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#include "m_pd.h"
#include "math.h"
static t_class *tCircle3D_class;
typedef struct _tCircle3D {
t_object x_obj;
t_float X, Y, Z, VX, VY, VZ, P, Rmin, Rmax, distance_old;
t_outlet *force_new, *distance, *vitesse;// outlet
} t_tCircle3D;
void tCircle3D_position3D(t_tCircle3D *x, t_float X, t_float Y, t_float Z)
{
t_float d, tmp, profondeur, vitesse;
tmp = sqrt (x->VX*x->VX + x->VY*x->VY + x->VZ*x->VZ);
if (tmp != 0)
{
x->VX /= tmp;
x->VY /= tmp;
x->VZ /= tmp;
}
else
{
x->VX=1;
x->VY=0;
x->VZ=0;
}
d = x->VX * x->X + x->VY * x->Y + x->VZ * x->Z;
profondeur = x->VX * X + x->VY * Y + x->VZ * Z - d;
vitesse = profondeur - x->distance_old;
x->distance_old = profondeur;
outlet_float(x->vitesse, vitesse);
outlet_float(x->distance, profondeur);
if ( (profondeur < 0) & (profondeur > - x->P) )
{
outlet_float(x->force_new, 1);
}
else
{
outlet_float(x->force_new, 0);
}
}
void tCircle3D_setXYZ(t_tCircle3D *x, t_float X, t_float Y, t_float Z)
{
x->X= X;
x->Y= Y;
x->Z= Z;
}
void tCircle3D_setVXYZ(t_tCircle3D *x, t_float X, t_float Y, t_float Z)
{
x->VX= X;
x->VY= Y;
x->VZ= Z;
}
void tCircle3D_setVX(t_tCircle3D *x, t_float X)
{
x->VX= X;
}
void tCircle3D_setVY(t_tCircle3D *x, t_float Y)
{
x->VY= Y;
}
void tCircle3D_setVZ(t_tCircle3D *x, t_float Z)
{
x->VZ= Z;
}
void tCircle3D_setX(t_tCircle3D *x, t_float X)
{
x->X= X;
}
void tCircle3D_setY(t_tCircle3D *x, t_float Y)
{
x->Y= Y;
}
void tCircle3D_setZ(t_tCircle3D *x, t_float Z)
{
x->Z= Z;
}
void tCircle3D_setP(t_tCircle3D *x, t_float X)
{
x->P= X;
}
void tCircle3D_setRmin(t_tCircle3D *x, t_float R)
{
x->Rmin = R;
}
void tCircle3D_setRmax(t_tCircle3D *x, t_float R)
{
x->Rmax = R;
}
void *tCircle3D_new(t_symbol *s, int argc, t_atom *argv)
{
t_tCircle3D *x = (t_tCircle3D *)pd_new(tCircle3D_class);
x->force_new=outlet_new(&x->x_obj, 0);
x->distance=outlet_new(&x->x_obj, 0);
x->vitesse=outlet_new(&x->x_obj, 0);
x->distance_old = 0;
if (argc>=9)
x->P= atom_getfloatarg(8, argc, argv);
else
x->P= 10000;
if (argc>=8)
x->Z= atom_getfloatarg(7, argc, argv);
else
x->Rmax= 1;
if (argc>=7)
x->P= atom_getfloatarg(6, argc, argv);
else
x->Rmin= 0;
if (argc>=6)
x->Z= atom_getfloatarg(5, argc, argv);
else
x->Z= 0;
if (argc>=5)
x->Y= atom_getfloatarg(4, argc, argv);
else
x->Y= 0;
if (argc>=4)
x->X= atom_getfloatarg(3, argc, argv);
else
x->X= 0;
if (argc>=3)
x->VZ= atom_getfloatarg(2, argc, argv);
else
x->VZ= 0;
if (argc>=2)
x->VY= atom_getfloatarg(1, argc, argv);
else
x->VY= 0;
if (argc>=1)
x->VX= atom_getfloatarg(0, argc, argv);
else
x->VX= 1;
return (x);
}
void tCircle3D_setup(void)
{
tCircle3D_class = class_new(gensym("tCircle3D"),
(t_newmethod)tCircle3D_new,
0, sizeof(t_tCircle3D),
CLASS_DEFAULT, A_GIMME, 0);
class_addcreator((t_newmethod)tCircle3D_new, gensym("pmpd.tCircle3D"), A_GIMME, 0);
class_addmethod(tCircle3D_class, (t_method)tCircle3D_position3D, gensym("position3D"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
class_addmethod(tCircle3D_class, (t_method)tCircle3D_setVX, gensym("setVX"), A_DEFFLOAT, 0);
class_addmethod(tCircle3D_class, (t_method)tCircle3D_setVY, gensym("setVY"), A_DEFFLOAT, 0);
class_addmethod(tCircle3D_class, (t_method)tCircle3D_setVZ, gensym("setVZ"), A_DEFFLOAT, 0);
class_addmethod(tCircle3D_class, (t_method)tCircle3D_setX, gensym("setX"), A_DEFFLOAT, 0);
class_addmethod(tCircle3D_class, (t_method)tCircle3D_setY, gensym("setY"), A_DEFFLOAT, 0);
class_addmethod(tCircle3D_class, (t_method)tCircle3D_setZ, gensym("setZ"), A_DEFFLOAT, 0);
class_addmethod(tCircle3D_class, (t_method)tCircle3D_setRmin, gensym("setRmin"), A_DEFFLOAT, 0);
class_addmethod(tCircle3D_class, (t_method)tCircle3D_setRmax, gensym("setRmax"), A_DEFFLOAT, 0);
class_addmethod(tCircle3D_class, (t_method)tCircle3D_setXYZ, gensym("setXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
class_addmethod(tCircle3D_class, (t_method)tCircle3D_setVXYZ, gensym("setVXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
class_addmethod(tCircle3D_class, (t_method)tCircle3D_setP, gensym("setPmax"), A_DEFFLOAT, 0);
}
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