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-rwxr-xr-xsrc/lia2D.c213
1 files changed, 213 insertions, 0 deletions
diff --git a/src/lia2D.c b/src/lia2D.c
new file mode 100755
index 0000000..ff5e0aa
--- /dev/null
+++ b/src/lia2D.c
@@ -0,0 +1,213 @@
+#include "m_pd.h"
+#include "math.h"
+
+static t_class *lia2D_class;
+
+typedef struct _lia2D {
+ t_object x_obj;
+ t_float raideur, viscosite, D2, longueur, distance_old;
+ t_float position2Dx1, position2Dx2, posx_old1, posx_old2;
+ t_float position2Dy1, position2Dy2, posy_old1, posy_old2;
+ t_float Lmin, Lmax, muscle;
+ t_outlet *force1;
+ t_outlet *force2;
+ t_symbol *x_sym; // receive
+} t_lia2D;
+
+void lia2D_position2D(t_lia2D *x, t_floatarg f1, t_floatarg f2)
+{
+ x->position2Dx1 = f1;
+ x->position2Dy1 = f2;
+}
+
+void lia2D_position2D2(t_lia2D *x, t_floatarg f1, t_floatarg f2)
+{
+ x->position2Dx2 = f1;
+ x->position2Dy2 = f2;
+}
+
+void lia2D_bang(t_lia2D *x)
+{
+ t_float force, force2, forcex1, forcey1, forcex2, forcey2, distance;
+ t_atom force1[2];
+
+ distance = sqrt ( pow((x->position2Dx2-x->position2Dx1), 2) + pow((x->position2Dy2-x->position2Dy1), 2) );
+
+ force = ( x->raideur*(distance-(x->longueur * x->muscle)) ) + ( x->viscosite*(distance-x->distance_old) );
+
+ if (distance > x->Lmax) force=0;
+ if (distance < x->Lmin) force=0;
+
+ if (distance != 0)
+ {
+ forcex1 = force * (x->position2Dx2 - x->position2Dx1) / distance;
+ forcey1 = force * (x->position2Dy2 - x->position2Dy1) / distance;
+ }
+ else
+ {
+ forcex1 = 0;
+ forcey1 = 0 ;
+ }
+
+ forcex2 = -forcex1;
+ forcey2 = -forcey1;
+
+ forcex1 += (x->posx_old1 - x->position2Dx1)*x->D2;
+ forcey1 += (x->posy_old1 - x->position2Dy1)*x->D2;
+
+ forcex2 += (x->posx_old2 - x->position2Dx2)*x->D2;
+ forcey2 += (x->posy_old2 - x->position2Dy2)*x->D2;
+
+ SETFLOAT(&(force1[0]), forcex2 );
+ SETFLOAT(&(force1[1]), forcey2 );
+
+ outlet_anything(x->force2, gensym("force2D"), 2, force1);
+
+ SETFLOAT(&(force1[0]), forcex1 );
+ SETFLOAT(&(force1[1]), forcey1 );
+
+ outlet_anything(x->force1, gensym("force2D"), 2, force1);
+
+ x->posx_old2 = x->position2Dx2;
+ x->posx_old1 = x->position2Dx1;
+
+ x->posy_old2 = x->position2Dy2;
+ x->posy_old1 = x->position2Dy1;
+
+ x->distance_old = distance;
+}
+
+void lia2D_reset(t_lia2D *x)
+{
+ x->position2Dx1 = 0;
+ x->position2Dx2 = 0;
+ x->posx_old1 = 0;
+ x->posx_old2 = 0;
+
+ x->position2Dy1 = 0;
+ x->position2Dy2 = 0;
+ x->posy_old1 = 0;
+ x->posy_old2 = 0;
+
+ x->distance_old = x->longueur;
+}
+
+void lia2D_resetF(t_lia2D *x)
+{
+
+ x->posx_old1 = x->position2Dx1;
+ x->posx_old2 = x->position2Dx2;
+
+ x->posy_old1 = x->position2Dy1;
+ x->posy_old2 = x->position2Dy2;
+
+ x->distance_old = x->longueur;
+
+}
+
+void lia2D_resetL(t_lia2D *x)
+{
+ x->longueur = sqrt ( pow((x->position2Dx2-x->position2Dx1), 2) + pow((x->position2Dy2-x->position2Dy1), 2) );
