inlet]->s_vec;
+
+ dsp_add(pmpd_tilde_perform, 2, x, sp[0]->s_n);
+// post("%p, %p, %p", sp, sp2[2], sp[2]->s_vec);
+}
+
+void pmpd_tilde_bang(t_pmpd_tilde *x)
+{
+// add a unity force to all masses
+ int i;
+ for (i=0;i < x->nb_mass; i++)
+ x->mass[i].forceX += 1;
+}
+
+void pmpd_tilde_float(t_pmpd_tilde *x, t_float force)
+{
+// add a unity force to all masses
+ int i;
+ for (i=0;i < x->nb_mass; i++)
+ x->mass[i].forceX += force;
+}
+
+void pmpd_tilde_forceX(t_pmpd_tilde *x, t_float nbr_mass, t_float force)
+{
+// add a force to a specific mass
+ nbr_mass = max(0, min( x->nb_mass, (int)nbr_mass));
+ x->mass[(int)nbr_mass].forceX += force;
+}
+
+void pmpd_tilde_posX(t_pmpd_tilde *x, t_float nbr_mass, t_float posX)
+{
+// displace a mass to a certain position
+ nbr_mass = max(0, min( x->nb_mass, (int)nbr_mass));
+ x->mass[(int)nbr_mass].posX = posX;
+}
+
+
+void pmpd_tilde_mass(t_pmpd_tilde *x, t_float Id, t_float M, t_float posX)
+// add a mass
+// Id, invM speedX posX forceX
+{
+ if (M==0) M=1;
+ x->mass[x->nb_mass].Id = (int)Id;
+ x->mass[x->nb_mass].invM = 1/M;
+ x->mass[x->nb_mass].speedX = 0;
+ x->mass[x->nb_mass].posX = posX;
+ x->mass[x->nb_mass].forceX = 0;
+
+ x->nb_mass++ ;
+ x->nb_mass = min ( nb_max_mass -1, x->nb_mass );
+}
+
+void pmpd_tilde_link(t_pmpd_tilde *x, t_float Id, t_float mass_1, t_float mass_2, t_float K1, t_float D1)
+// add a link
+// Id, *mass1, *mass2, Ke, K1, D1, K2, D2;
+{
+
+ x->link[x->nb_link].Id = (int)Id;
+ x->link[x->nb_link].mass1 = &x->mass[max(0, min ( x->nb_mass, (int)mass_1))];
+ x->link[x->nb_link].mass2 = &x->mass[max(0, min ( x->nb_mass, (int)mass_2))];
+ x->link[x->nb_link].K1 = K1;
+ x->link[x->nb_link].D1 = D1;
+
+ x->nb_link++ ;
+ x->nb_link = min ( nb_max_link -1, x->nb_link );
+}
+
+
+void pmpd_tilde_out(t_pmpd_tilde *x, t_float Id, t_float nb_outlet, t_float mass_1, t_float influence)
+// add an output point
+// Id, nbr_outlet, *mass1, influence;
+{
+ x->out[x->nb_out].Id = (int)Id;
+ x->out[x->nb_out].nbr_outlet = max(0, min( x->nb_outlet,(int)nb_outlet));
+ x->out[x->nb_out].mass1 = &x->mass[max(0, min ( x->nb_mass, (int)mass_1))];
+ x->out[x->nb_out].influence = influence;
+
+ x->nb_out++ ;
+ x->nb_out = min ( nb_max_out - 1, x->nb_out );
+}
+
+void pmpd_tilde_in(t_pmpd_tilde *x, t_float Id, t_float nb_inlet, t_float mass_1, t_float influence)
+//add an input point
+// Id, nbr_inlet, *mass1, influence;
+{
+ x->in[x->nb_in].Id = (int)Id;
+ x->in[x->nb_in].nbr_inlet = max(0, min( x->nb_inlet,(int)nb_inlet));
+ x->in[x->nb_in].mass1 = &x->mass[max(0, min ( x->nb_mass, (int)mass_1))];
+ x->in[x->nb_in].influence = influence;
+
+ x->nb_in++;
+ x->nb_in = min ( nb_max_in - 1, x->nb_in );
+}
+
+void pmpd_tilde_reset(t_pmpd_tilde *x)
+{
+ x->nb_link = 0;
+ x->nb_mass = 1;
+ x->nb_out= 0;
+ x->nb_in= 0;
+ x->mass[x->nb_mass].posX = 1;
+// ajouter le reset des paramettress de la masse
+}
+
+void *pmpd_tilde_new(t_symbol *s, int argc, t_atom *argv)
+{
+ int i;
+
+ t_pmpd_tilde *x = (t_pmpd_tilde *)pd_new(pmpd_tilde_class);
+
+ pmpd_tilde_reset(x);
+ makeseed_pmpd_tilde();
+
+ x->nb_outlet= (int)atom_getfloatarg(1, argc, argv);
+ x->nb_outlet= max(1, min(nb_max_outlet, x->nb_outlet) );
+ for(i=0; i<x->nb_outlet; i++)
+ outlet_new(&x->x_obj, &s_signal);
+
+ x->nb_inlet = (int)atom_getfloatarg(0, argc, argv);
+ x->nb_inlet= max(1, min(nb_max_inlet, x->nb_inlet) );
+ for(i=0; i<x->nb_inlet-1; i++)
+ inlet_new(&x->x_obj, &x->x_obj.ob_pd, &s_signal, &s_signal);
+
+ x->nb_loop = max (1, (int)atom_getfloatarg(2, argc, argv) );
+ x->loop = 0 ;
+
+
+ return (void *)x;
+}
+
+void pmpd_tilde_setup(void) {
+ pmpd_tilde_class = class_new(gensym("pmpd~"), (t_newmethod)pmpd_tilde_new, 0, sizeof(t_pmpd_tilde), CLASS_DEFAULT, A_GIMME, 0);
+
+ CLASS_MAINSIGNALIN(pmpd_tilde_class, t_pmpd_tilde, f);
+
+ class_addbang(pmpd_tilde_class, pmpd_tilde_bang);
+ class_addfloat(pmpd_tilde_class, (t_method)pmpd_tilde_float);
+ class_addmethod(pmpd_tilde_class, (t_method)pmpd_tilde_mass, gensym("mass"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(pmpd_tilde_class, (t_method)pmpd_tilde_link, gensym("link"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(pmpd_tilde_class, (t_method)pmpd_tilde_out, gensym("out"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(pmpd_tilde_class, (t_method)pmpd_tilde_in, gensym("in"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(pmpd_tilde_class, (t_method)pmpd_tilde_posX, gensym("posX"), A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(pmpd_tilde_class, (t_method)pmpd_tilde_forceX, gensym("forceX"), A_DEFFLOAT, A_DEFFLOAT, 0);
+
+ class_addmethod(pmpd_tilde_class, (t_method)pmpd_tilde_reset, gensym("reset"), 0);
+ class_addmethod(pmpd_tilde_class, (t_method)pmpd_tilde_dsp, gensym("dsp"), 0);
+}