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#N canvas 588 157 688 710 10;
#X text 285 12 Circlular interaction;
#X msg 104 332 setRmin 0;
#X msg 105 355 setRmax 1;
#X text 230 429 constant force normal to the circle.;
#X msg 103 413 setFN 0;
#X obj 20 632 iCircle3D;
#X text 227 235 normal vector of the circle;
#X msg 108 255 setX 0;
#X msg 107 280 setY 0;
#X msg 107 303 setZ 0;
#X msg 105 171 setVX 0;
#X msg 105 196 setVY 0;
#X msg 107 218 setVZ 0;
#X text 229 318 center of the circle;
#X text 206 332 8 : Minimum Radius;
#X text 206 355 9 : Maximum Radius;
#X msg 104 448 setKN 0;
#X text 229 509 normal (to the circle plane) damping to the masses.
;
#X msg 104 493 setD 0;
#X text 200 560 14 : Normal constant displacement;
#X msg 103 558 setdN 0;
#X msg 104 589 setdKN 0;
#X msg 104 532 setPmax 10000;
#X text 73 73 message to change parameter / default value / creation
arg number / description;
#X text 230 122 this is the name of the mass interacting with this
object. you can also connect the output of this object to a mass \,
to allow an interaction with this mass.;
#X text 206 170 2 : X coordinate of the orientation vector of the circle
;
#X text 205 195 3 : Y coordinate of the orientation vector of the circle
;
#X text 206 219 4 : Z coordinate of the orientation vector of the circle
;
#X text 230 370 minimal and maximal radius of the circle. If the mass
is outside or inside this circle \, it will not interact with this
link.;
#X text 179 34 This object should be used for the simulation of interaction
between a collection of masses and a circle.;
#X text 207 107 1 : Name;
#X text 205 255 5 : Center circle X;
#X text 204 304 7 : Center circle Z;
#X text 205 279 6 : Center circle Y;
#X text 201 415 10 : Constant Normal Force;
#X text 199 448 11 : Normal rigidity;
#X text 227 464 force is proportional to the distance between the mass
and the circle plane.;
#X text 198 493 12 : Damping;
#X text 200 532 13 : Maximum depth of the circle interaction;
#X text 201 589 15 : Displaces the mass proportionally to the depth
of the mass in the interactor.;
#X text 200 638 This object is like iPlane3D \, but its action is more
limited in space.;
#X connect 1 0 5 0;
#X connect 2 0 5 0;
#X connect 4 0 5 0;
#X connect 7 0 5 0;
#X connect 8 0 5 0;
#X connect 9 0 5 0;
#X connect 10 0 5 0;
#X connect 11 0 5 0;
#X connect 12 0 5 0;
#X connect 16 0 5 0;
#X connect 18 0 5 0;
#X connect 20 0 5 0;
#X connect 21 0 5 0;
#X connect 22 0 5 0;
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