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/*
SuperCollider real time audio synthesis system
Copyright (c) 2002 James McCartney. All rights reserved.
http://www.audiosynth.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
Samp is a typedef for the output sample type.
Should be defined to be either float or double.
*/
#ifndef _Samp_
#define _Samp_
#include "SC_Types.h"
const long kSineSize = 8192;
const long kSineMask = kSineSize - 1;
const double kSinePhaseScale = kSineSize / (2.0 * 3.1415926535897932384626433832795);
extern float32 gSine[kSineSize+1];
extern float32 gPMSine[kSineSize+1];
extern float32 gInvSine[kSineSize+1];
extern float32 gSineWavetable[2*kSineSize];
void SignalAsWavetable(float32* signal, float32* wavetable, long inSize);
void WavetableAsSignal(float32* wavetable, float32* signal, long inSize);
#endif
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