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/*
* pmpd3d_core.c
*/
t_float sign_ch(t_float v)
{
return v > 0 ? 1 : -1;
}
t_float sqr(t_float x)
{
return x*x ;
}
t_float pow_ch(t_float x, t_float y)
{
return x > 0 ? pow(x,y) : -pow(-x,y);
}
t_float mix(t_float X, t_float Y, t_float mix)
{
return (1-mix)*X + mix*Y ;
}
t_float tabread2(t_pmpd3d *x, t_float pos, t_symbol *array)
{
t_garray *a;
int npoints;
t_word *vec;
t_float posx;
if (!(a = (t_garray *)pd_findbyclass(array, garray_class)))
pd_error(x, "%s: no such array", array->s_name);
else if (!garray_getfloatwords(a, &npoints, &vec))
pd_error(x, "%s: bad template for tabLink", array->s_name);
else
{
posx = fabs(pos)*npoints;
int n=posx;
if (n >= npoints - 1)
return (sign_ch(pos)*vec[npoints-1].w_float);
float fract = posx-n;
return (sign_ch(pos) * ( fract*vec[n+1].w_float+(1-fract)*vec[n].w_float));
}
return( pos); // si il y a un pb sur le tableau, on renvoie l'identité
}
void pmpd3d_reset(t_pmpd3d *x)
{
x->nb_link = 0;
x->nb_mass = 0;
x->minX = -1000000;
x->maxX = 1000000;
x->minY = -1000000;
x->maxY = 1000000;
x->minZ = -1000000;
x->maxZ = 1000000;
x->grab = 0;
}
void *pmpd3d_new()
{
t_pmpd3d *x = (t_pmpd3d *)pd_new(pmpd3d_class);
pmpd3d_reset(x);
x->main_outlet=outlet_new(&x->x_obj, 0);
// x->info_outlet=outlet_new(&x->x_obj, 0); // TODO
return (void *)x;
}
void pmpd3d_bang(t_pmpd3d *x)
{
// this part is doing all the PM
t_float F, L, Lx,Ly, Lz, Fx, Fy, Fz, tmp, tmpX, tmpY, tmpZ, speed;
t_int i;
// post("bang");
for (i=0; i<x->nb_mass; i++)
// compute new masses position
if (x->mass[i].mobile > 0) // only if mobile
{
// amplify force that opose to movement
if (x->mass[i].overdamp != 0)
{
tmp = x->mass[i].speedX * x->mass[i].forceX + x->mass[i].speedY * x->mass[i].forceY + x->mass[i].speedZ * x->mass[i].forceZ;
tmp = min(0,tmp); // overdamped only if force opose movment
tmp *= -x->mass[i].overdamp;
tmp += 1;
x->mass[i].forceX *= tmp;
x->mass[i].forceY *= tmp;
x->mass[i].forceZ *= tmp;
}
// compute new velocity thanks to forces. (Forces = M * acceleration)
x->mass[i].speedX += x->mass[i].forceX * x->mass[i].invM;
x->mass[i].speedY += x->mass[i].forceY * x->mass[i].invM;
x->mass[i].speedZ += x->mass[i].forceZ * x->mass[i].invM;
// no need to reset force to 0, because we compute a new force latter thanks to velocity damping
// x->mass[i].forceX = 0;
// x->mass[i].forceY = 0;
// x->mass[i].forceZ = 0;
// compute new speed thanks to new velocity
x->mass[i].posX += x->mass[i].speedX ;
x->mass[i].posY += x->mass[i].speedY ;
x->mass[i].posZ += x->mass[i].speedZ ;
// space limitation
if ( (x->mass[i].posX < x->minX) || (x->mass[i].posX > x->maxX) || (x->mass[i].posY < x->minY)
