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#ifndef _INPUT_H_
#define _INPUT_H_
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <sys/types.h> // open
#include <sys/stat.h> // open
#include <fcntl.h> // open
#include <unistd.h> // read
#include <netdb.h> // for gethostbyname
#include <sys/socket.h> // socket
#include <stdio.h>
#include <fcntl.h>
#include <unistd.h>
#include <string> // save filename
using namespace std;
#include "generic.h"
class Input {
public:
Input();
virtual ~ Input();
virtual int Open(const char *pathname); // open file or stream and return formt
virtual int Close(); // close or disconnect
virtual int Read(void *buf, unsigned int count); //read into buf count times.
virtual long SeekSet(long offset); // lseek using SEEK_SET
virtual long SeekCur(long offset); // lseek using SEEK_CUR
virtual long SeekEnd(long offset); // lseek using SEEK_END
//int getEof() { return eof(fd); }
virtual float get_cachesize(); // return amount of buffer that is used. 0.0 for InputFile
virtual bool get_recover( ) { return recover; }
void set_recover( bool x) { recover =x;}
void SetVerbosity(int d) { verbosity = d; } // set debug level 0-3 protected:
int get_fd() { return fd;}
int get_format() { return format;}
const char * get_filename() { return filename.c_str(); }
protected:
int fd; //file descriptor for files and sockets
int format; //what format? OGG,MP3,NEXT etc. see defines above
int verbosity; //how much debugging/info to print
//we need to be able to set this dynamically for http
bool recover; // whether to recover connections on the net
string filename; // store the path/filename of what is opened for reading
};
#endif
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