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+//
+//
+// chaos~
+// Copyright (C) 2004 Tim Blechmann
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; see the file COPYING. If not, write to
+// the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+// Boston, MA 02111-1307, USA.
+
+#include "map_base.hpp"
+#include <cmath>
+
+// ikeda laser map: z[n+1] = roh + c2 * z[n] *
+// exp (j * (c1 - c3 / (1 + abs(z) * abs(z))))
+// z is complex
+//
+// equal: x[n+1] = roh + c2 * (x[n] * cos(tau) - y[n] * sin (tau))
+// y[n+1] = c2 * (x[n] * sin(tau) + y[n] * cos(tau))
+// tau = c1 - (c2 / (1 + x*x + y*y))
+//
+// taken from Willi-Hans Steeb: Chaos and Fractals
+
+class ikeda_laser_map:
+ public map_base<1>
+{
+public:
+ ikeda_laser_map()
+ {
+ CHAOS_PAR_INIT(c1,0.4);
+ CHAOS_PAR_INIT(c2,0.9);
+ CHAOS_PAR_INIT(c3,9);
+ CHAOS_PAR_INIT(roh,0.85);
+
+ CHAOS_SYS_INIT(x,0.5,0);
+ CHAOS_SYS_INIT(y,0.5,1);
+ }
+
+ void m_step()
+ {
+ data_t x = m_data[0];
+ data_t y = m_data[1];
+
+ data_t tau = CHAOS_PARAMETER(c1) -
+ CHAOS_PARAMETER(c3) / (1 + x*x + y*y);
+ data_t cos_tau = cos(tau);
+ data_t sin_tau = sin(tau);
+
+ m_data[0] = CHAOS_PARAMETER(roh) + CHAOS_PARAMETER(c2)
+ * (x * cos_tau - y * sin_tau);
+ m_data[1] = CHAOS_PARAMETER(c2) * (x * sin_tau + y * cos_tau);
+ }
+
+ CHAOS_SYSVAR_FUNCS(x, 0);
+ CHAOS_SYSVAR_FUNCS(y, 1);
+
+ CHAOS_SYSPAR_FUNCS(c1);
+ CHAOS_SYSPAR_FUNCS(c2);
+ CHAOS_SYSPAR_FUNCS(c3);
+ CHAOS_SYSPAR_FUNCS(roh);
+
+};
+
+
+#define IKEDA_LASER_MAP_CALLBACKS \
+MAP_CALLBACKS; \
+CHAOS_SYS_CALLBACKS(c1); \
+CHAOS_SYS_CALLBACKS(c2); \
+CHAOS_SYS_CALLBACKS(c3); \
+CHAOS_SYS_CALLBACKS(roh); \
+CHAOS_SYS_CALLBACKS(x); \
+CHAOS_SYS_CALLBACKS(y);
+
+#define IKEDA_LASER_MAP_ATTRIBUTES \
+MAP_ATTRIBUTES; \
+CHAOS_SYS_ATTRIBUTE(c1); \
+CHAOS_SYS_ATTRIBUTE(c2); \
+CHAOS_SYS_ATTRIBUTE(c3); \
+CHAOS_SYS_ATTRIBUTE(roh); \
+CHAOS_SYS_ATTRIBUTE(x); \
+CHAOS_SYS_ATTRIBUTE(y);