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-rwxr-xr-xsrc/tCylinder3D.c218
1 files changed, 218 insertions, 0 deletions
diff --git a/src/tCylinder3D.c b/src/tCylinder3D.c
new file mode 100755
index 0000000..1ccf832
--- /dev/null
+++ b/src/tCylinder3D.c
@@ -0,0 +1,218 @@
+#include "m_pd.h"
+#include "math.h"
+
+static t_class *tCylinder3D_class;
+
+typedef struct _tCylinder3D {
+ t_object x_obj;
+ t_float X, Y, Z, VX, VY, VZ, Pmin, Pmax, Rmin, Rmax, position_old;
+ t_outlet *force_new, *profondeur, *vitesse;// outlet
+} t_tCylinder3D;
+
+void tCylinder3D_position3D(t_tCylinder3D *x, t_float X, t_float Y, t_float Z)
+{
+ t_float d, tmp, profondeur, Xb, Yb, Zb, rayon, vitesse;
+
+ tmp = sqrt (x->VX*x->VX + x->VY*x->VY + x->VZ*x->VZ);
+ if (tmp != 0)
+ {
+ x->VX /= tmp;
+ x->VY /= tmp;
+ x->VZ /= tmp;
+ }
+ else
+ {
+ x->VX=1;
+ x->VY=0;
+ x->VZ=0;
+ }
+
+ d = x->VX * x->X + x->VY * x->Y + x->VZ * x->Z;
+
+ profondeur = x->VX * X + x->VY * Y + x->VZ * Z - d;
+
+ Xb = X - x->X - profondeur * x->VX;
+ Yb = Y - x->Y - profondeur * x->VY;
+ Zb = Z - x->Z - profondeur * x->VZ;
+
+ rayon = sqrt ( pow(Xb, 2) + pow(Yb, 2) + pow(Zb, 2) );
+
+ if ( rayon != 0 )
+ {
+ Xb /= rayon; // normalisation
+ Yb /= rayon;
+ Zb /= rayon;
+ }
+
+ vitesse = rayon - x->position_old;
+ x->position_old = rayon;
+
+ outlet_float(x->vitesse, vitesse);
+
+ outlet_float(x->profondeur, rayon);
+
+ if ( (profondeur < x->Pmin) & (profondeur > x->Pmax) & (rayon < x->Rmax) & (rayon > x->Rmin) )
+ {
+ outlet_float(x->force_new, 1);
+ }
+ else
+ {
+ outlet_float(x->force_new, 0);
+ }
+//C optimiser ca : pas faire le calcul de l'orientation du cylindre a chaques fois...
+
+}
+
+void tCylinder3D_setXYZ(t_tCylinder3D *x, t_float X, t_float Y, t_float Z)
+{
+ x->X= X;
+ x->Y= Y;
+ x->Z= Z;
+}
+void tCylinder3D_setVXYZ(t_tCylinder3D *x, t_float X, t_float Y, t_float Z)
+{
+ x->VX= X;
+ x->VY= Y;
+ x->VZ= Z;
+}
+
+void tCylinder3D_setVX(t_tCylinder3D *x, t_float X)
+{
+ x->VX= X;
+}
+
+void tCylinder3D_setVY(t_tCylinder3D *x, t_float Y)
+{
+ x->VY= Y;
+}
+
+void tCylinder3D_setVZ(t_tCylinder3D *x, t_float Z)
+{
+ x->VZ= Z;
+}
+void tCylinder3D_setX(t_tCylinder3D *x, t_float X)
+{
+ x->X= X;
+}
+
+void tCylinder3D_setY(t_tCylinder3D *x, t_float Y)
+{
+ x->Y= Y;
+}
+
+void tCylinder3D_setZ(t_tCylinder3D *x, t_float Z)
+{
+ x->Z= Z;
+}
+
+void tCylinder3D_setPmin(t_tCylinder3D *x, t_float X)
+{
+ x->Pmin= X;
+}
+
+void tCylinder3D_setPmax(t_tCylinder3D *x, t_float X)
+{
+ x->Pmax= X;
+}
+
+void tCylinder3D_setRmin(t_tCylinder3D *x, t_float R)
+{
+ x->Rmin = R;
+}
+
+void tCylinder3D_setRmax(t_tCylinder3D *x, t_float R)
+{
+ x->Rmax = R;
+}
+
+
+void *tCylinder3D_new(t_symbol *s, int argc, t_atom *argv)
+{
+ t_tCylinder3D *x = (t_tCylinder3D *)pd_new(tCylinder3D_class);
+
+ x->force_new=outlet_new(&x->x_obj, 0);
+ x->profondeur=outlet_new(&x->x_obj, 0);
+ x->vitesse=outlet_new(&x->x_obj, 0);
+
+ x->position_old = 0;
+
+ if (argc>=10)
+ x->Pmax= atom_getfloatarg(9, argc, argv);
+ else
+ x->Pmax= 1000;
+
+ if (argc>=9)
+ x->Pmin= atom_getfloatarg(8, argc, argv);
+ else
+ x->Pmin= -1000;
+
+ if (argc>=8)
+ x->Z= atom_getfloatarg(7, argc, argv);
+ else
+ x->Rmax= 1;
+
+ if (argc>=7)
+ x->Rmin= atom_getfloatarg(6, argc, argv);
+ else
+ x->Rmin= 0;
+
+ if (argc>=6)
+ x->Z= atom_getfloatarg(5, argc, argv);
+ else
+ x->Z= 0;
+
+ if (argc>=5)
+ x->Y= atom_getfloatarg(4, argc, argv);
+ else
+ x->Y= 0;
+
+ if (argc>=4)
+ x->X= atom_getfloatarg(3, argc, argv);
+ else
+ x->X= 0;
+
+ if (argc>=3)
+ x->VZ= atom_getfloatarg(2, argc, argv);
+ else
+ x->VZ= 0;
+
+ if (argc>=2)
+ x->VY= atom_getfloatarg(1, argc, argv);
+ else
+ x->VY= 0;
+
+ if (argc>=1)
+ x->VX= atom_getfloatarg(0, argc, argv);
+ else
+ x->VX= 1;
+
+ return (x);
+}
+
+void tCylinder3D_setup(void)
+{
+
+ tCylinder3D_class = class_new(gensym("tCylinder3D"),
+ (t_newmethod)tCylinder3D_new,
+ 0, sizeof(t_tCylinder3D),
+ CLASS_DEFAULT, A_GIMME, 0);
+
+ class_addcreator((t_newmethod)tCylinder3D_new, gensym("pmpd.tCylinder3D"), A_GIMME, 0);
+
+ class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_position3D, gensym("position3D"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
+
+ class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setVX, gensym("setVX"), A_DEFFLOAT, 0);
+ class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setVY, gensym("setVY"), A_DEFFLOAT, 0);
+ class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setVZ, gensym("setVZ"), A_DEFFLOAT, 0);
+ class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setX, gensym("setX"), A_DEFFLOAT, 0);
+ class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setY, gensym("setY"), A_DEFFLOAT, 0);
+ class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setZ, gensym("setZ"), A_DEFFLOAT, 0);
+ class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setRmin, gensym("setRmin"), A_DEFFLOAT, 0);
+ class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setRmax, gensym("setRmax"), A_DEFFLOAT, 0);
+ class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setXYZ, gensym("setXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setVXYZ, gensym("setVXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setPmin, gensym("setPmin"), A_DEFFLOAT, 0);
+ class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setPmax, gensym("setPmax"), A_DEFFLOAT, 0);
+
+
+}