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+/* Copyright (c) 2003 Tim Blechmann. */
+/* For information on usage and redistribution, and for a DISCLAIMER OF ALL */
+/* WARRANTIES, see the file, "COPYING" in this distribution. */
+/* */
+/* */
+/* tbsig~ is gives you the sign of an audio signal. should be useful to create */
+/* a square oscillator or some noisy sounds */
+/* */
+/* */
+/* tbsig~ uses the flext C++ layer for Max/MSP and PD externals. */
+/* get it at http://www.parasitaere-kapazitaeten.de/PD/ext */
+/* thanks to Thomas Grill */
+/* */
+/* */
+/* */
+/* This program is free software; you can redistribute it and/or */
+/* modify it under the terms of the GNU General Public License */
+/* as published by the Free Software Foundation; either version 2 */
+/* of the License, or (at your option) any later version. */
+/* */
+/* See file LICENSE for further informations on licensing terms. */
+/* */
+/* This program is distributed in the hope that it will be useful, */
+/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
+/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
+/* GNU General Public License for more details. */
+/* */
+/* You should have received a copy of the GNU General Public License */
+/* along with this program; if not, write to the Free Software */
+/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
+/* */
+/* Based on PureData by Miller Puckette and others. */
+/* */
+/* */
+/* */
+/* coded while listening to: Peter Broetzmann & Hamid Drake: The Dried Rat-Dog */
+/* */
+/* */
+
+
+
+#include <flext.h>
+
+#if !defined(FLEXT_VERSION) || (FLEXT_VERSION < 401)
+#error upgrade your flext version!!!!!!
+#endif
+
+class tbsig: public flext_dsp
+{
+ FLEXT_HEADER(tbsig,flext_dsp);
+
+public: // constructor
+ tbsig();
+
+protected:
+ virtual void m_signal (int n, float *const *in, float *const *out);
+
+};
+
+
+FLEXT_LIB_DSP("tbsig~",tbsig);
+
+tbsig::tbsig()
+{
+ AddInSignal();
+ AddOutSignal();
+}
+
+
+void tbsig::m_signal(int n, float *const *in, float *const *out)
+{
+ const float *ins=in[0];
+ float *outs = out[0];
+
+ while (n--)
+ {
+ if (*ins>0)
+ *outs = 1;
+ else
+ *outs = -1;
+ *outs++;
+ *ins++;
+ }
+
+}