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-rwxr-xr-xsrc/iAmbient2D.c200
1 files changed, 200 insertions, 0 deletions
diff --git a/src/iAmbient2D.c b/src/iAmbient2D.c
new file mode 100755
index 0000000..f5050ce
--- /dev/null
+++ b/src/iAmbient2D.c
@@ -0,0 +1,200 @@
+#include "m_pd.h"
+#include "math.h"
+
+static t_class *iAmbient2D_class;
+
+typedef struct _iAmbient2D {
+ t_object x_obj;
+ t_atom force[12];
+ /*
+ force =
+ forceX,
+ forceY,
+ randomFX,
+ randomFY,
+ damp,
+ Xmin,
+ Xmax,
+ Ymin,
+ Ymax,
+ dX,
+ dY;
+ */
+
+ t_outlet *force_new;// outlet
+ t_symbol *x_sym; // send
+} t_iAmbient2D;
+
+void iAmbient2D_forceX(t_iAmbient2D *x, t_floatarg f1)
+{
+ SETFLOAT(&(x->force[0]), f1);
+}
+
+void iAmbient2D_forceY(t_iAmbient2D *x, t_floatarg f1)
+{
+ SETFLOAT(&(x->force[1]), f1);
+}
+
+void iAmbient2D_force(t_iAmbient2D *x, t_floatarg f1, t_floatarg f2)
+{
+ SETFLOAT(&(x->force[0]), f1);
+ SETFLOAT(&(x->force[1]), f2 );
+}
+
+void iAmbient2D_rndFX(t_iAmbient2D *x, t_float X)
+{
+ SETFLOAT(&(x->force[2]), X);
+}
+
+void iAmbient2D_rndFY(t_iAmbient2D *x, t_float X)
+{
+ SETFLOAT(&(x->force[3]), X);
+}
+
+void iAmbient2D_rndF(t_iAmbient2D *x, t_floatarg f1, t_floatarg f2)
+{
+ SETFLOAT(&(x->force[2]), f1);
+ SETFLOAT(&(x->force[3]), f2);
+}
+
+void iAmbient2D_damp(t_iAmbient2D *x, t_float X)
+{
+ SETFLOAT(&(x->force[4]), X);
+}
+
+void iAmbient2D_Xmin(t_iAmbient2D *x, t_float Xmin)
+{
+ SETFLOAT(&(x->force[6]), Xmin);
+}
+
+void iAmbient2D_Xmax(t_iAmbient2D *x, t_float Xmax)
+{
+ SETFLOAT(&(x->force[7]), Xmax);
+}
+
+void iAmbient2D_Ymin(t_iAmbient2D *x, t_float Ymin)
+{
+ SETFLOAT(&(x->force[8]), Ymin);
+}
+
+void iAmbient2D_Ymax(t_iAmbient2D *x, t_float Ymax)
+{
+ SETFLOAT(&(x->force[9]), Ymax);
+}
+
+void iAmbient2D_dXY(t_iAmbient2D *x, t_float dX, t_float dY)
+{
+ SETFLOAT(&(x->force[10]), dX);
+ SETFLOAT(&(x->force[11]), dY);
+}
+
+void iAmbient2D_dX(t_iAmbient2D *x, t_float dX)
+{
+ SETFLOAT(&(x->force[10]), dX);
+}
+
+void iAmbient2D_dY(t_iAmbient2D *x, t_float dY)
+{
+ SETFLOAT(&(x->force[11]), dY);
+}
+
+void iAmbient2D_bang(t_iAmbient2D *x)
+{
+ if (x->x_sym->s_thing) typedmess(x->x_sym->s_thing, gensym("interactor_ambient_2D"), 12, x->force);
+
+ outlet_anything(x->force_new, gensym("interactor_ambient_2D"), 12, x->force);
+}
+
+void *iAmbient2D_new(t_symbol *s, int argc, t_atom *argv)
+{
+ t_iAmbient2D *x = (t_iAmbient2D *)pd_new(iAmbient2D_class);
+
+ x->x_sym = atom_getsymbolarg(0, argc, argv);
+
+ x->force_new=outlet_new(&x->x_obj, 0);
+
+ SETFLOAT(&(x->force[5]), 0);
+
+
+ if (argc>=12)
+ SETFLOAT(&(x->force[11]), atom_getfloatarg(11, argc, argv));
+ else
+ SETFLOAT(&(x->force[11]), 0);
+
+ if (argc>=11)
+ SETFLOAT(&(x->force[10]), atom_getfloatarg(10, argc, argv));
+ else