|| (x->mass[i].posY > x->maxY) || (x->mass[i].posZ < x->minZ) || (x->mass[i].posZ > x->maxZ) )
{
tmpX = min(x->maxX,max(x->minX,x->mass[i].posX));
tmpY = min(x->maxY,max(x->minY,x->mass[i].posY));
tmpZ = min(x->maxZ,max(x->minZ,x->mass[i].posZ));
x->mass[i].speedX -= x->mass[i].posX - tmpX;
x->mass[i].speedY -= x->mass[i].posY - tmpY;
x->mass[i].speedZ -= x->mass[i].posZ - tmpZ;
x->mass[i].posX = tmpX;
x->mass[i].posY = tmpY;
x->mass[i].posZ = tmpZ;
}
// velocity damping of every masse (set a new force)
x->mass[i].forceX = -x->mass[i].D2 * x->mass[i].speedX;
x->mass[i].forceY = -x->mass[i].D2 * x->mass[i].speedY;
x->mass[i].forceZ = -x->mass[i].D2 * x->mass[i].speedZ;
// offset on velocity damping (to impose a specific velocity)
speed = sqrt(x->mass[i].speedX * x->mass[i].speedX + x->mass[i].speedY * x->mass[i].speedY + x->mass[i].speedZ * x->mass[i].speedZ);
if (speed != 0) {
x->mass[i].forceX += x->mass[i].D2offset * (x->mass[i].speedX/speed);
x->mass[i].forceY += x->mass[i].D2offset * (x->mass[i].speedY/speed);
x->mass[i].forceZ += x->mass[i].D2offset * (x->mass[i].speedZ/speed);
}
}
for (i=0; i<x->nb_link; i++)
// compute link forces
{
if (x->link[i].active == 1)
{
Lx = x->link[i].mass1->posX - x->link[i].mass2->posX;
Ly = x->link[i].mass1->posY - x->link[i].mass2->posY;
Lz = x->link[i].mass1->posZ - x->link[i].mass2->posZ;
L = sqrt( sqr(Lx) + sqr(Ly) + sqr(Lz) );
if ( (L >= x->link[i].Lmin) && (L < x->link[i].Lmax) && (L != 0))
{
if (x->link[i].lType == 2)
{ // K et D viennent d'une table
F = x->link[i].D * tabread2(x, (L - x->link[i].distance) / x->link[i].D_L, x->link[i].arrayD);
F += x->link[i].K * tabread2(x, L / x->link[i].K_L, x->link[i].arrayK);
}
else
{
F = x->link[i].D * (L - x->link[i].distance) ;
F += x->link[i].K * pow_ch( L - x->link[i].L, x->link[i].Pow);
}
Fx = F * Lx/L;
Fy = F * Ly/L;
Fz = F * Lz/L;
if (x->link[i].lType == 1)
{ // on projette selon 1 axe
Fx = Fx*x->link[i].VX; // V est unitaire, dc on projete sans pb
Fy = Fy*x->link[i].VY;
Fz = Fz*x->link[i].VZ;
}
x->link[i].mass1->forceX -= Fx;
x->link[i].mass1->forceY -= Fy;
x->link[i].mass1->forceZ -= Fz;
x->link[i].mass2->forceX += Fx;
x->link[i].mass2->forceY += Fy;
x->link[i].mass2->forceZ += Fz;
x->link[i].forceX = Fx; // save for latter use
x->link[i].forceY = Fy;
x->link[i].forceZ = Fz;
}
x->link[i].distance=L;
}
}
}
void pmpd3d_mass(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
//, t_symbol *Id, t_float mobile, t_float M, t_float posX, t_float posY, t_float posZ )
{ // add a mass : Id, invM speedX posX
if(argv[0].a_type == A_SYMBOL)
{
x->mass[x->nb_mass].Id = atom_getsymbolarg(0,argc,argv);
