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+/*
+ SuperCollider real time audio synthesis system
+ Copyright (c) 2002 James McCartney. All rights reserved.
+ http://www.audiosynth.com
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#import <Carbon/Carbon.h>
+#include "SC_BoundsMacros.h"
+
+struct SCColor {
+ float red, green, blue, alpha;
+};
+typedef struct SCColor SCColor;
+
+inline SCColor SCMakeColor(float red, float green, float blue, float alpha)
+{
+ SCColor sccolor;
+ sccolor.red = red;
+ sccolor.green = green;
+ sccolor.blue = blue;
+ sccolor.alpha = alpha;
+ return sccolor;
+}
+
+struct SCPoint {
+ float x, y;
+};
+
+inline SCPoint SCMakePoint(float x, float y)
+{
+ SCPoint p;
+ p.x = x;
+ p.y = y;
+ return p;
+}
+
+struct SCRect {
+ float x, y, width, height;
+};
+
+inline SCRect SCRectUnion(SCRect a, SCRect b)
+{
+ if (a.height <= 0. && a.width <= 0.) return b;
+ if (b.height <= 0. && b.width <= 0.) return a;
+
+ SCRect u;
+ u.x = sc_min(a.x, b.x);
+ u.y = sc_min(a.y, b.y);
+ u.width = sc_max(a.x + a.width, b.x + b.width) - u.x;
+ u.height = sc_max(a.y + a.height, b.y + b.height) - u.y;
+ return u;
+}
+
+inline bool SCRectsDoIntersect(SCRect a, SCRect b)
+{
+ if (a.x + a.width < b.x) return false;
+ if (a.y + a.height < b.y) return false;
+ if (a.x > b.x + b.width) return false;
+ if (a.y > b.y + b.height) return false;
+ return true;
+}
+
+inline SCRect SCMakeRect(float x, float y, float width, float height)
+{
+ SCRect r;
+ r.x = x; r.y = y; r.width = width; r.height = height;
+ return r;
+}
+
+inline bool SCPointInRect(SCPoint p, SCRect r)
+{
+ return
+ p.x >= r.x && p.x <= r.x + r.width
+ && p.y >= r.y && p.y <= r.y + r.height;
+
+}