+ SETFLOAT(&(x->force[10]), 0);
+
+ if (argc>=10)
+ SETFLOAT(&(x->force[9]), atom_getfloatarg(9, argc, argv));
+ else
+ SETFLOAT(&(x->force[9]), 100000);
+
+ if (argc>=9)
+ SETFLOAT(&(x->force[8]), atom_getfloatarg(8, argc, argv));
+ else
+ SETFLOAT(&(x->force[8]), -100000);
+
+ if (argc>=8)
+ SETFLOAT(&(x->force[7]), atom_getfloatarg(7, argc, argv));
+ else
+ SETFLOAT(&(x->force[7]), 100000);
+
+ if (argc>=7)
+ SETFLOAT(&(x->force[6]), atom_getfloatarg(6, argc, argv));
+ else
+ SETFLOAT(&(x->force[6]), -100000);
+
+ if (argc>=6)
+ SETFLOAT(&(x->force[4]), atom_getfloatarg(5, argc, argv));
+ else
+ SETFLOAT(&(x->force[4]), 0);
+
+ if (argc>=5)
+ SETFLOAT(&(x->force[3]), atom_getfloatarg(4, argc, argv));
+ else
+ SETFLOAT(&(x->force[3]), 0);
+
+ if (argc>=4)
+ SETFLOAT(&(x->force[2]), atom_getfloatarg(3, argc, argv));
+ else
+ SETFLOAT(&(x->force[2]), 0);
+
+ if (argc>=3)
+ SETFLOAT(&(x->force[1]), atom_getfloatarg(2, argc, argv));
+ else
+ SETFLOAT(&(x->force[1]), 0);
+
+ if (argc>=2)
+ SETFLOAT(&(x->force[0]), atom_getfloatarg(1, argc, argv));
+ else
+ SETFLOAT(&(x->force[0]), 0);
+
+ return (x);
+}
+
+void iAmbient2D_setup(void)
+{
+ iAmbient2D_class = class_new(gensym("iAmbient2D"),
+ (t_newmethod)iAmbient2D_new,
+ 0, sizeof(t_iAmbient2D),
+ CLASS_DEFAULT, A_GIMME, 0);
+
+ class_addcreator((t_newmethod)iAmbient2D_new, gensym("pmpd.iAmbient2D"), A_GIMME, 0);
+
+ class_addbang(iAmbient2D_class, iAmbient2D_bang);
+ class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_force, gensym("setFXY"), A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_forceX, gensym("setFX"), A_DEFFLOAT, 0);
+ class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_forceY, gensym("setFY"), A_DEFFLOAT, 0);
+ class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_Xmin, gensym("setXmin"), A_DEFFLOAT, 0);
+ class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_Ymin, gensym("setYmin"), A_DEFFLOAT, 0);
+ class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_Xmax, gensym("setXmax"), A_DEFFLOAT, 0);
+ class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_Ymax, gensym("setYmax"), A_DEFFLOAT, 0);
+ class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_rndFY, gensym("setRndFY"), A_DEFFLOAT, 0);
+ class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_rndFX, gensym("setRndFX"), A_DEFFLOAT, 0);
+ class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_damp, gensym("setD"), A_DEFFLOAT, 0);
+ class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_dX, gensym("setdX"), A_DEFFLOAT, 0);
+ class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_dY, gensym("setdY"), A_DEFFLOAT, 0);
+ class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_dXY, gensym("setdXY"), A_DEFFLOAT, A_DEFFLOAT, 0);
+}