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#N canvas 340 121 673 719 10;
#X text 282 7 link between 2 masses;
#X text 126 593 1 : force to apply to mass 1 (float);
#X text 158 563 2 : force to apply to mass 2 (float);
#X msg 105 125 setL 0;
#X msg 105 154 setK 0;
#X msg 105 184 setD 0;
#X msg 104 214 setD2 0;
#X msg 104 270 bang;
#X msg 106 300 reset;
#X msg 105 326 resetF;
#X msg 105 350 resetL;
#X msg 104 374 setLmin 0;
#X text 249 185 4 : Damping of the link deformation;
#X text 250 214 5 : Damping of the masses speed;
#X msg 104 424 setLmax 10000;
#X text 272 84 you can use it in pd to send messages / bang / etc to
the lia. this is for simplifying connection.;
#X obj 33 536 link2D;
#X msg 103 238 position2D $f1 $f2;
#X msg 102 508 position2D $f1 $f2;
#X text 244 508 position of mass 2;
#X obj 64 563 unpack s f f;
#X obj 33 591 unpack s f f;
#X text 131 647 this object is a 3D version of link. more exemple can
be find in the link help;
#X msg 104 475 setM 1;
#X text 248 122 2 : Length;
#X text 244 385 if the size of the link is < Lmin then the force of
the link will be null;
#X text 242 436 if the size of the link is > Lmax then the force of
the link will be null;
#X text 150 609 forces depend of the physicals properies of the link
;
#X text 272 134 changes Length of the link;
#X text 272 166 changes rigidity;
#X text 248 153 3 : Rigidity;
#X text 250 238 changes position of mass 1;
#X text 249 266 computes and outputs forces \, according to the last
masses positions;
#X text 246 297 resets position of masses and sets speed of the link
to zero;
#X text 246 324 resets damping and inertial force of the link.;
#X text 245 351 sets the length of the link to its current length;
#X text 245 372 sets the minimum size of the link;
#X text 243 424 sets the maximum size of the link;
#X text 244 473 changes muscle force : a muscle can change the link
size (link size = muscle * lenght);
#X text 247 68 1 : Name;
#X text 217 31 link2D : get position of masses \, output forces.;
#X connect 3 0 16 0;
#X connect 4 0 16 0;
#X connect 5 0 16 0;
#X connect 6 0 16 0;
#X connect 7 0 16 0;
#X connect 8 0 16 0;
#X connect 9 0 16 0;
#X connect 10 0 16 0;
#X connect 11 0 16 0;
#X connect 14 0 16 0;
#X connect 16 0 21 0;
#X connect 16 1 20 0;
#X connect 17 0 16 0;
#X connect 18 0 16 1;
#X connect 23 0 16 0;