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-rwxr-xr-xexemples/20_moving_vertex.pd117
1 files changed, 117 insertions, 0 deletions
diff --git a/exemples/20_moving_vertex.pd b/exemples/20_moving_vertex.pd
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index 0000000..6066017
--- /dev/null
+++ b/exemples/20_moving_vertex.pd
@@ -0,0 +1,117 @@
+#N canvas 546 89 548 542 10;
+#X obj 16 222 t b b;
+#X obj 16 151 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
+;
+#X obj 105 179 loadbang;
+#X msg 250 200 0 \, destroy;
+#X obj 216 228 gemwin;
+#X msg 216 175 reset \, create \, 1;
+#X obj 16 486 s masse;
+#X obj 105 227 s reset_masse;
+#X msg 105 203 bang;
+#X obj 16 195 metro 5;
+#N canvas 860 482 416 441 creation 0;
+#X obj 40 362 s pd-new;
+#X msg 95 95 \; pd filename new ./ \; #N canvas \; #X pop 1 \;;
+#X msg 45 333 menuclose;
+#X obj 85 286 pack f f f;
+#X obj 43 47 sel 0 1;
+#X obj 44 29 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
+;
+#X obj 69 72 t b b;
+#X obj 85 235 t f f f;
+#X msg 83 314 obj \$1 \$2 fluide_masse2 \$3;
+#X obj 112 261 * 10;
+#X obj 85 259 * 10;
+#X obj 89 188 * 2;
+#X obj 73 163 ch_uzi 30;
+#X connect 2 0 0 0;
+#X connect 3 0 8 0;
+#X connect 4 0 2 0;
+#X connect 4 1 6 0;
+#X connect 5 0 4 0;
+#X connect 6 0 12 0;
+#X connect 6 1 1 0;
+#X connect 7 0 10 0;
+#X connect 7 1 9 0;
+#X connect 7 2 3 2;
+#X connect 8 0 0 0;
+#X connect 9 0 3 1;
+#X connect 10 0 3 0;
+#X connect 11 0 7 0;
+#X connect 12 1 11 0;
+#X restore 345 264 pd creation pool;
+#X obj 133 305 t b b;
+#X obj 194 287 r reset_masse;
+#X msg 194 308 reset;
+#X obj 269 346 lia foo 0 1;
+#X obj 133 386 / 50;
+#X text 177 373 X position of the center of the vertex.;
+#X floatatom 178 390 5 0 0 0 - - -;
+#X text 157 17 same as previus exemple but with a moving vertex (Y)
+;
+#X obj 133 470 iCircle2D masse 0 0 0 5 0 0 0 0 -1e-006 0.0001;
+#X msg 133 443 setX \$1;
+#X obj 133 346 masse foo 100000 99;
+#N canvas 0 0 464 314 pool 0;
+#X obj 0 0 fluide_masse2 0;
+#X obj 20 20 fluide_masse2 2;
+#X obj 40 40 fluide_masse2 4;
+#X obj 60 60 fluide_masse2 6;
+#X obj 80 80 fluide_masse2 8;
+#X obj 100 100 fluide_masse2 10;
+#X obj 120 120 fluide_masse2 12;
+#X obj 140 140 fluide_masse2 14;
+#X obj 160 160 fluide_masse2 16;
+#X obj 180 180 fluide_masse2 18;
+#X obj 200 200 fluide_masse2 20;
+#X obj 220 220 fluide_masse2 22;
+#X obj 240 240 fluide_masse2 24;
+#X obj 260 260 fluide_masse2 26;
+#X obj 280 280 fluide_masse2 28;
+#X obj 300 300 fluide_masse2 30;
+#X obj 320 320 fluide_masse2 32;
+#X obj 340 340 fluide_masse2 34;
+#X obj 360 360 fluide_masse2 36;
+#X obj 380 380 fluide_masse2 38;
+#X obj 400 400 fluide_masse2 40;
+#X obj 420 420 fluide_masse2 42;
+#X obj 440 440 fluide_masse2 44;
+#X obj 460 460 fluide_masse2 46;
+#X obj 480 480 fluide_masse2 48;
+#X obj 500 500 fluide_masse2 50;
+#X obj 520 520 fluide_masse2 52;
+#X obj 540 540 fluide_masse2 54;
+#X obj 560 560 fluide_masse2 56;
+#X obj 580 580 fluide_masse2 58;
+#X restore 345 238 pd pool;
+#X text 96 41 The vertex goes from right / left with sinusoidal variations.
+the mouvement comes frome a single mass/link structure \, as seen before.
+;
+#X text 97 92 if you've got a slow computer \, you can slow down the
+computation speed by changing the metronome frequency.;
+#X floatatom 53 174 5 0 0 0 - - -;
+#X text 40 150 <- begin;
+#X obj 41 418 iAmbient2D masse 0 0 0 0 1;
+#X text 330 175 <- 1;
+#X connect 0 0 6 0;
+#X connect 0 1 19 0;
+#X connect 0 1 27 0;
+#X connect 1 0 9 0;
+#X connect 2 0 8 0;
+#X connect 3 0 4 0;
+#X connect 5 0 4 0;
+#X connect 8 0 7 0;
+#X connect 9 0 0 0;
+#X connect 9 0 11 0;
+#X connect 11 0 21 0;
+#X connect 11 1 14 0;
+#X connect 12 0 13 0;
+#X connect 13 0 21 0;
+#X connect 14 0 21 0;
+#X connect 15 0 20 0;
+#X connect 20 0 19 0;
+#X connect 21 0 14 0;
+#X connect 21 0 15 0;
+#X connect 21 0 17 0;
+#X connect 25 0 9 1;