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/*
SuperCollider real time audio synthesis system
Copyright (c) 2002 James McCartney. All rights reserved.
http://www.audiosynth.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#import <Carbon/Carbon.h>
#include "SC_BoundsMacros.h"
struct SCColor {
float red, green, blue, alpha;
};
typedef struct SCColor SCColor;
inline SCColor SCMakeColor(float red, float green, float blue, float alpha)
{
SCColor sccolor;
sccolor.red = red;
sccolor.green = green;
sccolor.blue = blue;
sccolor.alpha = alpha;
return sccolor;
}
struct SCPoint {
float x, y;
};
inline SCPoint SCMakePoint(float x, float y)
{
SCPoint p;
p.x = x;
p.y = y;
return p;
}
struct SCRect {
float x, y, width, height;
};
inline SCRect SCRectUnion(SCRect a, SCRect b)
{
if (a.height <= 0. && a.width <= 0.) return b;
if (b.height <= 0. && b.width <= 0.) return a;
SCRect u;
u.x = sc_min(a.x, b.x);
u.y = sc_min(a.y, b.y);
u.width = sc_max(a.x + a.width, b.x + b.width) - u.x;
u.height = sc_max(a.y + a.height, b.y + b.height) - u.y;
return u;
}
inline bool SCRectsDoIntersect(SCRect a, SCRect b)
{
if (a.x + a.width < b.x) return false;
if (a.y + a.height < b.y) return false;
if (a.x > b.x + b.width) return false;
if (a.y > b.y + b.height) return false;
return true;
}
inline SCRect SCMakeRect(float x, float y, float width, float height)
{
SCRect r;
r.x = x; r.y = y; r.width = width; r.height = height;
return r;
}
inline bool SCPointInRect(SCPoint p, SCRect r)
{
return
p.x >= r.x && p.x <= r.x + r.width
&& p.y >= r.y && p.y <= r.y + r.height;
}
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