1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
|
#include "m_pd.h"
#include "math.h"
static t_class *tCylinder3D_class;
typedef struct _tCylinder3D {
t_object x_obj;
t_float X, Y, Z, VX, VY, VZ, Pmin, Pmax, Rmin, Rmax, position_old;
t_outlet *force_new, *profondeur, *vitesse;// outlet
} t_tCylinder3D;
void tCylinder3D_position3D(t_tCylinder3D *x, t_float X, t_float Y, t_float Z)
{
t_float d, tmp, profondeur, Xb, Yb, Zb, rayon, vitesse;
tmp = sqrt (x->VX*x->VX + x->VY*x->VY + x->VZ*x->VZ);
if (tmp != 0)
{
x->VX /= tmp;
x->VY /= tmp;
x->VZ /= tmp;
}
else
{
x->VX=1;
x->VY=0;
x->VZ=0;
}
d = x->VX * x->X + x->VY * x->Y + x->VZ * x->Z;
profondeur = x->VX * X + x->VY * Y + x->VZ * Z - d;
Xb = X - x->X - profondeur * x->VX;
Yb = Y - x->Y - profondeur * x->VY;
Zb = Z - x->Z - profondeur * x->VZ;
rayon = sqrt ( pow(Xb, 2) + pow(Yb, 2) + pow(Zb, 2) );
if ( rayon != 0 )
{
Xb /= rayon; // normalisation
Yb /= rayon;
Zb /= rayon;
}
vitesse = rayon - x->position_old;
x->position_old = rayon;
outlet_float(x->vitesse, vitesse);
outlet_float(x->profondeur, rayon);
if ( (profondeur < x->Pmin) & (profondeur > x->Pmax) & (rayon < x->Rmax) & (rayon > x->Rmin) )
{
outlet_float(x->force_new, 1);
}
else
{
outlet_float(x->force_new, 0);
}
//C optimiser ca : pas faire le calcul de l'orientation du cylindre a chaques fois...
}
void tCylinder3D_setXYZ(t_tCylinder3D *x, t_float X, t_float Y, t_float Z)
{
x->X= X;
x->Y= Y;
x->Z= Z;
}
void tCylinder3D_setVXYZ(t_tCylinder3D *x, t_float X, t_float Y, t_float Z)
{
x->VX= X;
x->VY= Y;
x->VZ= Z;
}
void tCylinder3D_setVX(t_tCylinder3D *x, t_float X)
{
x->VX= X;
}
void tCylinder3D_setVY(t_tCylinder3D *x, t_float Y)
{
x->VY= Y;
}
void tCylinder3D_setVZ(t_tCylinder3D *x, t_float Z)
{
x->VZ= Z;
}
void tCylinder3D_setX(t_tCylinder3D *x, t_float X)
{
x->X= X;
}
void tCylinder3D_setY(t_tCylinder3D *x, t_float Y)
{
x->Y= Y;
}
void tCylinder3D_setZ(t_tCylinder3D *x, t_float Z)
{
x->Z= Z;
}
void tCylinder3D_setPmin(t_tCylinder3D *x, t_float X)
{
x->Pmin= X;
}
void tCylinder3D_setPmax(t_tCylinder3D *x, t_float X)
{
x->Pmax= X;
}
void tCylinder3D_setRmin(t_tCylinder3D *x, t_float R)
{
x->Rmin = R;
}
void tCylinder3D_setRmax(t_tCylinder3D *x, t_float R)
{
x->Rmax = R;
}
void *tCylinder3D_new(t_symbol *s, int argc, t_atom *argv)
{
t_tCylinder3D *x = (t_tCylinder3D *)pd_new(tCylinder3D_class);
x->force_new=outlet_new(&x->x_obj, 0);
x->profondeur=outlet_new(&x->x_obj, 0);
x->vitesse=outlet_new(&x->x_obj, 0);
x->position_old = 0;
if (argc>=10)
x->Pmax= atom_getfloatarg(9, argc, argv);
else
x->Pmax= 1000;
if (argc>=9)
x->Pmin= atom_getfloatarg(8, argc, argv);
else
x->Pmin= -1000;
if (argc>=8)
x->Z= atom_getfloatarg(7, argc, argv);
else
x->Rmax= 1;
if (argc>=7)
x->Rmin= atom_getfloatarg(6, argc, argv);
else
x->Rmin= 0;
if (argc>=6)
x->Z= atom_getfloatarg(5, argc, argv);
else
x->Z= 0;
if (argc>=5)
x->Y= atom_getfloatarg(4, argc, argv);
else
x->Y= 0;
if (argc>=4)
x->X= atom_getfloatarg(3, argc, argv);
else
x->X= 0;
if (argc>=3)
x->VZ= atom_getfloatarg(2, argc, argv);
else
x->VZ= 0;
if (argc>=2)
x->VY= atom_getfloatarg(1, argc, argv);
else
x->VY= 0;
if (argc>=1)
x->VX= atom_getfloatarg(0, argc, argv);
else
x->VX= 1;
return (x);
}
void tCylinder3D_setup(void)
{
tCylinder3D_class = class_new(gensym("tCylinder3D"),
(t_newmethod)tCylinder3D_new,
0, sizeof(t_tCylinder3D),
CLASS_DEFAULT, A_GIMME, 0);
class_addcreator((t_newmethod)tCylinder3D_new, gensym("pmpd.tCylinder3D"), A_GIMME, 0);
class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_position3D, gensym("position3D"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setVX, gensym("setVX"), A_DEFFLOAT, 0);
class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setVY, gensym("setVY"), A_DEFFLOAT, 0);
class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setVZ, gensym("setVZ"), A_DEFFLOAT, 0);
class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setX, gensym("setX"), A_DEFFLOAT, 0);
class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setY, gensym("setY"), A_DEFFLOAT, 0);
class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setZ, gensym("setZ"), A_DEFFLOAT, 0);
class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setRmin, gensym("setRmin"), A_DEFFLOAT, 0);
class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setRmax, gensym("setRmax"), A_DEFFLOAT, 0);
class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setXYZ, gensym("setXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setVXYZ, gensym("setVXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setPmin, gensym("setPmin"), A_DEFFLOAT, 0);
class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setPmax, gensym("setPmax"), A_DEFFLOAT, 0);
}
|