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-rwxr-xr-xsrc/iSphere3D.c253
1 files changed, 253 insertions, 0 deletions
diff --git a/src/iSphere3D.c b/src/iSphere3D.c
new file mode 100755
index 0000000..5b84171
--- /dev/null
+++ b/src/iSphere3D.c
@@ -0,0 +1,253 @@
+#include "m_pd.h"
+#include "math.h"
+
+static t_class *iSphere3D_class;
+
+typedef struct _iSphere3D {
+ t_object x_obj;
+ t_atom force[17];
+ // = Xcentre, Ycentre, .., Rmin, Rmax, Fnormal, K normal, F/R normal, DampNormal, dN, posX_old, posY_old, posZ_old, lia_damp, f/R2
+ t_outlet *force_new; // outlet
+ t_symbol *x_sym; // send
+ t_float posX_old, posY_old, posZ_old, posX, posY, posZ; // anciennes position, pour calculer la vitesse de cette interacteur.
+
+} t_iSphere3D;
+
+
+
+void iSphere3D_bang(t_iSphere3D *x)
+{
+
+ SETFLOAT(&(x->force[10]), x->posX_old); // posX_old
+ SETFLOAT(&(x->force[11]), x->posY_old); // posY_old
+ SETFLOAT(&(x->force[12]), x->posZ_old); // posZ_old
+
+ x->posX_old = x->posX;
+ x->posY_old = x->posY;
+ x->posZ_old = x->posZ;
+
+ if (x->x_sym->s_thing) typedmess(x->x_sym->s_thing, gensym("interactor_sphere_3D"), 17, x->force);
+
+ outlet_anything(x->force_new, gensym("interactor_sphere_3D"), 17, x->force);
+}
+
+void iSphere3D_setXYZ(t_iSphere3D *x, t_float X, t_float Y, t_float Z)
+{
+ SETFLOAT(&(x->force[0]), X);
+ x->posX= X;
+ SETFLOAT(&(x->force[1]), Y);
+ x->posY = Y;
+ SETFLOAT(&(x->force[2]), Z);
+ x->posZ = Z;
+}
+
+void iSphere3D_setX(t_iSphere3D *x, t_float X)
+{
+ SETFLOAT(&(x->force[0]), X);
+ x->posX= X;
+}
+
+void iSphere3D_setY(t_iSphere3D *x, t_float Y)
+{
+ SETFLOAT(&(x->force[1]), Y);
+ x->posY = Y;
+}
+
+void iSphere3D_setZ(t_iSphere3D *x, t_float Z)
+{
+ SETFLOAT(&(x->force[2]), Z);
+ x->posZ = Z;
+}
+
+void iSphere3D_setRmin(t_iSphere3D *x, t_float X)
+{
+ SETFLOAT(&(x->force[3]), X);
+}
+
+void iSphere3D_setRmax(t_iSphere3D *x, t_float X)
+{
+ SETFLOAT(&(x->force[4]), X);
+}
+
+void iSphere3D_setFN(t_iSphere3D *x, t_floatarg f1)
+{
+ SETFLOAT(&(x->force[5]), f1);
+}
+
+void iSphere3D_setKN(t_iSphere3D *x, t_floatarg f1)
+{
+ SETFLOAT(&(x->force[6]), f1);
+}
+
+void iSphere3D_setFRN(t_iSphere3D *x, t_floatarg f1)
+{
+ SETFLOAT(&(x->force[7]), f1);
+}
+
+
+void iSphere3D_setDN(t_iSphere3D *x, t_floatarg f1)
+{
+ SETFLOAT(&(x->force[8]), f1);
+}
+
+void iSphere3D_setdN(t_iSphere3D *x, t_floatarg f1)
+{
+ SETFLOAT(&(x->force[9]), f1);
+}
+
+void iSphere3D_setG(t_iSphere3D *x, t_floatarg f1)
+{
+ SETFLOAT(&(x->force[13]), f1);
+}
+
+void iSphere3D_setdKN(t_iSphere3D *x, t_floatarg f1)
+{
+ SETFLOAT(&(x->force[14]), f1);
+}
+
+void iSphere3D_setdRN(t_iSphere3D *x, t_floatarg f1)
+{
+ SETFLOAT(&(x->force[15]), f1);
+}
+
+void iSphere3D_setdGN(t_iSphere3D *x, t_floatarg f1)
+{
+ SETFLOAT(&(x->force[16]), f1);
+}
+
+void *iSphere3D_new(t_symbol *s, int argc, t_atom *argv)
+{
+ t_iSphere3D *x = (t_iSphere3D *)pd_new(iSphere3D_class);
+
+ x->x_sym = atom_getsymbolarg(0, argc, argv);
+
+ x->force_new=outlet_new(&x->x_obj, 0);
+
+ if (argc>=15)
+ SETFLOAT(&(x->force[16]), atom_getfloatarg(14, argc, argv));
+ else
+ SETFLOAT(&(x->force[16]), 0);
+
+ if (argc>=14)
+ SETFLOAT(&(x->force[15]), atom_getfloatarg(13, argc, argv));
+ else
+ SETFLOAT(&(x->force[15]), 0);
+
+ if (argc>=13)
+ SETFLOAT(&(x->force[14]), atom_getfloatarg(12, argc, argv));
+ else
+ SETFLOAT(&(x->force[14]), 0);
+
+ if (argc>=12)
+ SETFLOAT(&(x->force[13]), atom_getfloatarg(11, argc, argv));
+ else
+ SETFLOAT(&(x->force[13]), 0);
+
