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/*
SuperCollider real time audio synthesis system
Copyright (c) 2002 James McCartney. All rights reserved.
http://www.audiosynth.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _PriorityQueue_
#define _PriorityQueue_
#include <limits>
template <class Event, class TimeType, int N>
class PriorityQueueT
{
public:
PriorityQueueT() {
Empty();
}
bool Add(Event& inEvent)
{
if (mSize >= N) return false;
long mom = mSize++;
long me = mom;
for (; mom>0;) { /* percolate up heap */
mom = mom - 1 >> 1;
if (inEvent.mTime < mEvents[mom].mTime) {
mEvents[me] = mEvents[mom];
me = mom;
} else break;
}
mEvents[me] = inEvent;
return true;
}
void Perform(TimeType inNow)
{
while (NextTime() <= inNow) {
Event event = Remove();
event.Perform();
}
}
TimeType NextTime() { return mEvents[0].mTime; }
bool Ready(TimeType inTime) { return NextTime() <= inTime; }
void Flush() { Perform(std::numeric_limits<TimeType>::max()); }
void Empty() { mSize = 0; SetEmptyTime(); }
void SetEmptyTime() { mEvents[0].mTime = std::numeric_limits<TimeType>::max(); }
Event Remove()
{
Event event = mEvents[0];
if (--mSize == 0) SetEmptyTime();
else {
Event temp = mEvents[mSize];
long mom = 0;
long me = 1;
for (;me < mSize;) { /* demote heap */
if (me+1 < mSize && mEvents[me].mTime > mEvents[me+1].mTime) {
me ++;
}
if (temp.mTime > mEvents[me].mTime) {
mEvents[mom] = mEvents[me];
mom = me;
me = (me << 1) + 1;
} else break;
}
mEvents[mom] = temp;
}
return event;
}
private:
long mSize;
Event mEvents[N];
};
#endif
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