x->mass[x->nb_mass].mobile = (int) atom_getfloatarg(1, argc, argv);
t_float M = atom_getfloatarg(2, argc, argv);
if (M<=0) M=1;
x->mass[x->nb_mass].invM = 1/M;
x->mass[x->nb_mass].speedX = 0;
x->mass[x->nb_mass].speedY = 0;
x->mass[x->nb_mass].speedZ = 0;
x->mass[x->nb_mass].posX = atom_getfloatarg(3, argc, argv);
x->mass[x->nb_mass].posY = atom_getfloatarg(4, argc, argv);
x->mass[x->nb_mass].posZ = atom_getfloatarg(5, argc, argv);
x->mass[x->nb_mass].forceX = 0;
x->mass[x->nb_mass].forceY = 0;
x->mass[x->nb_mass].forceZ = 0;
x->mass[x->nb_mass].num = x->nb_mass;
x->mass[x->nb_mass].D2 = 0;
x->mass[x->nb_mass].D2offset = 0;
x->mass[x->nb_mass].overdamp = 0;
x->nb_mass++ ;
x->nb_mass = min ( nb_max_mass -1, x->nb_mass );
}
}
void pmpd3d_create_link(t_pmpd3d *x, t_symbol *Id, int mass1, int mass2, t_float K, t_float D, t_float Pow, t_float Lmin, t_float Lmax, t_int type)
{ // create a link based on mass number
if ((x->nb_mass>1) && (mass1 != mass2) && (mass1 >= 0) && (mass2 >= 0) && (mass1 < x->nb_mass) && (mass2 < x->nb_mass) )
{
x->link[x->nb_link].lType = type;
x->link[x->nb_link].Id = Id;
x->link[x->nb_link].active = 1;
x->link[x->nb_link].mass1 = &x->mass[mass1];
x->link[x->nb_link].mass2 = &x->mass[mass2];
x->link[x->nb_link].K = K;
x->link[x->nb_link].D = D;
x->link[x->nb_link].L = sqrt(sqr(x->mass[mass1].posX - x->mass[mass2].posX) +
sqr(x->mass[mass1].posY - x->mass[mass2].posY) + sqr(x->mass[mass1].posZ - x->mass[mass2].posZ));
x->link[x->nb_link].Pow = Pow;
x->link[x->nb_link].Lmin = Lmin;
x->link[x->nb_link].Lmax = Lmax;
x->link[x->nb_link].distance = x->link[x->nb_link].L ;
x->nb_link++ ;
x->nb_link = min ( nb_max_link -1, x->nb_link );
}
}
void pmpd3d_link(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
{ // add a link : Id, *mass1, *mass2, K, D, Pow, Lmin, Lmax;
int i, j;
t_symbol *Id = atom_getsymbolarg(0,argc,argv);
int mass1 = atom_getfloatarg(1, argc, argv);
int mass2 = atom_getfloatarg(2, argc, argv);
t_float K = atom_getfloatarg(3, argc, argv);
t_float D = atom_getfloatarg(4, argc, argv);
t_float Pow = 1;
if (argc > 5) Pow = atom_getfloatarg(5, argc, argv);
t_float Lmin = -1000000;
if (argc > 6) Lmin = atom_getfloatarg(6, argc, argv);
t_float Lmax = 1000000;
if (argc > 7) Lmax = atom_getfloatarg(7, argc, argv);
// post("%d,%d, %f,%f", mass1, mass2, K, D);
if ( ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) )
{
pmpd3d_create_link(x, Id, mass1, mass2, K, D, Pow, Lmin, Lmax, 0);
}
else
if ( ( argv[1].a_type == A_SYMBOL ) && ( argv[2].a_type == A_FLOAT ) )
{
for (i=0; i< x->nb_mass; i++)
{
if ( atom_getsymbolarg(1,argc,argv) == x->mass[i].Id)
{
pmpd3d_create_link(x, Id, i, mass2, K, D, Pow, Lmin, Lmax, 0);
}
}
}
else
if ( ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_SYMBOL ) )
{
for (i=0; i< x->nb_mass; i++)
{
if ( atom_getsymbolarg(2,argc,argv) == x->mass[i].Id)
{
pmpd3d_create_link(x, Id, mass1, i, K, D, Pow, Lmin, Lmax, 0);
}
}
}
else
if ( ( argv[1].a_type == A_SYMBOL ) && ( argv[2].a_type == A_SYMBOL ) )
{
for (i=0; i< x->nb_mass; i++)
{
for (j=0; j< x->nb_mass; j++)
{
if ( (atom_getsymbolarg(1,argc,argv) == x->mass[i].Id)&(atom_getsymbolarg(2,argc,argv) == x->mass[j].Id))
{
if (!( (x->mass[i].Id == x->mass[j].Id) && (i>j) ))
// si lien entre 2 serie de masses identique entres elle, alors on ne creer qu'un lien sur 2, pour evider les redondances
pmpd3d_create_link(x, Id, i, j, K, D, Pow, Lmin, Lmax, 0);
}
}
}
}
}
void pmpd3d_tLink(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
{ // add a link : Id, *mass1, *mass2, K, D, Vx, Vy, Pow, Lmin, Lmax;
int i, j;
t_symbol *Id = atom_getsymbolarg(0,argc,argv);
int mass1 = atom_getfloatarg(1, argc, argv);
int mass2 = atom_getfloatarg(2, argc, argv);
t_float K = atom_getfloatarg(3, argc, argv);
t_float D = atom_getfloatarg(4, argc, argv);
t_float vecteurX = atom_getfloatarg(5, argc, argv);
t_float vecteurY = atom_getfloatarg(6, argc, argv);
t_float vecteurZ = atom_getfloatarg(7, argc, argv);
t_float vecteur = sqrt( sqr(vecteurX) + sqr(vecteurY) + sqr(vecteurZ) );
vecteurX /= vecteur;
vecteurY /= vecteur;
vecteurZ /= vecteur;
t_float Pow = 1;
if (argc > 8) Pow = atom_getfloatarg(8, argc, argv);
t_float Lmin = 0;
if (argc > 9) Lmin = atom_getfloatarg(9, argc, argv);
t_float Lmax = 1000000;
if (argc > 10) Lmax = atom_getfloatarg(10, argc, argv);
if ( ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) )
{
pmpd3d_create_link(x, Id, mass1, mass2, K, D, Pow, Lmin, Lmax, 1);
x->link[x->nb_link-1].VX = vecteurX;
x->link[x->nb_link-1].VY = vecteurY;
x->link[x->nb_link-1].VZ = vecteurZ;
}
else if ( ( argv[1].a_type == A_SYMBOL ) && ( argv[2].a_type == A_FLOAT ) )
{
for (i=0; i< x->nb_mass; i++)
{
if ( atom_getsymbolarg(1,argc,argv) == x->mass[i].Id)
{
pmpd3d_create_link(x, Id, i, mass2, K, D, Pow, Lmin, Lmax, 1);
x->link[x->nb_link-1].VX = vecteurX;
x->link[x->nb_link-1].VY = vecteurY;
x->link[x->nb_link-1].VZ = vecteurZ;
}
}
}
else if ( ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_SYMBOL ) )
{
for (i=0; i< x->nb_mass; i++)
{
if ( atom_getsymbolarg(2,argc,argv) == x->mass[i].Id)
{
pmpd3d_create_link(x, Id, mass1, i, K, D, Pow, Lmin, Lmax, 1);
x->link[x->nb_link-1].VX = vecteurX;
x->link[x->nb_link-1].VY = vecteurY;
x->link[x->nb_link-1].VZ = vecteurZ;
}
}
}
else if ( ( argv[1].a_type == A_SYMBOL ) && ( argv[2].a_type == A_SYMBOL ) )
{
for (i=0; i< x->nb_mass; i++)
{
