aboutsummaryrefslogtreecommitdiff
path: root/sc4pd/headers/server/SC_Prototypes.h
diff options
context:
space:
mode:
Diffstat (limited to 'sc4pd/headers/server/SC_Prototypes.h')
-rw-r--r--sc4pd/headers/server/SC_Prototypes.h213
1 files changed, 213 insertions, 0 deletions
diff --git a/sc4pd/headers/server/SC_Prototypes.h b/sc4pd/headers/server/SC_Prototypes.h
new file mode 100644
index 0000000..c2f353e
--- /dev/null
+++ b/sc4pd/headers/server/SC_Prototypes.h
@@ -0,0 +1,213 @@
+/*
+ SuperCollider real time audio synthesis system
+ Copyright (c) 2002 James McCartney. All rights reserved.
+ http://www.audiosynth.com
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+
+#ifndef _SC_Prototypes_
+#define _SC_Prototypes_
+
+#include <ctype.h> // for size_t
+
+#include "SC_Types.h"
+
+////////////////////////////////////////////////////////////////////////
+
+// replacement for calloc.
+// calloc lazily zeroes memory on first touch. This is good for most purposes, but bad for realtime audio.
+void* zalloc(size_t n, size_t size);
+
+////////////////////////////////////////////////////////////////////////
+
+void World_Run(struct World *inWorld);
+void World_Start(World *inWorld);
+void World_Cleanup(World *inWorld);
+void World_SetSampleRate(struct World *inWorld, double inSampleRate);
+
+extern "C" {
+void* World_Alloc(struct World *inWorld, size_t inByteSize);
+void* World_Realloc(struct World *inWorld, void *inPtr, size_t inByteSize);
+void World_Free(struct World *inWorld, void *inPtr);
+void World_NRTLock(World *world);
+void World_NRTUnlock(World *world);
+}
+
+size_t World_TotalFree(struct World *inWorld);
+size_t World_LargestFreeChunk(struct World *inWorld);
+
+
+int32 GetKey(struct Node *inNode);
+int32 GetHash(struct Node *inNode);
+bool World_AddNode(struct World *inWorld, struct Node* inNode);
+bool World_RemoveNode(struct World *inWorld, struct Node* inNode);
+
+extern "C" {
+struct Node* World_GetNode(struct World *inWorld, int32 inID);
+struct Graph* World_GetGraph(struct World *inWorld, int32 inID);
+}
+
+struct Group* World_GetGroup(struct World *inWorld, int32 inID);
+
+int32 *GetKey(struct UnitDef *inUnitDef);
+int32 GetHash(struct UnitDef *inUnitDef);
+bool AddUnitDef(struct UnitDef* inUnitDef);
+bool RemoveUnitDef(struct UnitDef* inUnitDef);
+struct UnitDef* GetUnitDef(int32* inKey);
+
+int32 *GetKey(struct BufGen *inBufGen);
+int32 GetHash(struct BufGen *inBufGen);
+bool AddBufGen(struct BufGen* inBufGen);
+bool RemoveBufGen(struct BufGen* inBufGen);
+struct BufGen* GetBufGen(int32* inKey);
+
+int32 *GetKey(struct PlugInCmd *inPlugInCmd);
+int32 GetHash(struct PlugInCmd *inPlugInCmd);
+bool AddPlugInCmd(struct PlugInCmd* inPlugInCmd);
+bool RemovePlugInCmd(struct PlugInCmd* inPlugInCmd);
+struct PlugInCmd* GetPlugInCmd(int32* inKey);
+int PlugIn_DoCmd(struct World *inWorld, int inSize, char *inArgs, struct ReplyAddress *inReply);
+
+int32 *GetKey(struct GraphDef *inGraphDef);
+int32 GetHash(struct GraphDef *inGraphDef);
+bool World_AddGraphDef(struct World *inWorld, struct GraphDef* inGraphDef);
+bool World_FreeGraphDef(struct World *inWorld, struct GraphDef* inGraphDef);
+bool World_RemoveGraphDef(struct World *inWorld, struct GraphDef* inGraphDef);
+struct GraphDef* World_GetGraphDef(struct World *inWorld, int32* inKey);
+void World_FreeAllGraphDefs(World *inWorld);
+void GraphDef_Free(GraphDef *inGraphDef);
+void GraphDef_Define(World *inWorld, GraphDef *inList);
+void GraphDef_FreeOverwritten(World *inWorld);
+
+SCErr bufAlloc(struct SndBuf* buf, int numChannels, int numFrames, double sampleRate);
+
+////////////////////////////////////////////////////////////////////////
+
+void Rate_Init(struct Rate *inRate, double inSampleRate, int inBufLength);
+
+void Dimension_Init(struct SC_Dimension *inDimension, int inWidth, int inHeight);
+
+////////////////////////////////////////////////////////////////////////
+
+#define GRAPHDEF(inGraph) ((GraphDef*)((inGraph)->mNode.mDef))
+#define GRAPH_PARAM_TABLE(inGraph) (GRAPHDEF(inGraph)->mParamSpecTable)
+
+int Graph_New(struct World *inWorld, struct GraphDef *def, int32 inID, struct sc_msg_iter* args, struct Graph** outGraph);
+void Graph_Ctor(struct World *inWorld, struct GraphDef *inGraphDef, struct Graph *graph, struct sc_msg_iter *msg);
