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#N canvas 0 25 996 667 10;
#X floatatom 119 332 5 0 0 0 - - -;
#X obj 39 642 dac~;
#X obj 245 549 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj 145 548 print DUMP;
#X obj 48 396 tof/breakpoints~;
#X text 618 155 The following breakpoints was created with this line:
[breakpoints~ 100 50 3000 \$0r \$0d \$0c];
#X text 28 -13 Description: A graphical signal~ breakpoint envelope
generator (based on envgen by ggee).;
#X obj 47 591 tabread4~ \$0table;
#X obj 46 566 *~ 0;
#N canvas 331 260 450 300 load_soundfile 0;
#X obj 65 34 inlet;
#X obj 66 68 openpanel;
#X msg 66 136 read -resize \$1 \$2table;
#X obj 66 172 soundfiler;
#X obj 66 203 outlet;
#X obj 66 99 pack s \$0;
#X connect 0 0 1 0;
#X connect 1 0 5 0;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 5 0 2 0;
#X restore 30 52 pd load_soundfile;
#X obj 30 29 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 163 591 table \$0table;
#X obj 30 74 s \$0samples;
#X obj 67 544 r \$0samples;
#X msg 100 308 dump;
#X msg 60 205 1 1 0;
#X text 799 362 -- Outlets --;
#X text 637 415 Outlet 2: The point data when dumped.;
#X text 636 437 Outlet 3: Bangs when the contents was modified with
the mouse.;
#X text 635 392 Outlet 1 signal: The value at that index;
#X text 35 111 Inlet 1 list: sets the point data (value0 delay1 value1
delay2 value2 etc...);
#X text 142 94 -- Inlets --;
#X obj 47 614 *~ 0.5;
#X text 156 330 Inlet 1 signal: output the interpolated value at that
index.;
#X text 138 298 Inlet 1 dump: dump the current point data out the second
outlet.;
#X text 86 180 Play forward;
#X text 104 201 Play backward;
#X text 161 237 Play back and forth;
#X text 257 419 Select a point with the mouse and press the backspace
key to delete it.;
#X text 258 400 Click and drag to change points;
#X text 625 49 Argument 1: display width;
#X text 625 63 Argument 2: display height;
#X text 624 77 Argument 3: receive name;
#X text 624 92 Argument 4: send name;
#X text 624 106 Argument 5: dump receive name;
#X text 624 121 Argument 6: contents change by mouse receive name;
#X text 764 18 -- Arguments --;
#X obj 624 205 tof/breakpoints~ 100 50 3000 \$0r \$0d \$0c;
#X text 767 280 -- See also --;
#X text 632 306 [tof/breakpoints];
#X obj 119 357 phasor~ 0.5;
#X text 52 29 Load a short sound loop and turn dsp on;
#X obj 46 157 loadbang;
#X msg 46 183 0 1 1;
#X msg 72 236 0 0.5 1 0.5 0;
#X msg 84 259 0 0.5 0.5 0 0 0.5 0.5;
#X text 226 259 Mix things up;
#X msg 96 282 0 0.25 0.25 0 1 0.25 0.75 0 0.5 0.25 0.75 0 0.25 0.25
0.5;
#X connect 0 0 40 0;
#X connect 4 0 8 0;
#X connect 4 1 3 0;
#X connect 4 2 2 0;
#X connect 7 0 22 0;
#X connect 8 0 7 0;
#X connect 9 0 12 0;
#X connect 10 0 9 0;
#X connect 13 0 8 1;
#X connect 14 0 4 0;
#X connect 15 0 4 0;
#X connect 22 0 1 0;
#X connect 22 0 1 1;
#X connect 40 0 4 0;
#X connect 42 0 43 0;
#X connect 43 0 4 0;
#X connect 44 0 4 0;
#X connect 45 0 4 0;
#X connect 47 0 4 0;
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