+}
+
+
+void lia2D_setK(t_lia2D *x, t_float K)
+{
+ x->raideur = K;
+}
+
+void lia2D_setL(t_lia2D *x, t_float L)
+{
+ x->longueur = L;
+}
+
+void lia2D_setD(t_lia2D *x, t_float D)
+{
+ x->viscosite = D;
+}
+
+void lia2D_setD2(t_lia2D *x, t_float D)
+{
+ x->D2 = D;
+}
+
+void lia2D_Lmin(t_lia2D *x, t_float Lmin)
+{
+ x->Lmin = Lmin;
+}
+
+void lia2D_Lmax(t_lia2D *x, t_float Lmax)
+{
+ x->Lmax = Lmax;
+}
+
+void lia2D_muscle(t_lia2D *x, t_float muscle)
+{
+ x->muscle = muscle;
+}
+
+static void lia2D_free(t_lia2D *x)
+{
+ pd_unbind(&x->x_obj.ob_pd, x->x_sym);
+}
+
+void *lia2D_new(t_symbol *s, t_floatarg l, t_floatarg K, t_floatarg D, t_floatarg D2)
+{
+
+ t_lia2D *x = (t_lia2D *)pd_new(lia2D_class);
+
+ x->x_sym = s;
+ pd_bind(&x->x_obj.ob_pd, s);
+
+ inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("position2D"), gensym("position2D2"));
+
+ x->force1=outlet_new(&x->x_obj, 0);
+ x->force2=outlet_new(&x->x_obj, 0);
+
+ x->position2Dx1 = 0;
+ x->position2Dx2 = 0;
+ x->position2Dy1 = 0;
+ x->position2Dy2 = 0;
+
+ x->raideur=K;
+ x->viscosite=D;
+ x->longueur = l;
+
+ x->D2=D2;
+
+ x->Lmin= 0;
+ x->Lmax= 10000;
+ x->muscle= 1;
+
+ x->distance_old = x->longueur;
+
+ return (x);
+}
+
+void lia2D_setup(void)
+{
+
+ lia2D_class = class_new(gensym("lia2D"),
+ (t_newmethod)lia2D_new,
+ (t_method)lia2D_free,
+ sizeof(t_lia2D),
+ CLASS_DEFAULT, A_DEFSYM, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
+
+ class_addcreator((t_newmethod)lia2D_new, gensym("link2D"), A_DEFSYM, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addcreator((t_newmethod)lia2D_new, gensym("pmpd.link2D"), A_DEFSYM, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
+
+ class_addbang(lia2D_class, lia2D_bang);
+ class_addmethod(lia2D_class, (t_method)lia2D_reset, gensym("reset"), 0);
+ class_addmethod(lia2D_class, (t_method)lia2D_resetL, gensym("resetL"), 0);
+ class_addmethod(lia2D_class, (t_method)lia2D_resetF, gensym("resetF"), 0);
+ class_addmethod(lia2D_class, (t_method)lia2D_setD, gensym("setD"), A_DEFFLOAT, 0);
+ class_addmethod(lia2D_class, (t_method)lia2D_setD2, gensym("setD2"), A_DEFFLOAT, 0);
+ class_addmethod(lia2D_class, (t_method)lia2D_setK, gensym("setK"), A_DEFFLOAT, 0);
+ class_addmethod(lia2D_class, (t_method)lia2D_setL, gensym("setL"), A_DEFFLOAT, 0);
+ class_addmethod(lia2D_class, (t_method)lia2D_Lmin, gensym("setLmin"), A_DEFFLOAT, 0);
+ class_addmethod(lia2D_class, (t_method)lia2D_Lmax, gensym("setLmax"), A_DEFFLOAT, 0);
+ class_addmethod(lia2D_class, (t_method)lia2D_muscle, gensym("setM"), A_DEFFLOAT, 0);
+ class_addmethod(lia2D_class, (t_method)lia2D_position2D, gensym("position2D"), A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(lia2D_class, (t_method)lia2D_position2D2, gensym("position2D2"), A_DEFFLOAT, A_DEFFLOAT, 0);
+
+}