+void Graph_Dtor(struct Graph *inGraph);
+int Graph_GetControl(struct Graph* inGraph, uint32 inIndex, float& outValue);
+int Graph_GetControl(struct Graph* inGraph, int32 inHash, int32 *inName, uint32 inIndex, float& outValue);
+void Graph_SetControl(struct Graph* inGraph, uint32 inIndex, float inValue);
+void Graph_SetControl(struct Graph* inGraph, int32 inHash, int32 *inName, uint32 inIndex, float inValue);
+void Graph_MapControl(Graph* inGraph, uint32 inIndex, uint32 inBus);
+void Graph_MapControl(Graph* inGraph, int32 inHash, int32 *inName, uint32 inIndex, uint32 inBus);
+void Graph_Trace(Graph *inGraph);
+void Graph_RemoveID(World* inWorld, Graph *inGraph);
+
+////////////////////////////////////////////////////////////////////////
+
+int Node_New(struct World *inWorld, struct NodeDef *def, int32 inID, struct Node **outNode);
+void Node_Dtor(struct Node *inNode);
+void Node_Remove(struct Node* s);
+void Node_Delete(struct Node* inNode);
+void Node_AddAfter(struct Node* s, struct Node *afterThisOne);
+void Node_AddBefore(struct Node* s, struct Node *beforeThisOne);
+void Node_Replace(struct Node* s, struct Node *replaceThisOne);
+void Node_SetControl(Node* inNode, int inIndex, float inValue);
+void Node_SetControl(Node* inNode, int32 inHash, int32 *inName, int inIndex, float inValue);
+void Node_MapControl(Node* inNode, int inIndex, int inBus);
+void Node_MapControl(Node* inNode, int32 inHash, int32 *inName, int inIndex, int inBus);
+void Node_StateMsg(Node* inNode, int inState);
+void Node_Trace(Node* inNode);
+
+extern "C" {
+void Node_SetRun(Node* inNode, int inRun);
+void Node_SendTrigger(Node* inNode, int triggerID, float value);
+void Node_End(struct Node* inNode);
+void Node_NullCalc(struct Node* inNode);
+void Unit_DoneAction(int doneAction, struct Unit* unit);
+}
+
+////////////////////////////////////////////////////////////////////////
+
+extern "C" {
+void Group_Calc(Group *inGroup);
+void Graph_Calc(struct Graph *inGraph);
+}
+
+int Group_New(World *inWorld, int32 inID, Group** outGroup);
+void Group_Dtor(Group *inGroup);
+void Group_DeleteAll(Group *inGroup);
+void Group_DeepFreeGraphs(Group *inGroup);
+void Group_AddHead (Group *s, Node *child);
+void Group_AddTail (Group *s, Node *child);
+void Group_Insert(Group *s, Node *child, int inIndex);
+void Group_SetControl(struct Group* inGroup, uint32 inIndex, float inValue);
+void Group_SetControl(struct Group *inGroup, int32 inHash, int32 *inName, uint32 inIndex, float inValue);
+void Group_MapControl(Group* inGroup, uint32 inIndex, uint32 inBus);
+void Group_MapControl(Group* inGroup, int32 inHash, int32 *inName, uint32 inIndex, uint32 inBus);
+void Group_Trace(Group* inGroup);
+
+////////////////////////////////////////////////////////////////////////
+
+struct Unit* Unit_New(struct World *inWorld, struct UnitSpec *inUnitSpec, char*& memory);
+void Unit_EndCalc(struct Unit *inUnit, int inNumSamples);
+void Unit_End(struct Unit *inUnit);
+
+void Unit_Dtor(struct Unit *inUnit);
+
+extern "C" {
+void Unit_ZeroOutputs(struct Unit *inUnit, int inNumSamples);
+}
+
+////////////////////////////////////////////////////////////////////////
+
+void SendDone(struct ReplyAddress *inReply, char *inCommandName);
+void SendFailure(struct ReplyAddress *inReply, char *inCommandName, char *errString);
+void ReportLateness(struct ReplyAddress *inReply, float32 seconds);
+void DumpReplyAddress(struct ReplyAddress *inReplyAddress);
+int32 Hash(struct ReplyAddress *inReplyAddress);
+
+////////////////////////////////////////////////////////////////////////
+
+extern "C" {
+int32 timeseed();
+}
+
+////////////////////////////////////////////////////////////////////////
+
+typedef bool (*AsyncStageFn)(World *inWorld, void* cmdData);
+typedef void (*AsyncFreeFn)(World *inWorld, void* cmdData);
+
+int PerformAsynchronousCommand
+ (
+ World *inWorld,
+ void* replyAddr,
+ const char* cmdName,
+ void *cmdData,
+ AsyncStageFn stage2, // stage2 is non real time
+ AsyncStageFn stage3, // stage3 is real time - completion msg performed if stage3 returns true
+ AsyncStageFn stage4, // stage4 is non real time - sends done if stage4 returns true
+ AsyncFreeFn cleanup,
+ int completionMsgSize,
+ void* completionMsgData
+ );
+
+////////////////////////////////////////////////////////////////////////
+
+#endif
+