for (j=0; j< x->nb_mass; j++)
{
if ( (atom_getsymbolarg(1,argc,argv) == x->mass[i].Id)&(atom_getsymbolarg(2,argc,argv) == x->mass[j].Id))
{
if (!( (x->mass[i].Id == x->mass[j].Id) && (i>j) ))
// si lien entre 2 serie de masses identique entres elle, alors on ne creer qu'un lien sur 2, pour evider les redondances
{
pmpd3d_create_link(x, Id, i, j, K, D, Pow, Lmin, Lmax, 1);
x->link[x->nb_link-1].VX = vecteurX;
x->link[x->nb_link-1].VY = vecteurY;
x->link[x->nb_link-1].VZ = vecteurZ;
}
}
}
}
}
}
void pmpd3d_tabLink(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv)
{
int i, j;
t_symbol *Id = atom_getsymbolarg(0,argc,argv);
int mass1 = atom_getfloatarg(1, argc, argv);
int mass2 = atom_getfloatarg(2, argc, argv);
t_symbol *arrayK = atom_getsymbolarg(3,argc,argv);
t_float Kl = atom_getfloatarg(4, argc, argv);
if (Kl <= 0) Kl = 1;
t_symbol *arrayD = atom_getsymbolarg(5,argc,argv);
t_float Dl = atom_getfloatarg(6, argc, argv);
if (Dl <= 0) Dl = 1;
if ( ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) )
{
pmpd3d_create_link(x, Id, mass1, mass2, 1, 1, 1, 0, 1000000, 2);
x->link[x->nb_link-1].arrayK = arrayK;
x->link[x->nb_link-1].arrayD = arrayD;
x->link[x->nb_link-1].K_L = Kl;
x->link[x->nb_link-1].D_L = Dl;
}
else if ( ( argv[1].a_type == A_SYMBOL ) && ( argv[2].a_type == A_FLOAT ) )
{
for (i=0; i< x->nb_mass; i++)
{
if ( atom_getsymbolarg(1,argc,argv) == x->mass[i].Id)
{
pmpd3d_create_link(x, Id, i, mass2, 1, 1, 1, 0, 1000000, 2);
x->link[x->nb_link-1].arrayK = arrayK;
x->link[x->nb_link-1].arrayD = arrayD;
x->link[x->nb_link-1].K_L = Kl;
x->link[x->nb_link-1].D_L = Dl;
}
}
}
else if ( ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_SYMBOL ) )
{
for (i=0; i< x->nb_mass; i++)
{
if ( atom_getsymbolarg(2,argc,argv) == x->mass[i].Id)
{
pmpd3d_create_link(x, Id, mass1, i, 1, 1, 1, 0, 1000000, 2);
x->link[x->nb_link-1].arrayK = arrayK;
x->link[x->nb_link-1].arrayD = arrayD;
x->link[x->nb_link-1].K_L = Kl;
x->link[x->nb_link-1].D_L = Dl;
}
}
}
else if ( ( argv[1].a_type == A_SYMBOL ) && ( argv[2].a_type == A_SYMBOL ) )
{
for (i=0; i< x->nb_mass; i++)
{
for (j=0; j< x->nb_mass; j++)
{
if ( (atom_getsymbolarg(1,argc,argv) == x->mass[i].Id)&(atom_getsymbolarg(2,argc,argv) == x->mass[j].Id))
{
if (!( (x->mass[i].Id == x->mass[j].Id) && (i>j) ))
// si lien entre 2 serie de masses identique entres elle, alors on ne creer qu'un lien sur 2, pour evider les redondances
{
pmpd3d_create_link(x, Id, i, j, 1, 1, 1, 0, 1000000, 2);
x->link[x->nb_link-1].arrayK = arrayK;
x->link[x->nb_link-1].arrayD = arrayD;
x->link[x->nb_link-1].K_L = Kl;
x->link[x->nb_link-1].D_L = Dl;
}
}
}
}
}
}
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