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-rw-r--r--pmpd3d_set.c120
1 files changed, 120 insertions, 0 deletions
diff --git a/pmpd3d_set.c b/pmpd3d_set.c
index b84010f..35c6ae7 100644
--- a/pmpd3d_set.c
+++ b/pmpd3d_set.c
@@ -1,3 +1,7 @@
+#define sph2carX(r,phy,teta) (r * cos(teta))
+#define sph2carY(r,phy,teta) (r * sin(teta) * cos(phy))
+#define sph2carZ(r,phy,teta) (r * sin(teta) * sin(phy))
+
void pmpd3d_setK(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
{
int tmp, i, offset;
@@ -1106,6 +1110,122 @@ void pmpd3d_pos(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
}
}
+void pmpd3d_posSpherical(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+// displace a mass to a certain position, using polar coordinat system
+ t_int tmp, i, offset;
+ t_garray *a;
+ int npoints, n;
+ t_word *vec;
+ t_float K;
+ t_float r, phy, teta, X,Y,Z;
+
+ if ( (argc == 4) && ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) && ( argv[3].a_type == A_FLOAT ) )
+ {
+ tmp = atom_getfloatarg(0, argc, argv);
+ tmp = max(0, min( x->nb_mass-1, tmp));
+ r = atom_getfloatarg(1, argc, argv);
+ teta = atom_getfloatarg(2, argc, argv);
+ phy = atom_getfloatarg(3, argc, argv);
+ x->mass[tmp].posX = sph2carX(r,phy,teta);
+ x->mass[tmp].speedX = 0;
+ x->mass[tmp].forceX = 0;
+ x->mass[tmp].posY = sph2carY(r,phy,teta);
+ x->mass[tmp].speedY = 0;
+ x->mass[tmp].forceY = 0;
+ x->mass[tmp].posZ = sph2carZ(r,phy,teta);
+ x->mass[tmp].speedZ = 0;
+ x->mass[tmp].forceZ = 0;
+ }
+ else if ( (argc == 4) && ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) && ( argv[3].a_type == A_FLOAT ) )
+ {
+ for (i=0; i< x->nb_mass; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id)
+ {
+ r = atom_getfloatarg(1, argc, argv);
+ teta = atom_getfloatarg(2, argc, argv);
+ phy = atom_getfloatarg(3, argc, argv);
+ x->mass[i].posX = sph2carX(r,phy,teta);
+ x->mass[i].speedX = 0;
+ x->mass[i].forceX = 0;
+ x->mass[i].posY = sph2carY(r,phy,teta);
+ x->mass[i].speedY = 0;
+ x->mass[i].forceY = 0;
+ x->mass[i].posZ = sph2carX(r,phy,teta);
+ x->mass[i].speedZ = 0;
+ x->mass[i].forceZ = 0;
+ }
+ }
+ }
+ else if ( (argc >= 2) && ( argv[0].a_type == A_SYMBOL ) && ( argv[1].a_type == A_SYMBOL ) )
+ {
+ K=1;
+ if ((argc >= 3) && ( argv[2].a_type == A_FLOAT )) K=atom_getfloatarg(2, argc, argv);
+ if (!(a = (t_garray *)pd_findbyclass(atom_getsymbolarg(1,argc,argv), garray_class)))
+ pd_error(x, "%s: no such array", atom_getsymbolarg(1,argc,argv)->s_name);
+ else if (!garray_getfloatwords(a, &npoints, &vec))
+ pd_error(x, "%s: bad template for tabLink", atom_getsymbolarg(1,argc,argv)->s_name);
+ else
+ {
+ n=0;
+ for (i=0; i < x->nb_mass; i++)
+ {
+ if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id)
+ {
+ r = K*vec[n].w_float;
+ n++;
+ teta = K*vec[n].w_float;
+ n++;
+ phy = K*vec[n].w_float;
+ n++;
+
+ x->mass[i].posX = sph2carX(r,phy,teta);
+ x->mass[i].speedX = 0;
+ x->mass[i].forceX = 0;
+ x->mass[i].posY = sph2carY(r,phy,teta);
+ x->mass[i].speedY = 0;
+ x->mass[i].forceY = 0;
+ x->mass[i].posZ = sph2carZ(r,phy,teta);
+ x->mass[i].speedZ = 0;
+ x->mass[i].forceZ = 0;
+ if (n >= npoints +2) break;
+ }
+ }
+ }
+ }
+ else if ( (argc >= 2) && ( argv[0].a_type == A_FLOAT ) && ( argv[1].a_type == A_SYMBOL ) )
+ {
+ K=1;
+ if ((argc >= 3) && ( argv[2].a_type == A_FLOAT )) K=atom_getfloatarg(2, argc, argv);
+ if (!(a = (t_garray *)pd_findbyclass(atom_getsymbolarg(1,argc,argv), garray_class)))
+ pd_error(x, "%s: no such array", atom_getsymbolarg(1,argc,argv)->s_name);
+ else if (!garray_getfloatwords(a, &npoints, &vec))
+ pd_error(x, "%s: bad template for tabLink", atom_getsymbolarg(1,argc,argv)->s_name);
+ else
+ {
+ offset = atom_getfloatarg(0, argc, argv);
+ n=min((int)npoints/2,x->nb_mass-offset);
+ for (i=0; i < n; i++)
+ {
+ r = K*vec[3*i].w_float;
+ teta = K*vec[3*i+1].w_float;
+ phy = K*vec[3*i+1].w_float;
+
+ x->mass[i+offset].posX = sph2carX(r,phy,teta);
+ x->mass[i+offset].speedX = 0;
+ x->mass[i+offset].forceX = 0;
+ x->mass[i+offset].posY = sph2carY(r,phy,teta);
+ x->mass[i+offset].speedY = 0;
+ x->mass[i+offset].forceY = 0;
+ x->mass[i+offset].posZ = sph2carZ(r,phy,teta);
+ x->mass[i+offset].speedZ = 0;
+ x->mass[i+offset].forceZ = 0;
+ }
+ }
+ }
+}
+
void pmpd3d_posX(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
{
// displace a mass to a certain position