+ if (argc>=11)
+ SETFLOAT(&(x->force[9]), atom_getfloatarg(10, argc, argv));
+ else
+ SETFLOAT(&(x->force[9]), 0);
+
+ if (argc>=10)
+ SETFLOAT(&(x->force[8]), atom_getfloatarg(9, argc, argv));
+ else
+ SETFLOAT(&(x->force[8]), 0);
+
+ if (argc>=9)
+ SETFLOAT(&(x->force[7]), atom_getfloatarg(8, argc, argv));
+ else
+ SETFLOAT(&(x->force[7]), 0);
+
+ if (argc>=8)
+ SETFLOAT(&(x->force[6]), atom_getfloatarg(7, argc, argv));
+ else
+ SETFLOAT(&(x->force[6]), 0);
+
+ if (argc>=7)
+ SETFLOAT(&(x->force[5]), atom_getfloatarg(6, argc, argv));
+ else
+ SETFLOAT(&(x->force[5]), 0);
+
+ if (argc>=6)
+ SETFLOAT(&(x->force[4]), atom_getfloatarg(5, argc, argv));
+ else
+ SETFLOAT(&(x->force[4]), 1);
+
+ if (argc>=5)
+ SETFLOAT(&(x->force[3]), atom_getfloatarg(4, argc, argv));
+ else
+ SETFLOAT(&(x->force[3]), 0);
+
+ if (argc>=4)
+ {
+ SETFLOAT(&(x->force[12]), atom_getfloatarg(3, argc, argv));
+ SETFLOAT(&(x->force[2]), atom_getfloatarg(3, argc, argv));
+ x->posZ_old = atom_getfloatarg(3, argc, argv);
+ }
+ else
+ {
+ SETFLOAT(&(x->force[12]), 0);
+ SETFLOAT(&(x->force[2]), 0);
+ x->posZ_old = 0;
+ }
+
+ if (argc>=3)
+ {
+ SETFLOAT(&(x->force[11]), atom_getfloatarg(2, argc, argv));
+ SETFLOAT(&(x->force[1]), atom_getfloatarg(2, argc, argv));
+ x->posY_old = atom_getfloatarg(2, argc, argv);
+
+ }
+ else
+ {
+ SETFLOAT(&(x->force[1]), 0);
+ SETFLOAT(&(x->force[11]), 0);
+ x->posY_old = 0;
+ }
+
+ if (argc>=2)
+ {
+ SETFLOAT(&(x->force[10]), atom_getfloatarg(1, argc, argv));
+ SETFLOAT(&(x->force[0]), atom_getfloatarg(1, argc, argv));
+ x->posX_old = atom_getfloatarg(1, argc, argv);
+ }
+ else
+ {
+ SETFLOAT(&(x->force[10]), 0);
+ SETFLOAT(&(x->force[0]), 0);
+ x->posX_old = 0;
+ }
+
+ return (x);
+}
+
+void iSphere3D_setup(void)
+{
+
+ iSphere3D_class = class_new(gensym("iSphere3D"),
+ (t_newmethod)iSphere3D_new,
+ 0, sizeof(t_iSphere3D),
+ CLASS_DEFAULT, A_GIMME, 0);
+
+ class_addcreator((t_newmethod)iSphere3D_new, gensym("pmpd.iSphere3D"), A_GIMME, 0);
+
+ class_addbang(iSphere3D_class, iSphere3D_bang);
+ class_addmethod(iSphere3D_class, (t_method)iSphere3D_setFN, gensym("setFN"), A_DEFFLOAT, 0);
+ class_addmethod(iSphere3D_class, (t_method)iSphere3D_setKN, gensym("setKN"), A_DEFFLOAT, 0);
+ class_addmethod(iSphere3D_class, (t_method)iSphere3D_setDN, gensym("setDN"), A_DEFFLOAT, 0);
+ class_addmethod(iSphere3D_class, (t_method)iSphere3D_setX, gensym("setX"), A_DEFFLOAT, 0);
+ class_addmethod(iSphere3D_class, (t_method)iSphere3D_setY, gensym("setY"), A_DEFFLOAT, 0);
+ class_addmethod(iSphere3D_class, (t_method)iSphere3D_setZ, gensym("setZ"), A_DEFFLOAT, 0);
+ class_addmethod(iSphere3D_class, (t_method)iSphere3D_setXYZ, gensym("setXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(iSphere3D_class, (t_method)iSphere3D_setRmin, gensym("setRmin"), A_DEFFLOAT, 0);
+ class_addmethod(iSphere3D_class, (t_method)iSphere3D_setRmax, gensym("setRmax"), A_DEFFLOAT, 0);
+ class_addmethod(iSphere3D_class, (t_method)iSphere3D_setFRN, gensym("setFRN"), A_DEFFLOAT, 0);
+ class_addmethod(iSphere3D_class, (t_method)iSphere3D_setdN, gensym("setdN"), A_DEFFLOAT, 0);
+ class_addmethod(iSphere3D_class, (t_method)iSphere3D_setdRN, gensym("setdRN"), A_DEFFLOAT, 0);
+ class_addmethod(iSphere3D_class, (t_method)iSphere3D_setG, gensym("setG"), A_DEFFLOAT, 0);
+ class_addmethod(iSphere3D_class, (t_method)iSphere3D_setdKN, gensym("setdKN"), A_DEFFLOAT, 0);
+ class_addmethod(iSphere3D_class, (t_method)iSphere3D_setdGN, gensym("setdGN"), A_DEFFLOAT, 0);
+
+}
+
+