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-rwxr-xr-xsrc/tLia3D.c153
1 files changed, 153 insertions, 0 deletions
diff --git a/src/tLia3D.c b/src/tLia3D.c
new file mode 100755
index 0000000..507d113
--- /dev/null
+++ b/src/tLia3D.c
@@ -0,0 +1,153 @@
+#include "m_pd.h"
+#include "math.h"
+
+static t_class *tLia3D_class;
+
+typedef struct _tLia3D {
+ t_object x_obj;
+ t_float distance_old, position2Dx1, position2Dy1, position2Dz1, position2Dx2, position2Dy2, position2Dz2;
+ t_outlet *force1;
+ t_outlet *force2;
+ t_outlet *force3;
+ t_outlet *force4;
+ t_symbol *x_sym; // receive
+} t_tLia3D;
+
+void tLia3D_reset(t_tLia3D *x)
+{
+}
+
+void tLia3D_resetF(t_tLia3D *x)
+{
+}
+
+void tLia3D_resetL(t_tLia3D *x)
+{
+}
+
+
+void tLia3D_setK(t_tLia3D *x, t_float K)
+{
+}
+
+void tLia3D_setL(t_tLia3D *x, t_float L)
+{
+}
+
+void tLia3D_setD(t_tLia3D *x, t_float D)
+{
+}
+
+void tLia3D_setD2(t_tLia3D *x, t_float D)
+{
+}
+
+void tLia3D_Lmin(t_tLia3D *x, t_float Lmin)
+{
+}
+
+void tLia3D_Lmax(t_tLia3D *x, t_float Lmax)
+{
+}
+
+
+void tLia3D_position3D(t_tLia3D *x, t_floatarg f1, t_floatarg f2, t_floatarg f3)
+{
+ x->position2Dx1 = f1;
+ x->position2Dy1 = f2;
+ x->position2Dz1 = f3;
+}
+
+void tLia3D_position3D2(t_tLia3D *x, t_floatarg f1, t_floatarg f2, t_floatarg f3)
+{
+ x->position2Dx2 = f1;
+ x->position2Dy2 = f2;
+ x->position2Dz2 = f3;
+}
+
+void tLia3D_bang(t_tLia3D *x)
+{
+ t_float vitesse, distance, orientation;
+ t_atom force1[3];
+
+ distance = sqrt ( pow((x->position2Dx2-x->position2Dx1), 2) + pow((x->position2Dy2-x->position2Dy1), 2) + pow((x->position2Dz2-x->position2Dz1), 2) );
+
+ vitesse = x->distance_old - distance;
+
+
+ SETFLOAT(&(force1[0]), (x->position2Dx2 + x->position2Dx1)/ 2);
+ SETFLOAT(&(force1[1]), (x->position2Dy2 + x->position2Dy1)/ 2);
+ SETFLOAT(&(force1[2]), (x->position2Dz2 + x->position2Dz1)/ 2);
+
+ outlet_anything(x->force4, gensym("position3D"), 3, force1);
+
+
+ SETFLOAT(&(force1[0]), (x->position2Dx2 - x->position2Dx1)/ distance);
+ SETFLOAT(&(force1[1]), (x->position2Dy2 - x->position2Dy1)/ distance);
+ SETFLOAT(&(force1[2]), (x->position2Dz2 - x->position2Dz1)/ distance);
+
+ outlet_anything(x->force3, gensym("vector3D"), 3, force1);
+
+ outlet_float(x->force2, vitesse);
+
+ outlet_float(x->force1, distance);
+
+ x->distance_old = distance;
+
+}
+
+
+static void tLia3D_free(t_tLia3D *x)
+{
+ pd_unbind(&x->x_obj.ob_pd, x->x_sym);
+}
+
+void *tLia3D_new(t_symbol *s)
+{
+
+ t_tLia3D *x = (t_tLia3D *)pd_new(tLia3D_class);
+
+ x->x_sym = s;
+ pd_bind(&x->x_obj.ob_pd, s);
+
+ inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("position3D"), gensym("position3D2"));
+
+ x->force1=outlet_new(&x->x_obj, 0);
+ x->force2=outlet_new(&x->x_obj, 0);
+ x->force3=outlet_new(&x->x_obj, 0);
+ x->force4=outlet_new(&x->x_obj, 0);
+
+ x->distance_old = 0;
+
+ return (x);
+}
+
+void tLia3D_setup(void)
+{
+
+ tLia3D_class = class_new(gensym("tLia3D"),
+ (t_newmethod)tLia3D_new,
+ (t_method)tLia3D_free,
+ sizeof(t_tLia3D),
+ CLASS_DEFAULT, A_DEFSYM, 0);
+
+ class_addcreator((t_newmethod)tLia3D_new, gensym("tLink3D"), A_DEFSYM, 0);
+ class_addcreator((t_newmethod)tLia3D_new, gensym("pmpd.tLink3D"), A_DEFSYM, 0);
+
+ class_addbang(tLia3D_class, tLia3D_bang);
+
+ class_addmethod(tLia3D_class, (t_method)tLia3D_position3D, gensym("position3D"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
+ class_addmethod(tLia3D_class, (t_method)tLia3D_position3D2, gensym("position3D2"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
+
+ // only for the object not to output erreor when having the same name as the link
+ class_addmethod(tLia3D_class, (t_method)tLia3D_reset, gensym("reset"), 0);
+ class_addmethod(tLia3D_class, (t_method)tLia3D_resetL, gensym("resetL"), 0);
+ class_addmethod(tLia3D_class, (t_method)tLia3D_resetF, gensym("resetF"), 0);
+ class_addmethod(tLia3D_class, (t_method)tLia3D_setD, gensym("setD"), A_DEFFLOAT, 0);
+ class_addmethod(tLia3D_class, (t_method)tLia3D_setD2, gensym("setD2"), A_DEFFLOAT, 0);
+ class_addmethod(tLia3D_class, (t_method)tLia3D_setK, gensym("setK"), A_DEFFLOAT, 0);
+ class_addmethod(tLia3D_class, (t_method)tLia3D_setL, gensym("setL"), A_DEFFLOAT, 0);
+ class_addmethod(tLia3D_class, (t_method)tLia3D_Lmin, gensym("setLmin"), A_DEFFLOAT, 0);
+ class_addmethod(tLia3D_class, (t_method)tLia3D_Lmax, gensym("setLmax"), A_DEFFLOAT, 0);
+
+}